yenatch
5147e6c0a2
random 0s in tileset data was actually lz padding
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i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch
3010731347
split out blockdata includes from main into maps/
2013-09-01 14:41:21 -04:00
yenatch
2a0089b92b
shorten some overly long music filenames
2013-09-01 14:41:16 -04:00
yenatch
1a02ed6b37
get rid of the last static address in tileset animation arrays
2013-09-01 03:13:17 -04:00
yenatch
7d5e5b8182
recomment _AnimateTileset
2013-09-01 00:52:19 -04:00
yenatch
cc2906b68f
consistent casing for Tileset labels
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wram labels were using TileSet for some reason
2013-09-01 00:09:57 -04:00
yenatch
8190c3e5e7
rename DoTileAnimation to AnimateTileset
2013-09-01 00:07:10 -04:00
yenatch
fc6bc8e311
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
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these had some really dumb names
2013-09-01 00:02:35 -04:00
yenatch
abce472354
fix PushOAM references in VBlank
2013-08-31 21:47:28 -04:00
yenatch
28fd514bef
recomment tileset animation interface
2013-08-31 21:47:22 -04:00
yenatch
0a821fe964
recomment bg map update functions
2013-08-31 21:47:05 -04:00
yenatch
2bae1797c4
bg map width/height constants
2013-08-31 21:12:23 -04:00
Bryan Bishop
d4aa6edfa7
bump submodule to v1.2.0
2013-08-31 13:01:45 -05:00
Bryan Bishop
12c1d874b9
Merge branch 'master' into refactor-preprocessor
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Conflicts:
preprocessor.py
Also bump the extras submodule to a version of pokemontools with a
suitable version of the preprocessor. The changes from 'master' for
preprocessor.py have been inserted into pokemontools prior to the
submodule bump.
2013-08-31 12:47:23 -05:00
Bryan Bishop
c0a01c9982
Merge pull request #185 from kanzure/preprocessor-performance
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Preprocessor performance improvements.
This recliams 0.4 seconds.
2013-08-31 10:19:17 -07:00
Bryan Bishop
d8c82b7896
Merge pull request #184 from kanzure/preprocessor-macro-sanity-check-function
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Move macro sanity check into a separate function.
2013-08-31 10:18:22 -07:00
Bryan Bishop
6191559c53
give preprocessor.py a main()
2013-08-31 12:12:09 -05:00
Bryan Bishop
a74462bc52
even better performance for read_line
2013-08-31 12:03:48 -05:00
Bryan Bishop
473bd192d9
better read_line performance in preprocessor
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Jump out of read_line early if the line is an empty string or a newline.
2013-08-31 11:57:01 -05:00
Bryan Bishop
7eaf5bf726
reset stdout in prequeue.py near end
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Other output shouldn't be dumped into items/item_attributes.tx by
default.
2013-08-31 11:07:49 -05:00
Bryan Bishop
70be18427b
don't call load_pokecrystal_macros 2000 times
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Also, don't call make_macro_table 2000 times by only calling it once and
passing the result.
2013-08-31 11:04:27 -05:00
Bryan Bishop
2fd792bbda
move macro sanity check into separate function
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This moves out from macro_translator the macro/param length sanity check
into a function called check_macro_sanity.
2013-08-31 10:39:49 -05:00
Bryan Bishop
ca0981eb36
Merge pull request #183 from kanzure/preprocessor-macro-function
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Function to make the preprocessor "macros" list.
2013-08-31 08:27:21 -07:00
Bryan Bishop
a429bce189
Merge branch 'master' into preprocessor-macro-function
2013-08-31 10:22:35 -05:00
Bryan Bishop
e91fb8ac14
Merge pull request #182 from kanzure/preprocessor-asserts
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Use PreprocessorException instead of AssertionError in preprocessor
2013-08-31 08:17:51 -07:00
Bryan Bishop
ba67d3ba46
Merge branch 'master' into preprocessor-asserts
2013-08-31 10:17:25 -05:00
Bryan Bishop
5815edf382
refactor preprocessor macros into a function
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Remove the "macros" global and instead use a function to construct a
list of macros.
2013-08-31 10:13:17 -05:00
Bryan Bishop
5118fb7578
Merge pull request #181 from kanzure/remove-globals-from-preprocessor
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Remove globals from preprocessor.
2013-08-31 08:11:08 -07:00
Bryan Bishop
63c2dc2f1f
docstring for prequeue.py
2013-08-31 10:03:37 -05:00
Bryan Bishop
ebb591a7ec
make a MacroException more verbose in preprocessor
2013-08-31 09:56:24 -05:00
Bryan Bishop
93514b1862
convert a macro_translator assert in preprocessor
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AssertionError -> PreprocessorException
2013-08-31 09:54:03 -05:00
Bryan Bishop
95f7270141
raise MacroException instead of Exception
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A more specific exception means that error handling can actually work in
the future.
2013-08-31 09:51:31 -05:00
Bryan Bishop
2c22d9220c
fix "raise Exception" formatting in preprocessor
2013-08-31 09:50:17 -05:00
Bryan Bishop
ecedde1993
replace an assert in macro_translator
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Use a MacroException instead of an AssertionError.
2013-08-31 09:46:11 -05:00
Bryan Bishop
1ce2bccd37
generic preprocessor-specific exception classes
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These are basic python Exception subclasses that can be used to throw
more specific errors and exceptions from within the preprocessor.
AssertionError is not a good idea.
2013-08-31 09:45:12 -05:00
Bryan Bishop
998fa0b198
remove the do_macro_sanity_check global
2013-08-31 09:37:55 -05:00
Bryan Bishop
0f28e96e4d
remove the show_original_lines global
2013-08-31 09:37:02 -05:00
Bryan Bishop
a6237d6825
remove an Exception from preprocessor
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It wasn't meant to be left in there anyway.
2013-08-31 09:29:54 -05:00
Bryan Bishop
97ef590f9e
Merge pull request #180 from yenatch/master
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label renaming
2013-08-31 07:20:25 -07:00
yenatch
c6c09cf3dd
Merge remote-tracking branch 'kanzure/master'
2013-08-31 03:56:40 -04:00
yenatch
2acccc3ea5
rename FarBattleTextBox to StdBattleTextBox
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that's it for bad Far usage
2013-08-31 03:54:02 -04:00
Bryan Bishop
73905420f8
Merge pull request #179 from kanzure/remove-preprocessor-skippable-macros
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Remove preprocessor skippable macros
2013-08-30 20:22:58 -07:00
yenatch
b333b18dbd
Function2f79 is PickUpItem
2013-08-30 23:07:08 -04:00
yenatch
c402a16def
undo overcommenting in BattleRandom
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these comments made sense before hram and rst constants were established
2013-08-30 23:03:15 -04:00
yenatch
c9d3881a2f
rename RNG to Random
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also fix 'Far' naming scheme for BattleRandom
this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch
70ecde3f78
StartTitleScreen -> TitleScreen
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also undo "far" naming scheme
2013-08-30 22:47:20 -04:00
yenatch
523abc2d0e
formatting in oak speech
2013-08-30 22:46:28 -04:00
yenatch
21248effe4
NUM_POKEMON in main.asm
2013-08-30 22:25:50 -04:00
yenatch
5342f8d630
NUM_POKEMON constant
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before we were just using CELEBI, but there's no way that's gonna pan out
2013-08-30 22:07:56 -04:00
yenatch
17f25691db
Function378b is IsAPokemon
2013-08-30 20:53:42 -04:00