yenatch
a6656a986b
condense tileset sprite palettes
2017-12-12 23:47:13 -05:00
yenatch
725750d69d
use an xor instead of the result
2017-12-12 23:45:32 -05:00
yenatch
a1d9c7459b
SpriteAnimSeqData comments on same line
2017-12-12 23:44:57 -05:00
yenatch
0dd914e5f9
Merge pull request #416 from roukaour/master
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Document bugs in docs/bugs.md
2017-12-12 23:37:31 -05:00
Remy Oukaour
cd88196b7f
Missing close parenthesis
2017-12-12 23:07:35 -05:00
Remy Oukaour
138abd097d
Document one more bug.
2017-12-12 23:05:30 -05:00
Remy Oukaour
10eb426e40
Document more bugs
2017-12-12 22:58:20 -05:00
Remy Oukaour
c85587d973
Remove unused constant
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Fix typo
2017-12-12 21:29:53 -05:00
Remy Oukaour
7748b20c27
GetForestTreeFrame is not technically a bug or glitch, but it's exceptional
2017-12-12 21:16:15 -05:00
Remy Oukaour
370839cad7
Keep the "Bugs and Glitches" name
2017-12-12 20:50:34 -05:00
Remy Oukaour
ad620243d9
Fix make compare
2017-12-12 20:21:08 -05:00
Remy Oukaour
78d489733c
Merge branch 'master' of https://github.com/pret/pokecrystal
2017-12-12 20:15:15 -05:00
Remy Oukaour
93c32e3580
Document bugs and glitches
2017-12-12 20:15:07 -05:00
yenatch
05ac706f60
Merge pull request #415 from roukaour/asm-collisions
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Use asm, not bin, for collision data
2017-12-12 19:14:06 -05:00
yenatch
6cf7c0790f
Merge pull request #414 from roukaour/master
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Improve sprite constants and documentation
2017-12-12 19:13:53 -05:00
Remy Oukaour
f0ab091254
Add an FAQ, and ive a bit more detail in Windows install instructions
2017-12-12 18:50:39 -05:00
Remy Oukaour
e4a61cf1ae
Use constants for asm collision data
2017-12-12 16:27:09 -05:00
Remy Oukaour
b006415371
Define constants for collision types
2017-12-12 16:15:58 -05:00
Remy Oukaour
047c8e4bc0
xy_trigger handles $0 padding, so map scripts are simpler
2017-12-12 14:11:23 -05:00
Remy Oukaour
8b501c19a6
Fix Markdown syntax
2017-12-12 13:57:14 -05:00
Remy Oukaour
33eb3c6af2
Start documentation for map callbacks.
2017-12-12 13:56:17 -05:00
Remy Oukaour
906d356e09
Fix relative links
2017-12-12 13:51:58 -05:00
Remy Oukaour
0b34c997d6
Add basic documentation for text commands.
2017-12-12 13:51:07 -05:00
Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
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Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
c5675927fe
Identify more sprite-related constants
2017-12-12 12:18:11 -05:00
Remy Oukaour
56d0f13e16
Merge branch 'master' of https://github.com/pret/pokecrystal
2017-12-12 11:26:35 -05:00
Remy Oukaour
48e40a7f09
Identify some SPRITE_ANIM_FRAME_IDX_* constants
2017-12-12 02:31:14 -05:00
Remy Oukaour
065de03646
Separate sprite constants and sprite-related data constants, like Pokémon and maps
2017-12-12 01:06:23 -05:00
Remy Oukaour
39367a1b68
Outdoor sprite groups have the same names as map header groups
2017-12-12 01:01:56 -05:00
yenatch
f6942b9a13
Merge pull request #411 from roukaour/master
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Clean up more labels, constants, and file names
2017-12-12 00:08:54 -05:00
Remy Oukaour
79873a1bfc
Move pic animation documentation to docs/
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Move growth rates to a data/ table
Name more SECTIONs
2017-12-11 23:44:29 -05:00
Remy Oukaour
265d36c6b8
Italicize variables in docs
2017-12-11 23:11:58 -05:00
Remy Oukaour
c3f423e30f
Sprite headers and trainer palettes don't have pointer tables, so they don't need individual labels
2017-12-11 23:05:26 -05:00
Remy Oukaour
213dcc70d7
More consistent data tables
2017-12-11 22:59:30 -05:00
Remy Oukaour
f1f84743f7
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
Remy Oukaour
fe9cb90049
Fix map script documentation formatting
2017-12-11 22:02:20 -05:00
Remy Oukaour
19a3d1b6e4
Fix Markdown formatting for example lines
2017-12-11 21:45:26 -05:00
Remy Oukaour
20f98e1403
Start documentation for map scripts
2017-12-11 21:40:21 -05:00
Remy Oukaour
11b9bcb9e5
Start a docs directory; documentation still needs to be written
2017-12-11 21:25:36 -05:00
Remy Oukaour
dc4357b7fa
"Pic Pointers" and "Unown Pic Pointers" must start at the same address
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Use `|` not `+` to combine bitmasks
2017-12-11 18:39:39 -05:00
Remy Oukaour
2d644f5077
Name some gfx/unknown/ files
2017-12-11 18:04:23 -05:00
Remy Oukaour
e6f6a75330
Move the rest of gfx/misc/ into specific directories
2017-12-11 17:51:04 -05:00
Remy Oukaour
720cdc72b2
Comments distinguish "move effects" and "effect commands"
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Effect command enums are used like constants, not macros
2017-12-11 17:41:18 -05:00
Remy Oukaour
4afc2f01ef
Add member constants for the base data struct, same as most other structs
2017-12-11 17:35:35 -05:00
Remy Oukaour
8c2c9e91b5
Better file name
2017-12-11 17:13:38 -05:00
Remy Oukaour
2e41368ac4
Factor out one more data table
2017-12-11 17:11:30 -05:00
Remy Oukaour
690442e31d
Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants
2017-12-11 16:51:12 -05:00
Remy Oukaour
4af1d7eca8
Name map groups
2017-12-11 16:50:26 -05:00
Remy Oukaour
5be98bae3c
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
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(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00