Commit Graph

224 Commits

Author SHA1 Message Date
mid-kid
1222ea7def Fix rgbdscheck running on older rgbds 2022-10-08 19:07:00 +02:00
Rangi
8e135931a6 Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
Rangi
38578cc34d
Generate the correct Stadium base data for every ROM (#1010) 2022-09-30 16:42:29 -04:00
mid-kid
cff8aec3a7 mobile/mobile_45.asm -> lib/mobile/mail.asm
This file is part of the official mobile adapter SDK, although unlike
lib/mobile/main.asm, this file was included as source code the
developers could modify.
2022-09-08 12:55:14 +02:00
Rangi
4db344db89 Add a subdirectory for RAM files
Fixes #920
2022-06-17 22:54:52 -04:00
mid-kid
a3e31d6463 Fix building with make-3.81 2022-03-13 13:31:11 +01:00
Rangi
f33a041930 Allow alternate labels for patch names 2022-03-12 22:38:29 -05:00
vulcandth
31c3c94d64
Build the Virtual Console patch with make crystal11_vc (#882)
Fixes #813
2022-03-12 18:34:04 -05:00
Rangi
1a6b051119 Slightly refactor some C tools 2022-03-08 21:47:23 -05:00
Rangi
6834c7a9a1 Require rgbds 0.5.2 2021-11-23 20:14:08 -05:00
Rangi
a90d7bed73 Group miscellaneous graphics from main.asm into their own object file
Fixes #824
2021-04-13 12:51:27 -04:00
Rangi
959b8a9244 'make clean' reuses 'make tidy' commands 2020-08-11 14:14:33 -04:00
Rangi
8cc79c0891 'make tidy' shouldn't trigger 'make -C tools' 2020-07-28 21:30:25 -04:00
Rangi
2c5055f610 Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs 2020-07-23 23:49:17 -04:00
Rangi
7580f1119b Port pokegold's method of defining rgblink arguments per ROM 2020-07-13 16:11:59 -04:00
Rangi
e239aa4aba Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
Rangi
022f9e6af1 Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve 2020-06-28 19:56:06 -04:00
Rangi
401aa383e2 make DEBUG=1 logs all symbols in the .map and .sym files 2020-06-14 21:52:33 -04:00
aaaaaa123456789
2b7237e299
Match LZ compressed files (#724)
Replace lzcomp with new version and match all LZ compressed files
2020-05-23 13:30:04 -04:00
Rangi
2d3a94b7c4 'make tidy' removes rgbdscheck.o 2020-04-18 18:42:01 -04:00
mid-kid
ceb747c622 fix ~~type~~ typo 2020-04-17 23:24:10 +02:00
Rangi
164e1b89af Rename pokecrystal.link to layout.link
This is independent of the project name, and clearly applies to pokecrystal11, pokecrystal-au, etc.
2020-04-17 11:02:29 -04:00
Rangi
bfc6612cbf Use a separate build object to check the rgbds version
rgbdscheck.o is built without passing potentially non-backwards-compatible flags to rgbasm.

Resolves #710.
2020-04-17 10:59:01 -04:00
Rangi
22615cecc5 More miscellaneous fixes (see #709) 2020-04-17 10:52:59 -04:00
Rangi
865d623846 Remove unused nonmatching files for electro_ball.png and sgb_border.bin
electro_ball.png needed to preserve one whitespace tile which tools/gfx would normally remove. Preserving a list of tile indexes has been added as a general feature to tools/gfx.

sgb_border.bin needed to remove the 20x18 center area of $00 bytes. This is achievable with the standard tr utility.
2020-04-08 12:14:37 -04:00
Rangi
3144b54bd1 Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3) 2020-04-06 12:41:07 -04:00
Rangi
0ee9d7a48b Upgrade to rgbds 0.4.0
- fail for rgbds < 0.4.0
- `rst <Label>`
- `ds <count>, <byte>`
- `shift <N>`
- ASCII "\r"
- Sorted .sym file
2020-04-04 15:15:02 -04:00
Rangi
f09b68d945 Change how some PNG graphics are formatted 2020-03-01 17:00:57 -05:00
Rangi
447da80615 Identify remaining gfx/unknown files 2020-02-28 09:23:41 -05:00
Rangi
ef48ae98b5 Separate tilesets.o goes with pics.o and sprites.o 2019-11-23 20:43:33 -05:00
Rangi
3633e0e541 Correct question_mark.2bpp hash and rgbgfx flags 2019-11-03 14:52:18 -05:00
mid-kid
7b47aeaf79 Redump slots_1.png with 16 as width. 2019-06-09 00:17:05 +02:00
mid-kid
649c8d38da Get rid of _CRYSTAL
Having this here is completely redundant and useless, and doesn't even
work since it should use `if DEF(_CRYSTAL)` instead.
2019-05-25 17:59:50 +02:00
IIMarckus
9f7d30439e Build Australian Crystal. 2019-04-14 13:22:45 -06:00
Rangi
cae3af3e3a Keep the most relevant data at the top of the Makefile (the built filenames) 2018-12-31 18:08:37 -05:00
Melody
97e04cfa33 finish renaming RGBDS_DIR to RGBDS 2018-12-25 15:52:36 -05:00
Melody
2471f1ea71 rename RGBDS_DIR to RGBDS 2018-12-25 15:45:03 -05:00
Melody
7e4b956978 allow setting RGBDS_DIR 2018-12-25 15:13:57 -05:00
Melody
4eb935eb5a allow setting RGBASM in environment vars 2018-12-25 14:48:44 -05:00
luckytyphlosion
4ab1ee8920 Add make tidy and remove bitmask.asm and frames.asm in make clean 2018-09-23 13:44:23 -04:00
luckytyphlosion
d6c44f0ca4 Remove *.pal from gitignore, remove more build objects with make clean. 2018-09-20 11:17:05 -04:00
Rangi
741d22907e Empty rules are unnecessary (error messages are fine without them) 2018-09-08 12:33:52 -04:00
Rangi
075a3bcad0 Consistently use "rgbgfx += -h" 2018-09-01 20:30:42 -04:00
Rangi
cac641a5ed normal.gbcpal → front.gbcpal
Eliminate redundant Makefile rules
Keep Makefile's Pokemon-specific hack rules next to the misc file-specific graphics rules
2018-09-01 20:18:55 -04:00
Rangi
36b21b39d8 Fix #537: Palettes generated from PNGs use .gbcpal directly.
This avoids overwriting a .pal file from a .png with the same name.
It also prevents people from trying to edit generated .pal files.
2018-08-31 21:39:17 -04:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
aaaaaa123456789
5a55d629e1 Update lzcomp to the latest version and fix Makefiles accordingly 2018-08-04 23:43:59 -03:00
mid-kid
0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
mid-kid
baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00
Rangi
335c2699f0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	constants/map_constants.asm
#	constants/wram_constants.asm
#	data/radio/oaks_pkmn_talk_routes.asm
#	data/radio/pnp_hidden_places.asm
#	engine/battle/core.asm
#	engine/breeding.asm
#	engine/phone/phone_scripts.asm
#	engine/radio.asm
#	maps/BattleTower1F.asm
#	maps/OlivineLighthouse2F.asm
#	maps/OlivineLighthouse6F.asm
#	maps/PokemonFanClub.asm
#	maps/RadioTower1F.asm
#	maps/RadioTower2F.asm
#	maps/Route30BerryHouse.asm
#	maps/Route34IlexForestGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/RuinsOfAlphKabutoChamber.asm
#	maps/RuinsOfAlphResearchCenter.asm
#	maps/VermilionPort.asm
#	maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00