mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Merge pull request #414 from roukaour/master
Improve sprite constants and documentation
This commit is contained in:
commit
6cf7c0790f
32
FAQ.md
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32
FAQ.md
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@ -0,0 +1,32 @@
|
||||
# FAQ
|
||||
|
||||
## What is pokecrystal11.gbc?
|
||||
|
||||
Version 1.1 of Pokémon Crystal, which fixed some issues with the initial international release. `make crystal11` defines `CRYSTAL11` so the assembly builds the changed version.
|
||||
|
||||
## Can't build ROM; "ERROR: `UNION` already defined"
|
||||
|
||||
Download [**rgbds 0.3.3**](rgbds). Earlier versions will not work.
|
||||
|
||||
## Can't build ROM; "Segmentation fault" from `rgbgfx`
|
||||
|
||||
If you are using 64-bit Windows, download [**64-bit Cygwin**](cygwin) and [**64-bit rgbds**](rgbds).
|
||||
|
||||
## Can't build ROM; "Section is too big" or "Unable to place section in bank"
|
||||
|
||||
If you have not changed any of the asm, make sure you have the latest version of pokecrystal and the correct version of rgbds (see [INSTALL.md](INSTALL.md)).
|
||||
|
||||
If you added or changed any code, it has to fit in the **memory banks**. The 2MB ROM is divided into 128 banks of 4KB each, numbered $00 to $7F. The linkerscript **pokecrystal.link** lists which **`SECTION`**s go in which banks. Try moving some code into a new section.
|
||||
|
||||
## How do I edit maps?
|
||||
|
||||
For `asm` scripts, read [docs/map_scripts.md](docs/map_scripts.md). For `blk` layouts, try [crowdmap](crowdmap) or [Polished Map](polished-map).
|
||||
|
||||
## I need more help!
|
||||
|
||||
Try asking on IRC or Discord (see [README.md](README.md)).
|
||||
|
||||
[cygwin]: https://cygwin.com/install.html
|
||||
[rgbds]: https://github.com/rednex/rgbds/releases
|
||||
[crowdmap]: https://github.com/yenatch/crowdmap/
|
||||
[polished-map]: https://github.com/roukaour/polished-map
|
29
INSTALL.md
29
INSTALL.md
@ -1,10 +1,12 @@
|
||||
The source files are assembled into a rom using [**rgbds**](https://github.com/rednex/rgbds).
|
||||
# Instructions
|
||||
|
||||
The source files are assembled into a ROM using [**rgbds**](https://github.com/rednex/rgbds).
|
||||
These instructions explain how to set up the tools required to build.
|
||||
|
||||
If you run into trouble, ask for help on irc or discord (see [README.md](README.md)).
|
||||
If you run into trouble, ask for help on IRC or Discord (see [README.md](README.md)).
|
||||
|
||||
|
||||
# Linux
|
||||
## Linux
|
||||
|
||||
```bash
|
||||
sudo apt-get install make gcc bison git libpng-dev
|
||||
@ -25,7 +27,7 @@ make
|
||||
```
|
||||
|
||||
|
||||
# Mac
|
||||
## Mac
|
||||
|
||||
In **Terminal**, run:
|
||||
|
||||
@ -48,24 +50,23 @@ make
|
||||
```
|
||||
|
||||
|
||||
# Windows
|
||||
## Windows
|
||||
|
||||
To build on Windows, install [**Cygwin**](http://cygwin.com/install.html) with the default settings.
|
||||
Download [**Cygwin**](http://cygwin.com/install.html): **setup-x86_64.exe** for 64-bit Windows, **setup-x86.exe** for 32-bit.
|
||||
|
||||
Run setup and leave the default settings. At "Select Packages", choose to install the following:
|
||||
|
||||
In the installer, select the following packages:
|
||||
- `make`
|
||||
- `git`
|
||||
- `gcc-core`
|
||||
|
||||
Then download [**rgbds**](https://github.com/rednex/rgbds/releases/).
|
||||
Extract rgbds-0.3.3-win64.tar.gz and put all the `exe` and `dll` files individually in **C:\Cygwin64\usr\local\bin**. If you are using 32-bit Windows and Cygwin, extract **rgbds-0.3.3-win32.tar.gz** to **C:\Cygwin\usr\local\bin**.
|
||||
Then download [**rgbds**](https://github.com/rednex/rgbds/releases/): the latest **win64.tar.gz** or **win32.tar.gz** release. Extract it and put all the `exe` and `dll` files individually in **C:\Cygwin64\usr\local\bin**.
|
||||
|
||||
**Note: If you have an older rgbds, you will need to update to 0.3.3 or newer.** Ignore this if you have never installed rgbds before.
|
||||
|
||||
In the **Cygwin terminal**:
|
||||
In the **Cygwin terminal**, enter these commands:
|
||||
|
||||
```bash
|
||||
|
||||
git clone https://github.com/pret/pokecrystal
|
||||
cd pokecrystal
|
||||
```
|
||||
@ -75,3 +76,9 @@ To build **pokecrystal.gbc**:
|
||||
```bash
|
||||
make
|
||||
```
|
||||
|
||||
To build **pokecrystal11.gbc**:
|
||||
|
||||
```bash
|
||||
make crystal11
|
||||
```
|
||||
|
@ -10,6 +10,7 @@ It builds the following roms:
|
||||
To set up the repository, see [INSTALL.md](INSTALL.md).
|
||||
|
||||
## See also
|
||||
|
||||
* Disassembly of [**Pokémon Red/Blue**][pokered]
|
||||
* Disassembly of [**Pokémon Yellow**][pokeyellow]
|
||||
* Disassembly of [**Pokémon Pinball**][pokepinball]
|
||||
|
@ -1394,8 +1394,7 @@ ParseMusicCommand: ; e870f
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||||
; e8720
|
||||
|
||||
MusicCommands: ; e8720
|
||||
; pointer to each command in order
|
||||
; octaves
|
||||
; entries correspond to macros/sound.asm enumeration
|
||||
dw Music_Octave8 ; octave 8
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||||
dw Music_Octave7 ; octave 7
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||||
dw Music_Octave6 ; octave 6
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||||
|
@ -352,6 +352,7 @@ RunBattleAnimCommand: ; cc25f
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||||
|
||||
|
||||
BattleAnimCommands:: ; cc2a4 (33:42a4)
|
||||
; entries correspond to macros/move_anim.asm enumeration
|
||||
dw BattleAnimCmd_Obj
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||||
dw BattleAnimCmd_1GFX
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||||
dw BattleAnimCmd_2GFX
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||||
|
@ -33,6 +33,7 @@ INCLUDE "constants/deco_constants.asm"
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||||
INCLUDE "constants/radio_constants.asm"
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INCLUDE "constants/npctrade_constants.asm"
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||||
INCLUDE "constants/sprite_constants.asm"
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||||
INCLUDE "constants/sprite_data_constants.asm"
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||||
INCLUDE "constants/tileset_constants.asm"
|
||||
INCLUDE "constants/cgb_constants.asm"
|
||||
INCLUDE "constants/battle_tower_constants.asm"
|
||||
|
@ -165,515 +165,3 @@ SPRITE_VARS EQU const_value
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||||
const SPRITE_FUCHSIA_GYM_4 ; fa
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||||
const SPRITE_COPYCAT ; fb
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||||
const SPRITE_JANINE_IMPERSONATOR ; fc
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||||
|
||||
; sprite_header struct members (see gfx/sprite_headers.asm)
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||||
const_def
|
||||
const SPRITEHEADER_ADDR_LO
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||||
const SPRITEHEADER_ADDR_HI
|
||||
const SPRITEHEADER_SIZE
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||||
const SPRITEHEADER_BANK
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||||
const SPRITEHEADER_TYPE
|
||||
const SPRITEHEADER_PALETTE
|
||||
NUM_SPRITEHEADER_FIELDS EQU const_value
|
||||
|
||||
; sprite types
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||||
const_value SET 1
|
||||
const WALKING_SPRITE
|
||||
const STANDING_SPRITE
|
||||
const STILL_SPRITE
|
||||
|
||||
; sprite palettes
|
||||
const_def
|
||||
const PAL_OW_RED ; 0
|
||||
const PAL_OW_BLUE ; 1
|
||||
const PAL_OW_GREEN ; 2
|
||||
const PAL_OW_BROWN ; 3
|
||||
const PAL_OW_PINK ; 4
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||||
const PAL_OW_SILVER ; 5
|
||||
const PAL_OW_TREE ; 6
|
||||
const PAL_OW_ROCK ; 7
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||||
|
||||
; person_events set bit 3 so as not to use the sprite's default palette
|
||||
const_value set (1 << 3)
|
||||
const PAL_NPC_RED ; 8
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||||
const PAL_NPC_BLUE ; 9
|
||||
const PAL_NPC_GREEN ; a
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||||
const PAL_NPC_BROWN ; b
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||||
const PAL_NPC_PINK ; c
|
||||
const PAL_NPC_SILVER ; d
|
||||
const PAL_NPC_TREE ; e
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||||
const PAL_NPC_ROCK ; f
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||||
|
||||
; SpriteMovementData indexes (see data/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEDATA_00 ; 00
|
||||
const SPRITEMOVEDATA_ITEM_TREE ; 01
|
||||
const SPRITEMOVEDATA_WANDER ; 02
|
||||
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
|
||||
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
|
||||
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
|
||||
const SPRITEMOVEDATA_STANDING_DOWN ; 06
|
||||
const SPRITEMOVEDATA_STANDING_UP ; 07
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||||
const SPRITEMOVEDATA_STANDING_LEFT ; 08
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||||
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
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||||
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
|
||||
const SPRITEMOVEDATA_PLAYER ; 0b
|
||||
const SPRITEMOVEDATA_0C ; 0c
|
||||
const SPRITEMOVEDATA_0D ; 0d
|
||||
const SPRITEMOVEDATA_0E ; 0e
|
||||
const SPRITEMOVEDATA_0F ; 0f
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||||
const SPRITEMOVEDATA_10 ; 10
|
||||
const SPRITEMOVEDATA_11 ; 11
|
||||
const SPRITEMOVEDATA_12 ; 12
|
||||
const SPRITEMOVEDATA_FOLLOWING ; 13
|
||||
const SPRITEMOVEDATA_SCRIPTED ; 14
|
||||
const SPRITEMOVEDATA_SNORLAX ; 15
|
||||
const SPRITEMOVEDATA_POKEMON ; 16
|
||||
const SPRITEMOVEDATA_SUDOWOODO ; 17
|
||||
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
|
||||
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
|
||||
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
|
||||
const SPRITEMOVEDATA_SHADOW ; 1b
|
||||
const SPRITEMOVEDATA_EMOTE ; 1c
|
||||
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
|
||||
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
|
||||
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
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||||
const SPRITEMOVEDATA_20 ; 20
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||||
const SPRITEMOVEDATA_BIGDOLL ; 21
|
||||
const SPRITEMOVEDATA_BOULDERDUST ; 22
|
||||
const SPRITEMOVEDATA_GRASS ; 23
|
||||
const SPRITEMOVEDATA_LAPRAS ; 24
|
||||
NUM_SPRITEMOVEDATA EQU const_value
|
||||
SPRITEMOVEDATA_FIELDS EQU 6
|
||||
|
||||
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEFN_00
|
||||
const SPRITEMOVEFN_RANDOM_WALK_Y
|
||||
const SPRITEMOVEFN_RANDOM_WALK_X
|
||||
const SPRITEMOVEFN_RANDOM_WALK_XY
|
||||
const SPRITEMOVEFN_SLOW_RANDOM_SPIN
|
||||
const SPRITEMOVEFN_FAST_RANDOM_SPIN
|
||||
const SPRITEMOVEFN_STANDING
|
||||
const SPRITEMOVEFN_OBEY_DPAD
|
||||
const SPRITEMOVEFN_08
|
||||
const SPRITEMOVEFN_09
|
||||
const SPRITEMOVEFN_0A
|
||||
const SPRITEMOVEFN_0B
|
||||
const SPRITEMOVEFN_0C
|
||||
const SPRITEMOVEFN_0D
|
||||
const SPRITEMOVEFN_0E
|
||||
const SPRITEMOVEFN_FOLLOW
|
||||
const SPRITEMOVEFN_SCRIPTED
|
||||
const SPRITEMOVEFN_STRENGTH
|
||||
const SPRITEMOVEFN_FOLLOWNOTEXACT
|
||||
const SPRITEMOVEFN_SHADOW
|
||||
const SPRITEMOVEFN_EMOTE
|
||||
const SPRITEMOVEFN_BIG_SNORLAX
|
||||
const SPRITEMOVEFN_BOUNCE
|
||||
const SPRITEMOVEFN_SCREENSHAKE
|
||||
const SPRITEMOVEFN_SPIN_CLOCKWISE
|
||||
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
|
||||
const SPRITEMOVEFN_BOULDERDUST
|
||||
const SPRITEMOVEFN_GRASS
|
||||
|
||||
; StepTypesJumptable indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const STEP_TYPE_00
|
||||
const STEP_TYPE_SLEEP
|
||||
const STEP_TYPE_NPC_WALK
|
||||
const STEP_TYPE_03
|
||||
const STEP_TYPE_04
|
||||
const STEP_TYPE_05
|
||||
const STEP_TYPE_PLAYER_WALK
|
||||
const STEP_TYPE_07
|
||||
const STEP_TYPE_NPC_JUMP
|
||||
const STEP_TYPE_PLAYER_JUMP
|
||||
const STEP_TYPE_HALF_STEP
|
||||
const STEP_TYPE_BUMP
|
||||
const STEP_TYPE_TELEPORT_FROM
|
||||
const STEP_TYPE_TELEPORT_TO
|
||||
const STEP_TYPE_SKYFALL
|
||||
const STEP_TYPE_0F
|
||||
const STEP_TYPE_GOT_BITE
|
||||
const STEP_TYPE_ROCK_SMASH
|
||||
const STEP_TYPE_RETURN_DIG
|
||||
const STEP_TYPE_TRACKING_OBJECT
|
||||
const STEP_TYPE_14
|
||||
const STEP_TYPE_15
|
||||
const STEP_TYPE_16
|
||||
const STEP_TYPE_17
|
||||
const STEP_TYPE_18
|
||||
const STEP_TYPE_SKYFALL_TOP
|
||||
|
||||
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
|
||||
const_def
|
||||
const PERSON_ACTION_00
|
||||
const PERSON_ACTION_STAND
|
||||
const PERSON_ACTION_STEP
|
||||
const PERSON_ACTION_BUMP
|
||||
const PERSON_ACTION_SPIN
|
||||
const PERSON_ACTION_SPIN_FLICKER
|
||||
const PERSON_ACTION_FISHING
|
||||
const PERSON_ACTION_SHADOW
|
||||
const PERSON_ACTION_EMOTE
|
||||
const PERSON_ACTION_BIG_SNORLAX
|
||||
const PERSON_ACTION_BOUNCE
|
||||
const PERSON_ACTION_WEIRD_TREE
|
||||
const PERSON_ACTION_BIG_LAPRAS
|
||||
const PERSON_ACTION_BIG_DOLL
|
||||
const PERSON_ACTION_BOULDER_DUST
|
||||
const PERSON_ACTION_GRASS_SHAKE
|
||||
const PERSON_ACTION_SKYFALL
|
||||
|
||||
; Facings indexes (see data/facings.asm)
|
||||
const_def
|
||||
const FACING_STEP_DOWN_0
|
||||
const FACING_STEP_DOWN_1
|
||||
const FACING_STEP_DOWN_2
|
||||
const FACING_STEP_DOWN_3
|
||||
const FACING_STEP_UP_0
|
||||
const FACING_STEP_UP_1
|
||||
const FACING_STEP_UP_2
|
||||
const FACING_STEP_UP_3
|
||||
const FACING_STEP_LEFT_0
|
||||
const FACING_STEP_LEFT_1
|
||||
const FACING_STEP_LEFT_2
|
||||
const FACING_STEP_LEFT_3
|
||||
const FACING_STEP_RIGHT_0
|
||||
const FACING_STEP_RIGHT_1
|
||||
const FACING_STEP_RIGHT_2
|
||||
const FACING_STEP_RIGHT_3
|
||||
const FACING_FISH_DOWN
|
||||
const FACING_FISH_UP
|
||||
const FACING_FISH_LEFT
|
||||
const FACING_FISH_RIGHT
|
||||
const FACING_EMOTE
|
||||
const FACING_SHADOW
|
||||
const FACING_BIG_DOLL_ASYM
|
||||
const FACING_BIG_DOLL_SYM
|
||||
const FACING_WEIRD_TREE_0
|
||||
const FACING_WEIRD_TREE_1
|
||||
const FACING_WEIRD_TREE_2
|
||||
const FACING_WEIRD_TREE_3
|
||||
const FACING_BOULDER_DUST_1
|
||||
const FACING_BOULDER_DUST_2
|
||||
const FACING_GRASS_1
|
||||
const FACING_GRASS_2
|
||||
|
||||
; sprite_anim_struct members (see macros/wram.asm)
|
||||
const_def
|
||||
const SPRITEANIMSTRUCT_INDEX ; 0
|
||||
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
|
||||
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
|
||||
const SPRITEANIMSTRUCT_TILE_ID ; 3
|
||||
const SPRITEANIMSTRUCT_XCOORD ; 4
|
||||
const SPRITEANIMSTRUCT_YCOORD ; 5
|
||||
const SPRITEANIMSTRUCT_XOFFSET ; 6
|
||||
const SPRITEANIMSTRUCT_YOFFSET ; 7
|
||||
const SPRITEANIMSTRUCT_DURATION ; 8
|
||||
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
|
||||
const SPRITEANIMSTRUCT_FRAME ; a
|
||||
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
|
||||
const SPRITEANIMSTRUCT_0C ; c
|
||||
const SPRITEANIMSTRUCT_0D ; d
|
||||
const SPRITEANIMSTRUCT_0E ; e
|
||||
const SPRITEANIMSTRUCT_0F ; f
|
||||
|
||||
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_FRAMESET_00
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON
|
||||
const SPRITE_ANIM_FRAMESET_02 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_03 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_04 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_05 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_06 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_07
|
||||
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
||||
const SPRITE_ANIM_FRAMESET_09 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_EGG
|
||||
const SPRITE_ANIM_FRAMESET_RED_WALK
|
||||
const SPRITE_ANIM_FRAMESET_STILL_CURSOR
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POOF
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
|
||||
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
|
||||
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
|
||||
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
|
||||
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
|
||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
|
||||
const SPRITE_ANIM_FRAMESET_1C ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_LEAF
|
||||
const SPRITE_ANIM_FRAMESET_CUT_TREE
|
||||
const SPRITE_ANIM_FRAMESET_EGG_CRACK
|
||||
const SPRITE_ANIM_FRAMESET_EGG_HATCH
|
||||
const SPRITE_ANIM_FRAMESET_21 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_22 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_23 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_24
|
||||
const SPRITE_ANIM_FRAMESET_HEADBUTT
|
||||
const SPRITE_ANIM_FRAMESET_26
|
||||
const SPRITE_ANIM_FRAMESET_27 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_28 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_29 ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_2A ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_2B ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_2C ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_BLUE_WALK
|
||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
|
||||
const SPRITE_ANIM_FRAMESET_2F
|
||||
const SPRITE_ANIM_FRAMESET_30
|
||||
const SPRITE_ANIM_FRAMESET_31
|
||||
const SPRITE_ANIM_FRAMESET_32
|
||||
const SPRITE_ANIM_FRAMESET_33
|
||||
const SPRITE_ANIM_FRAMESET_34
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_PICHU
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
|
||||
|
||||
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_SEQ_NULL
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
|
||||
const SPRITE_ANIM_SEQ_04
|
||||
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
|
||||
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_SEQ_SLOTS_EGG
|
||||
const SPRITE_ANIM_SEQ_MAIL_CURSOR
|
||||
const SPRITE_ANIM_SEQ_0D
|
||||
const SPRITE_ANIM_SEQ_0E
|
||||
const SPRITE_ANIM_SEQ_0F
|
||||
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
|
||||
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
|
||||
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
|
||||
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
|
||||
const SPRITE_ANIM_SEQ_CUT_LEAVES
|
||||
const SPRITE_ANIM_SEQ_FLY_FROM
|
||||
const SPRITE_ANIM_SEQ_FLY_LEAF
|
||||
const SPRITE_ANIM_SEQ_FLY_TO
|
||||
const SPRITE_ANIM_SEQ_19
|
||||
const SPRITE_ANIM_SEQ_1A
|
||||
const SPRITE_ANIM_SEQ_1B
|
||||
const SPRITE_ANIM_SEQ_1C
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
|
||||
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
|
||||
const SPRITE_ANIM_SEQ_CELEBI
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
|
||||
|
||||
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_INDEX_PARTY_MON
|
||||
const SPRITE_ANIM_INDEX_01
|
||||
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
const SPRITE_ANIM_INDEX_RED_WALK
|
||||
const SPRITE_ANIM_INDEX_0B
|
||||
const SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
const SPRITE_ANIM_INDEX_0D
|
||||
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
const SPRITE_ANIM_INDEX_LEAF
|
||||
const SPRITE_ANIM_INDEX_CUT_TREE
|
||||
const SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
const SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
const SPRITE_ANIM_INDEX_1A
|
||||
const SPRITE_ANIM_INDEX_HEADBUTT
|
||||
const SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
const SPRITE_ANIM_INDEX_1D
|
||||
const SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
const SPRITE_ANIM_INDEX_20
|
||||
const SPRITE_ANIM_INDEX_21
|
||||
const SPRITE_ANIM_INDEX_22
|
||||
const SPRITE_ANIM_INDEX_23
|
||||
const SPRITE_ANIM_INDEX_24
|
||||
const SPRITE_ANIM_INDEX_25
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
const SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
const SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
const SPRITE_ANIM_INDEX_CELEBI
|
||||
|
||||
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_FRAME_IDX_00
|
||||
const SPRITE_ANIM_FRAME_IDX_01
|
||||
const SPRITE_ANIM_FRAME_IDX_02
|
||||
const SPRITE_ANIM_FRAME_IDX_03
|
||||
const SPRITE_ANIM_FRAME_IDX_04
|
||||
const SPRITE_ANIM_FRAME_IDX_05
|
||||
const SPRITE_ANIM_FRAME_IDX_06
|
||||
const SPRITE_ANIM_FRAME_IDX_07
|
||||
const SPRITE_ANIM_FRAME_IDX_08
|
||||
const SPRITE_ANIM_FRAME_IDX_09
|
||||
const SPRITE_ANIM_FRAME_IDX_0A
|
||||
const SPRITE_ANIM_FRAME_IDX_0B
|
||||
const SPRITE_ANIM_FRAME_IDX_0C
|
||||
const SPRITE_ANIM_FRAME_IDX_0D
|
||||
const SPRITE_ANIM_FRAME_IDX_0E
|
||||
const SPRITE_ANIM_FRAME_IDX_0F
|
||||
const SPRITE_ANIM_FRAME_IDX_10
|
||||
const SPRITE_ANIM_FRAME_IDX_11
|
||||
const SPRITE_ANIM_FRAME_IDX_12
|
||||
const SPRITE_ANIM_FRAME_IDX_13
|
||||
const SPRITE_ANIM_FRAME_IDX_14
|
||||
const SPRITE_ANIM_FRAME_IDX_15
|
||||
const SPRITE_ANIM_FRAME_IDX_16
|
||||
const SPRITE_ANIM_FRAME_IDX_17
|
||||
const SPRITE_ANIM_FRAME_IDX_18
|
||||
const SPRITE_ANIM_FRAME_IDX_19
|
||||
const SPRITE_ANIM_FRAME_IDX_1A
|
||||
const SPRITE_ANIM_FRAME_IDX_1B
|
||||
const SPRITE_ANIM_FRAME_IDX_1C
|
||||
const SPRITE_ANIM_FRAME_IDX_1D
|
||||
const SPRITE_ANIM_FRAME_IDX_1E
|
||||
const SPRITE_ANIM_FRAME_IDX_1F
|
||||
const SPRITE_ANIM_FRAME_IDX_20
|
||||
const SPRITE_ANIM_FRAME_IDX_21
|
||||
const SPRITE_ANIM_FRAME_IDX_22
|
||||
const SPRITE_ANIM_FRAME_IDX_23
|
||||
const SPRITE_ANIM_FRAME_IDX_24
|
||||
const SPRITE_ANIM_FRAME_IDX_25
|
||||
const SPRITE_ANIM_FRAME_IDX_26
|
||||
const SPRITE_ANIM_FRAME_IDX_27
|
||||
const SPRITE_ANIM_FRAME_IDX_28
|
||||
const SPRITE_ANIM_FRAME_IDX_29
|
||||
const SPRITE_ANIM_FRAME_IDX_2A
|
||||
const SPRITE_ANIM_FRAME_IDX_2B
|
||||
const SPRITE_ANIM_FRAME_IDX_2C
|
||||
const SPRITE_ANIM_FRAME_IDX_2D
|
||||
const SPRITE_ANIM_FRAME_IDX_2E
|
||||
const SPRITE_ANIM_FRAME_IDX_2F
|
||||
const SPRITE_ANIM_FRAME_IDX_30
|
||||
const SPRITE_ANIM_FRAME_IDX_31
|
||||
const SPRITE_ANIM_FRAME_IDX_32
|
||||
const SPRITE_ANIM_FRAME_IDX_33
|
||||
const SPRITE_ANIM_FRAME_IDX_34
|
||||
const SPRITE_ANIM_FRAME_IDX_35
|
||||
const SPRITE_ANIM_FRAME_IDX_36
|
||||
const SPRITE_ANIM_FRAME_IDX_37
|
||||
const SPRITE_ANIM_FRAME_IDX_38
|
||||
const SPRITE_ANIM_FRAME_IDX_39
|
||||
const SPRITE_ANIM_FRAME_IDX_3A
|
||||
const SPRITE_ANIM_FRAME_IDX_3B
|
||||
const SPRITE_ANIM_FRAME_IDX_3C
|
||||
const SPRITE_ANIM_FRAME_IDX_3D
|
||||
const SPRITE_ANIM_FRAME_IDX_3E
|
||||
const SPRITE_ANIM_FRAME_IDX_3F
|
||||
const SPRITE_ANIM_FRAME_IDX_40
|
||||
const SPRITE_ANIM_FRAME_IDX_41
|
||||
const SPRITE_ANIM_FRAME_IDX_42
|
||||
const SPRITE_ANIM_FRAME_IDX_43
|
||||
const SPRITE_ANIM_FRAME_IDX_44
|
||||
const SPRITE_ANIM_FRAME_IDX_45
|
||||
const SPRITE_ANIM_FRAME_IDX_46
|
||||
const SPRITE_ANIM_FRAME_IDX_47
|
||||
const SPRITE_ANIM_FRAME_IDX_48
|
||||
const SPRITE_ANIM_FRAME_IDX_49
|
||||
const SPRITE_ANIM_FRAME_IDX_4A
|
||||
const SPRITE_ANIM_FRAME_IDX_4B
|
||||
const SPRITE_ANIM_FRAME_IDX_4C
|
||||
const SPRITE_ANIM_FRAME_IDX_4D
|
||||
const SPRITE_ANIM_FRAME_IDX_4E
|
||||
const SPRITE_ANIM_FRAME_IDX_4F
|
||||
const SPRITE_ANIM_FRAME_IDX_50
|
||||
const SPRITE_ANIM_FRAME_IDX_51
|
||||
const SPRITE_ANIM_FRAME_IDX_52
|
||||
const SPRITE_ANIM_FRAME_IDX_53
|
||||
const SPRITE_ANIM_FRAME_IDX_54
|
||||
const SPRITE_ANIM_FRAME_IDX_55
|
||||
const SPRITE_ANIM_FRAME_IDX_56
|
||||
const SPRITE_ANIM_FRAME_IDX_57
|
||||
const SPRITE_ANIM_FRAME_IDX_58
|
||||
const SPRITE_ANIM_FRAME_IDX_59
|
||||
const SPRITE_ANIM_FRAME_IDX_5A
|
||||
const SPRITE_ANIM_FRAME_IDX_5B
|
||||
const SPRITE_ANIM_FRAME_IDX_5C
|
||||
const SPRITE_ANIM_FRAME_IDX_5D
|
||||
const SPRITE_ANIM_FRAME_IDX_5E
|
||||
const SPRITE_ANIM_FRAME_IDX_5F
|
||||
const SPRITE_ANIM_FRAME_IDX_60
|
||||
const SPRITE_ANIM_FRAME_IDX_61
|
||||
const SPRITE_ANIM_FRAME_IDX_62
|
||||
const SPRITE_ANIM_FRAME_IDX_63
|
||||
const SPRITE_ANIM_FRAME_IDX_64
|
||||
const SPRITE_ANIM_FRAME_IDX_65
|
||||
const SPRITE_ANIM_FRAME_IDX_66
|
||||
const SPRITE_ANIM_FRAME_IDX_67
|
||||
const SPRITE_ANIM_FRAME_IDX_68
|
||||
const SPRITE_ANIM_FRAME_IDX_69
|
||||
const SPRITE_ANIM_FRAME_IDX_6A
|
||||
const SPRITE_ANIM_FRAME_IDX_6B
|
||||
const SPRITE_ANIM_FRAME_IDX_6C
|
||||
const SPRITE_ANIM_FRAME_IDX_6D
|
||||
const SPRITE_ANIM_FRAME_IDX_6E
|
||||
const SPRITE_ANIM_FRAME_IDX_6F
|
||||
const SPRITE_ANIM_FRAME_IDX_70
|
||||
const SPRITE_ANIM_FRAME_IDX_71
|
||||
const SPRITE_ANIM_FRAME_IDX_72
|
||||
const SPRITE_ANIM_FRAME_IDX_73
|
||||
const SPRITE_ANIM_FRAME_IDX_74
|
||||
const SPRITE_ANIM_FRAME_IDX_75
|
||||
const SPRITE_ANIM_FRAME_IDX_76
|
||||
const SPRITE_ANIM_FRAME_IDX_77
|
||||
const SPRITE_ANIM_FRAME_IDX_78
|
||||
const SPRITE_ANIM_FRAME_IDX_79
|
||||
const SPRITE_ANIM_FRAME_IDX_7A
|
||||
const SPRITE_ANIM_FRAME_IDX_7B
|
||||
const SPRITE_ANIM_FRAME_IDX_7C
|
||||
const SPRITE_ANIM_FRAME_IDX_7D
|
||||
const SPRITE_ANIM_FRAME_IDX_7E
|
||||
const SPRITE_ANIM_FRAME_IDX_7F
|
||||
const SPRITE_ANIM_FRAME_IDX_80
|
||||
const SPRITE_ANIM_FRAME_IDX_81
|
||||
const SPRITE_ANIM_FRAME_IDX_82
|
||||
const SPRITE_ANIM_FRAME_IDX_83
|
||||
const SPRITE_ANIM_FRAME_IDX_84
|
||||
const SPRITE_ANIM_FRAME_IDX_85
|
||||
const SPRITE_ANIM_FRAME_IDX_86
|
||||
const SPRITE_ANIM_FRAME_IDX_87
|
||||
const SPRITE_ANIM_FRAME_IDX_88
|
||||
const SPRITE_ANIM_FRAME_IDX_89
|
||||
const SPRITE_ANIM_FRAME_IDX_8A
|
||||
const SPRITE_ANIM_FRAME_IDX_8B
|
||||
|
511
constants/sprite_data_constants.asm
Normal file
511
constants/sprite_data_constants.asm
Normal file
@ -0,0 +1,511 @@
|
||||
; sprite_header struct members (see gfx/sprite_headers.asm)
|
||||
const_def
|
||||
const SPRITEHEADER_ADDR_LO ; 0
|
||||
const SPRITEHEADER_ADDR_HI ; 1
|
||||
const SPRITEHEADER_SIZE ; 2
|
||||
const SPRITEHEADER_BANK ; 3
|
||||
const SPRITEHEADER_TYPE ; 4
|
||||
const SPRITEHEADER_PALETTE ; 5
|
||||
NUM_SPRITEHEADER_FIELDS EQU const_value
|
||||
|
||||
; sprite types
|
||||
const_value SET 1
|
||||
const WALKING_SPRITE ; 1
|
||||
const STANDING_SPRITE ; 2
|
||||
const STILL_SPRITE ; 3
|
||||
|
||||
; sprite palettes
|
||||
const_def
|
||||
const PAL_OW_RED ; 0
|
||||
const PAL_OW_BLUE ; 1
|
||||
const PAL_OW_GREEN ; 2
|
||||
const PAL_OW_BROWN ; 3
|
||||
const PAL_OW_PINK ; 4
|
||||
const PAL_OW_SILVER ; 5
|
||||
const PAL_OW_TREE ; 6
|
||||
const PAL_OW_ROCK ; 7
|
||||
|
||||
; person_events set bit 3 so as not to use the sprite's default palette
|
||||
const_value set (1 << 3)
|
||||
const PAL_NPC_RED ; 8
|
||||
const PAL_NPC_BLUE ; 9
|
||||
const PAL_NPC_GREEN ; a
|
||||
const PAL_NPC_BROWN ; b
|
||||
const PAL_NPC_PINK ; c
|
||||
const PAL_NPC_SILVER ; d
|
||||
const PAL_NPC_TREE ; e
|
||||
const PAL_NPC_ROCK ; f
|
||||
|
||||
; SpriteMovementData indexes (see data/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEDATA_00 ; 00
|
||||
const SPRITEMOVEDATA_ITEM_TREE ; 01
|
||||
const SPRITEMOVEDATA_WANDER ; 02
|
||||
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
|
||||
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
|
||||
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
|
||||
const SPRITEMOVEDATA_STANDING_DOWN ; 06
|
||||
const SPRITEMOVEDATA_STANDING_UP ; 07
|
||||
const SPRITEMOVEDATA_STANDING_LEFT ; 08
|
||||
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
|
||||
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
|
||||
const SPRITEMOVEDATA_PLAYER ; 0b
|
||||
const SPRITEMOVEDATA_0C ; 0c
|
||||
const SPRITEMOVEDATA_0D ; 0d
|
||||
const SPRITEMOVEDATA_0E ; 0e
|
||||
const SPRITEMOVEDATA_0F ; 0f
|
||||
const SPRITEMOVEDATA_10 ; 10
|
||||
const SPRITEMOVEDATA_11 ; 11
|
||||
const SPRITEMOVEDATA_12 ; 12
|
||||
const SPRITEMOVEDATA_FOLLOWING ; 13
|
||||
const SPRITEMOVEDATA_SCRIPTED ; 14
|
||||
const SPRITEMOVEDATA_SNORLAX ; 15
|
||||
const SPRITEMOVEDATA_POKEMON ; 16
|
||||
const SPRITEMOVEDATA_SUDOWOODO ; 17
|
||||
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
|
||||
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
|
||||
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
|
||||
const SPRITEMOVEDATA_SHADOW ; 1b
|
||||
const SPRITEMOVEDATA_EMOTE ; 1c
|
||||
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
|
||||
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
|
||||
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
|
||||
const SPRITEMOVEDATA_20 ; 20
|
||||
const SPRITEMOVEDATA_BIGDOLL ; 21
|
||||
const SPRITEMOVEDATA_BOULDERDUST ; 22
|
||||
const SPRITEMOVEDATA_GRASS ; 23
|
||||
const SPRITEMOVEDATA_LAPRAS ; 24
|
||||
NUM_SPRITEMOVEDATA EQU const_value
|
||||
SPRITEMOVEDATA_FIELDS EQU 6
|
||||
|
||||
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEFN_00 ; 00
|
||||
const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
|
||||
const SPRITEMOVEFN_RANDOM_WALK_X ; 02
|
||||
const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
|
||||
const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
|
||||
const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
|
||||
const SPRITEMOVEFN_STANDING ; 06
|
||||
const SPRITEMOVEFN_OBEY_DPAD ; 07
|
||||
const SPRITEMOVEFN_08 ; 08
|
||||
const SPRITEMOVEFN_09 ; 09
|
||||
const SPRITEMOVEFN_0A ; 0a
|
||||
const SPRITEMOVEFN_0B ; 0b
|
||||
const SPRITEMOVEFN_0C ; 0c
|
||||
const SPRITEMOVEFN_0D ; 0d
|
||||
const SPRITEMOVEFN_0E ; 0e
|
||||
const SPRITEMOVEFN_FOLLOW ; 0f
|
||||
const SPRITEMOVEFN_SCRIPTED ; 10
|
||||
const SPRITEMOVEFN_STRENGTH ; 11
|
||||
const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
|
||||
const SPRITEMOVEFN_SHADOW ; 13
|
||||
const SPRITEMOVEFN_EMOTE ; 14
|
||||
const SPRITEMOVEFN_BIG_SNORLAX ; 15
|
||||
const SPRITEMOVEFN_BOUNCE ; 16
|
||||
const SPRITEMOVEFN_SCREENSHAKE ; 17
|
||||
const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
|
||||
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
|
||||
const SPRITEMOVEFN_BOULDERDUST ; 1a
|
||||
const SPRITEMOVEFN_GRASS ; 1b
|
||||
|
||||
; StepTypesJumptable indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const STEP_TYPE_00 ; 00
|
||||
const STEP_TYPE_SLEEP ; 01
|
||||
const STEP_TYPE_NPC_WALK ; 02
|
||||
const STEP_TYPE_03 ; 03
|
||||
const STEP_TYPE_04 ; 04
|
||||
const STEP_TYPE_05 ; 05
|
||||
const STEP_TYPE_PLAYER_WALK ; 06
|
||||
const STEP_TYPE_07 ; 07
|
||||
const STEP_TYPE_NPC_JUMP ; 08
|
||||
const STEP_TYPE_PLAYER_JUMP ; 09
|
||||
const STEP_TYPE_HALF_STEP ; 0a
|
||||
const STEP_TYPE_BUMP ; 0b
|
||||
const STEP_TYPE_TELEPORT_FROM ; 0c
|
||||
const STEP_TYPE_TELEPORT_TO ; 0d
|
||||
const STEP_TYPE_SKYFALL ; 0e
|
||||
const STEP_TYPE_0F ; 0f
|
||||
const STEP_TYPE_GOT_BITE ; 10
|
||||
const STEP_TYPE_ROCK_SMASH ; 11
|
||||
const STEP_TYPE_RETURN_DIG ; 12
|
||||
const STEP_TYPE_TRACKING_OBJECT ; 13
|
||||
const STEP_TYPE_14 ; 14
|
||||
const STEP_TYPE_15 ; 15
|
||||
const STEP_TYPE_16 ; 16
|
||||
const STEP_TYPE_17 ; 17
|
||||
const STEP_TYPE_18 ; 18
|
||||
const STEP_TYPE_SKYFALL_TOP ; 19
|
||||
|
||||
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
|
||||
const_def
|
||||
const PERSON_ACTION_00 ; 00
|
||||
const PERSON_ACTION_STAND ; 01
|
||||
const PERSON_ACTION_STEP ; 02
|
||||
const PERSON_ACTION_BUMP ; 03
|
||||
const PERSON_ACTION_SPIN ; 04
|
||||
const PERSON_ACTION_SPIN_FLICKER ; 05
|
||||
const PERSON_ACTION_FISHING ; 06
|
||||
const PERSON_ACTION_SHADOW ; 07
|
||||
const PERSON_ACTION_EMOTE ; 08
|
||||
const PERSON_ACTION_BIG_SNORLAX ; 09
|
||||
const PERSON_ACTION_BOUNCE ; 0a
|
||||
const PERSON_ACTION_WEIRD_TREE ; 0b
|
||||
const PERSON_ACTION_BIG_LAPRAS ; 0c
|
||||
const PERSON_ACTION_BIG_DOLL ; 0d
|
||||
const PERSON_ACTION_BOULDER_DUST ; 0e
|
||||
const PERSON_ACTION_GRASS_SHAKE ; 0f
|
||||
const PERSON_ACTION_SKYFALL ; 10
|
||||
|
||||
; Facings indexes (see data/facings.asm)
|
||||
const_def
|
||||
const FACING_STEP_DOWN_0 ; 00
|
||||
const FACING_STEP_DOWN_1 ; 01
|
||||
const FACING_STEP_DOWN_2 ; 02
|
||||
const FACING_STEP_DOWN_3 ; 03
|
||||
const FACING_STEP_UP_0 ; 04
|
||||
const FACING_STEP_UP_1 ; 05
|
||||
const FACING_STEP_UP_2 ; 06
|
||||
const FACING_STEP_UP_3 ; 07
|
||||
const FACING_STEP_LEFT_0 ; 08
|
||||
const FACING_STEP_LEFT_1 ; 09
|
||||
const FACING_STEP_LEFT_2 ; 0a
|
||||
const FACING_STEP_LEFT_3 ; 0b
|
||||
const FACING_STEP_RIGHT_0 ; 0c
|
||||
const FACING_STEP_RIGHT_1 ; 0d
|
||||
const FACING_STEP_RIGHT_2 ; 0e
|
||||
const FACING_STEP_RIGHT_3 ; 0f
|
||||
const FACING_FISH_DOWN ; 10
|
||||
const FACING_FISH_UP ; 11
|
||||
const FACING_FISH_LEFT ; 12
|
||||
const FACING_FISH_RIGHT ; 13
|
||||
const FACING_EMOTE ; 14
|
||||
const FACING_SHADOW ; 15
|
||||
const FACING_BIG_DOLL_ASYM ; 16
|
||||
const FACING_BIG_DOLL_SYM ; 17
|
||||
const FACING_WEIRD_TREE_0 ; 18
|
||||
const FACING_WEIRD_TREE_1 ; 19
|
||||
const FACING_WEIRD_TREE_2 ; 1a
|
||||
const FACING_WEIRD_TREE_3 ; 1b
|
||||
const FACING_BOULDER_DUST_1 ; 1c
|
||||
const FACING_BOULDER_DUST_2 ; 1d
|
||||
const FACING_GRASS_1 ; 1e
|
||||
const FACING_GRASS_2 ; 1f
|
||||
|
||||
; sprite_anim_struct members (see macros/wram.asm)
|
||||
const_def
|
||||
const SPRITEANIMSTRUCT_INDEX ; 0
|
||||
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
|
||||
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
|
||||
const SPRITEANIMSTRUCT_TILE_ID ; 3
|
||||
const SPRITEANIMSTRUCT_XCOORD ; 4
|
||||
const SPRITEANIMSTRUCT_YCOORD ; 5
|
||||
const SPRITEANIMSTRUCT_XOFFSET ; 6
|
||||
const SPRITEANIMSTRUCT_YOFFSET ; 7
|
||||
const SPRITEANIMSTRUCT_DURATION ; 8
|
||||
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
|
||||
const SPRITEANIMSTRUCT_FRAME ; a
|
||||
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
|
||||
const SPRITEANIMSTRUCT_0C ; c
|
||||
const SPRITEANIMSTRUCT_0D ; d
|
||||
const SPRITEANIMSTRUCT_0E ; e
|
||||
const SPRITEANIMSTRUCT_0F ; f
|
||||
|
||||
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
|
||||
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
|
||||
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
|
||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
|
||||
const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
|
||||
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
|
||||
const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
|
||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
|
||||
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
|
||||
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
|
||||
const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
|
||||
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
|
||||
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
|
||||
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
|
||||
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
|
||||
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
|
||||
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
|
||||
const SPRITE_ANIM_INDEX_LEAF ; 16
|
||||
const SPRITE_ANIM_INDEX_CUT_TREE ; 17
|
||||
const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
|
||||
const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
|
||||
const SPRITE_ANIM_INDEX_1A ; 1a
|
||||
const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
|
||||
const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
|
||||
const SPRITE_ANIM_INDEX_1D ; 1d
|
||||
const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
|
||||
const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
|
||||
const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
|
||||
const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
|
||||
const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
|
||||
const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
|
||||
const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
|
||||
const SPRITE_ANIM_INDEX_CELEBI ; 2c
|
||||
|
||||
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_SEQ_NULL ; 00
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON ; 01
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
|
||||
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
|
||||
const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
|
||||
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
|
||||
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
|
||||
const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
|
||||
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
|
||||
const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
|
||||
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
|
||||
const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
|
||||
const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
|
||||
const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
|
||||
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
|
||||
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
|
||||
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
|
||||
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
|
||||
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
|
||||
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
|
||||
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
|
||||
const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
|
||||
const SPRITE_ANIM_SEQ_FLY_FROM ; 16
|
||||
const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
|
||||
const SPRITE_ANIM_SEQ_FLY_TO ; 18
|
||||
const SPRITE_ANIM_SEQ_19 ; 19
|
||||
const SPRITE_ANIM_SEQ_1A ; 1a
|
||||
const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
|
||||
const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
|
||||
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
|
||||
const SPRITE_ANIM_SEQ_CELEBI ; 1f
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
|
||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
|
||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
|
||||
|
||||
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_FRAMESET_00
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
|
||||
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
|
||||
const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
|
||||
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
|
||||
const SPRITE_ANIM_FRAMESET_09
|
||||
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
|
||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
|
||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
|
||||
const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
|
||||
const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
|
||||
const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
|
||||
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
|
||||
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
|
||||
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
|
||||
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
|
||||
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
|
||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
|
||||
const SPRITE_ANIM_FRAMESET_1C
|
||||
const SPRITE_ANIM_FRAMESET_LEAF ; 1d
|
||||
const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
|
||||
const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
|
||||
const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
|
||||
const SPRITE_ANIM_FRAMESET_21
|
||||
const SPRITE_ANIM_FRAMESET_22
|
||||
const SPRITE_ANIM_FRAMESET_23
|
||||
const SPRITE_ANIM_FRAMESET_24
|
||||
const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
|
||||
const SPRITE_ANIM_FRAMESET_26
|
||||
const SPRITE_ANIM_FRAMESET_27
|
||||
const SPRITE_ANIM_FRAMESET_28
|
||||
const SPRITE_ANIM_FRAMESET_29
|
||||
const SPRITE_ANIM_FRAMESET_2A
|
||||
const SPRITE_ANIM_FRAMESET_2B
|
||||
const SPRITE_ANIM_FRAMESET_2C
|
||||
const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
|
||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
|
||||
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
|
||||
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
|
||||
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
|
||||
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
|
||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
|
||||
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
|
||||
|
||||
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00
|
||||
const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01
|
||||
const SPRITE_ANIM_FRAME_IDX_02
|
||||
const SPRITE_ANIM_FRAME_IDX_03
|
||||
const SPRITE_ANIM_FRAME_IDX_04
|
||||
const SPRITE_ANIM_FRAME_IDX_05
|
||||
const SPRITE_ANIM_FRAME_IDX_06
|
||||
const SPRITE_ANIM_FRAME_IDX_07
|
||||
const SPRITE_ANIM_FRAME_IDX_08
|
||||
const SPRITE_ANIM_FRAME_IDX_09
|
||||
const SPRITE_ANIM_FRAME_IDX_0A
|
||||
const SPRITE_ANIM_FRAME_IDX_0B
|
||||
const SPRITE_ANIM_FRAME_IDX_0C
|
||||
const SPRITE_ANIM_FRAME_IDX_0D
|
||||
const SPRITE_ANIM_FRAME_IDX_0E
|
||||
const SPRITE_ANIM_FRAME_IDX_0F
|
||||
const SPRITE_ANIM_FRAME_IDX_10
|
||||
const SPRITE_ANIM_FRAME_IDX_11
|
||||
const SPRITE_ANIM_FRAME_IDX_12
|
||||
const SPRITE_ANIM_FRAME_IDX_13
|
||||
const SPRITE_ANIM_FRAME_IDX_14
|
||||
const SPRITE_ANIM_FRAME_IDX_15
|
||||
const SPRITE_ANIM_FRAME_IDX_16
|
||||
const SPRITE_ANIM_FRAME_IDX_17
|
||||
const SPRITE_ANIM_FRAME_IDX_18
|
||||
const SPRITE_ANIM_FRAME_IDX_19
|
||||
const SPRITE_ANIM_FRAME_IDX_1A
|
||||
const SPRITE_ANIM_FRAME_IDX_1B
|
||||
const SPRITE_ANIM_FRAME_IDX_1C
|
||||
const SPRITE_ANIM_FRAME_IDX_1D
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
|
||||
const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20
|
||||
const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
|
||||
const SPRITE_ANIM_FRAME_IDX_22
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e
|
||||
const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1 ; 32
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2 ; 33
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3 ; 34
|
||||
const SPRITE_ANIM_FRAME_IDX_35
|
||||
const SPRITE_ANIM_FRAME_IDX_36
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE ; 39
|
||||
const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
|
||||
const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
|
||||
const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c
|
||||
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d
|
||||
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e
|
||||
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f
|
||||
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40
|
||||
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1 ; 41
|
||||
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2 ; 42
|
||||
const SPRITE_ANIM_FRAME_IDX_43
|
||||
const SPRITE_ANIM_FRAME_IDX_44
|
||||
const SPRITE_ANIM_FRAME_IDX_45
|
||||
const SPRITE_ANIM_FRAME_IDX_46
|
||||
const SPRITE_ANIM_FRAME_IDX_47
|
||||
const SPRITE_ANIM_FRAME_IDX_48
|
||||
const SPRITE_ANIM_FRAME_IDX_49
|
||||
const SPRITE_ANIM_FRAME_IDX_4A
|
||||
const SPRITE_ANIM_FRAME_IDX_4B
|
||||
const SPRITE_ANIM_FRAME_IDX_4C
|
||||
const SPRITE_ANIM_FRAME_IDX_4D
|
||||
const SPRITE_ANIM_FRAME_IDX_4E
|
||||
const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f
|
||||
const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50
|
||||
const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51
|
||||
const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52
|
||||
const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53
|
||||
const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54
|
||||
const SPRITE_ANIM_FRAME_IDX_55
|
||||
const SPRITE_ANIM_FRAME_IDX_56
|
||||
const SPRITE_ANIM_FRAME_IDX_57
|
||||
const SPRITE_ANIM_FRAME_IDX_58
|
||||
const SPRITE_ANIM_FRAME_IDX_59
|
||||
const SPRITE_ANIM_FRAME_IDX_5A
|
||||
const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b
|
||||
const SPRITE_ANIM_FRAME_IDX_5C
|
||||
const SPRITE_ANIM_FRAME_IDX_5D
|
||||
const SPRITE_ANIM_FRAME_IDX_5E
|
||||
const SPRITE_ANIM_FRAME_IDX_5F
|
||||
const SPRITE_ANIM_FRAME_IDX_60
|
||||
const SPRITE_ANIM_FRAME_IDX_61
|
||||
const SPRITE_ANIM_FRAME_IDX_62
|
||||
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
|
||||
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
|
||||
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65
|
||||
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66
|
||||
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1 ; 67
|
||||
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2 ; 68
|
||||
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1 ; 69
|
||||
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2 ; 6a
|
||||
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3 ; 6b
|
||||
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23 ; 6c
|
||||
const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24 ; 6d
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1 ; 6e
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2 ; 6f
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3 ; 70
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4 ; 71
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1 ; 72
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2 ; 73
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3 ; 74
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER ; 75
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1 ; 76
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2 ; 77
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3 ; 78
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1 ; 79
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2 ; 7a
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3 ; 7b
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4 ; 7c
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5 ; 7d
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
|
||||
const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
|
||||
const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B
|
@ -2,36 +2,36 @@
|
||||
; Maps with permission ROUTE or TOWN can only use these sprites.
|
||||
|
||||
OutdoorSprites: ; 144b8
|
||||
dw Group1Sprites
|
||||
dw Group2Sprites
|
||||
dw Group3Sprites
|
||||
dw Group4Sprites
|
||||
dw Group5Sprites
|
||||
dw Group6Sprites
|
||||
dw Group7Sprites
|
||||
dw Group8Sprites
|
||||
dw Group9Sprites
|
||||
dw Group10Sprites
|
||||
dw Group11Sprites
|
||||
dw Group12Sprites
|
||||
dw Group13Sprites
|
||||
dw Group14Sprites
|
||||
dw Group15Sprites
|
||||
dw Group16Sprites
|
||||
dw Group17Sprites
|
||||
dw Group18Sprites
|
||||
dw Group19Sprites
|
||||
dw Group20Sprites
|
||||
dw Group21Sprites
|
||||
dw Group22Sprites
|
||||
dw Group23Sprites
|
||||
dw Group24Sprites
|
||||
dw Group25Sprites
|
||||
dw Group26Sprites
|
||||
dw OlivineGroupSprites
|
||||
dw MahoganyGroupSprites
|
||||
dw DungeonsGroupSprites
|
||||
dw EcruteakGroupSprites
|
||||
dw BlackthornGroupSprites
|
||||
dw CinnabarGroupSprites
|
||||
dw CeruleanGroupSprites
|
||||
dw AzaleaGroupSprites
|
||||
dw LakeOfRageGroupSprites
|
||||
dw VioletGroupSprites
|
||||
dw GoldenrodGroupSprites
|
||||
dw VermilionGroupSprites
|
||||
dw PalletGroupSprites
|
||||
dw PewterGroupSprites
|
||||
dw FastShipGroupSprites
|
||||
dw IndigoGroupSprites
|
||||
dw FuchsiaGroupSprites
|
||||
dw LavenderGroupSprites
|
||||
dw SilverGroupSprites
|
||||
dw CableClubGroupSprites
|
||||
dw CeladonGroupSprites
|
||||
dw CianwoodGroupSprites
|
||||
dw ViridianGroupSprites
|
||||
dw NewBarkGroupSprites
|
||||
dw SaffronGroupSprites
|
||||
dw CherrygroveGroupSprites
|
||||
; 144ec
|
||||
|
||||
|
||||
Group13Sprites: ; 144ec
|
||||
PalletGroupSprites: ; 144ec
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -57,7 +57,7 @@ Group13Sprites: ; 144ec
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 14503
|
||||
|
||||
Group23Sprites: ; 14503
|
||||
ViridianGroupSprites: ; 14503
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -83,7 +83,7 @@ Group23Sprites: ; 14503
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 1451a
|
||||
|
||||
Group14Sprites: ; 1451a
|
||||
PewterGroupSprites: ; 1451a
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -109,7 +109,7 @@ Group14Sprites: ; 1451a
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 14531
|
||||
|
||||
Group6Sprites: ; 14531
|
||||
CinnabarGroupSprites: ; 14531
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -135,7 +135,7 @@ Group6Sprites: ; 14531
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 14548
|
||||
|
||||
Group7Sprites: ; 14548
|
||||
CeruleanGroupSprites: ; 14548
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -161,7 +161,7 @@ Group7Sprites: ; 14548
|
||||
db SPRITE_SLOWPOKE
|
||||
; 1455f
|
||||
|
||||
Group25Sprites: ; 1455f
|
||||
SaffronGroupSprites: ; 1455f
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -187,7 +187,7 @@ Group25Sprites: ; 1455f
|
||||
db SPRITE_SLOWPOKE
|
||||
; 14576
|
||||
|
||||
Group21Sprites: ; 14576
|
||||
CeladonGroupSprites: ; 14576
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -213,7 +213,7 @@ Group21Sprites: ; 14576
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 1458d
|
||||
|
||||
Group18Sprites: ; 1458d
|
||||
LavenderGroupSprites: ; 1458d
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -239,7 +239,7 @@ Group18Sprites: ; 1458d
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 145a4
|
||||
|
||||
Group12Sprites: ; 145a4
|
||||
VermilionGroupSprites: ; 145a4
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -265,7 +265,7 @@ Group12Sprites: ; 145a4
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 145bb
|
||||
|
||||
Group17Sprites: ; 145bb
|
||||
FuchsiaGroupSprites: ; 145bb
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -291,7 +291,7 @@ Group17Sprites: ; 145bb
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 145d2
|
||||
|
||||
Group16Sprites: ; 145d2
|
||||
IndigoGroupSprites: ; 145d2
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -317,7 +317,7 @@ Group16Sprites: ; 145d2
|
||||
db SPRITE_BOULDER
|
||||
; 145e9
|
||||
|
||||
Group24Sprites: ; 145e9
|
||||
NewBarkGroupSprites: ; 145e9
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -343,7 +343,7 @@ Group24Sprites: ; 145e9
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 14600
|
||||
|
||||
Group26Sprites: ; 14600
|
||||
CherrygroveGroupSprites: ; 14600
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -369,7 +369,7 @@ Group26Sprites: ; 14600
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 14617
|
||||
|
||||
Group19Sprites: ; 14617
|
||||
SilverGroupSprites: ; 14617
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -395,7 +395,7 @@ Group19Sprites: ; 14617
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 1462e
|
||||
|
||||
Group10Sprites: ; 1462e
|
||||
VioletGroupSprites: ; 1462e
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -421,7 +421,7 @@ Group10Sprites: ; 1462e
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 14645
|
||||
|
||||
Group4Sprites: ; 14645
|
||||
EcruteakGroupSprites: ; 14645
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -447,7 +447,7 @@ Group4Sprites: ; 14645
|
||||
db SPRITE_FRUIT_TREE
|
||||
; 1465c
|
||||
|
||||
Group8Sprites: ; 1465c
|
||||
AzaleaGroupSprites: ; 1465c
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -473,7 +473,7 @@ Group8Sprites: ; 1465c
|
||||
db SPRITE_SLOWPOKE
|
||||
; 14673
|
||||
|
||||
Group11Sprites: ; 14673
|
||||
GoldenrodGroupSprites: ; 14673
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_POKE_BALL
|
||||
@ -499,7 +499,7 @@ Group11Sprites: ; 14673
|
||||
db SPRITE_SLOWPOKE
|
||||
; 1468a
|
||||
|
||||
Group22Sprites: ; 1468a
|
||||
CianwoodGroupSprites: ; 1468a
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -525,7 +525,7 @@ Group22Sprites: ; 1468a
|
||||
db SPRITE_ROCK
|
||||
; 146a1
|
||||
|
||||
Group1Sprites: ; 146a1
|
||||
OlivineGroupSprites: ; 146a1
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -551,7 +551,7 @@ Group1Sprites: ; 146a1
|
||||
db SPRITE_ROCK
|
||||
; 146b8
|
||||
|
||||
Group9Sprites: ; 146b8
|
||||
LakeOfRageGroupSprites: ; 146b8
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -577,7 +577,7 @@ Group9Sprites: ; 146b8
|
||||
db SPRITE_POKE_BALL
|
||||
; 146cf
|
||||
|
||||
Group2Sprites: ; 146cf
|
||||
MahoganyGroupSprites: ; 146cf
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -603,7 +603,7 @@ Group2Sprites: ; 146cf
|
||||
db SPRITE_POKE_BALL
|
||||
; 146e6
|
||||
|
||||
Group5Sprites: ; 146e6
|
||||
BlackthornGroupSprites: ; 146e6
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -629,7 +629,7 @@ Group5Sprites: ; 146e6
|
||||
db SPRITE_POKE_BALL
|
||||
; 146fd
|
||||
|
||||
Group3Sprites: ; 146fd
|
||||
DungeonsGroupSprites: ; 146fd
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -655,7 +655,7 @@ Group3Sprites: ; 146fd
|
||||
db SPRITE_BOULDER
|
||||
; 14714
|
||||
|
||||
Group15Sprites: ; 14714
|
||||
FastShipGroupSprites: ; 14714
|
||||
db SPRITE_SUICUNE
|
||||
db SPRITE_SILVER_TROPHY
|
||||
db SPRITE_FAMICOM
|
||||
@ -681,7 +681,7 @@ Group15Sprites: ; 14714
|
||||
db SPRITE_ROCK
|
||||
; 1472b
|
||||
|
||||
Group20Sprites: ; 1472b
|
||||
CableClubGroupSprites: ; 1472b
|
||||
db SPRITE_OAK
|
||||
db SPRITE_FISHER
|
||||
db SPRITE_TEACHER
|
||||
|
@ -2,12 +2,12 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
; entries correspond to SPRITE_ANIM_FRAMESET_* constants
|
||||
dw .Frameset_00
|
||||
dw .Frameset_PartyMon
|
||||
dw .Frameset_02
|
||||
dw .Frameset_03
|
||||
dw .Frameset_04
|
||||
dw .Frameset_05
|
||||
dw .Frameset_06
|
||||
dw .Frameset_07
|
||||
dw .Frameset_PartyMonWithMail
|
||||
dw .Frameset_PartyMonWithItem
|
||||
dw .Frameset_PartyMonFast
|
||||
dw .Frameset_PartyMonWithMailFast
|
||||
dw .Frameset_PartyMonWithItemFast
|
||||
dw .Frameset_GSTitleTrail
|
||||
dw .Frameset_TextEntryCursor
|
||||
dw .Frameset_09
|
||||
dw .Frameset_GameFreakLogo
|
||||
@ -47,12 +47,12 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dw .Frameset_2c
|
||||
dw .Frameset_BlueWalk
|
||||
dw .Frameset_MagnetTrainBlue
|
||||
dw .Frameset_2f
|
||||
dw .Frameset_30
|
||||
dw .Frameset_31
|
||||
dw .Frameset_32
|
||||
dw .Frameset_33
|
||||
dw .Frameset_34
|
||||
dw .Frameset_MobileTradeSentBall
|
||||
dw .Frameset_MobileTradeOTBall
|
||||
dw .Frameset_ForMobile22
|
||||
dw .Frameset_ForMobile23
|
||||
dw .Frameset_ForMobile24
|
||||
dw .Frameset_ForMobile25
|
||||
dw .Frameset_IntroSuicune
|
||||
dw .Frameset_IntroSuicune2
|
||||
dw .Frameset_IntroPichu
|
||||
@ -69,150 +69,150 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
; 8d76a
|
||||
|
||||
.Frameset_00:
|
||||
frame SPRITE_ANIM_FRAME_IDX_00, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 32
|
||||
endanim
|
||||
|
||||
.Frameset_PartyMon:
|
||||
frame SPRITE_ANIM_FRAME_IDX_00, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_01, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
|
||||
dorestart
|
||||
|
||||
.Frameset_02:
|
||||
frame SPRITE_ANIM_FRAME_IDX_3D, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_3E, 8
|
||||
.Frameset_PartyMonWithMail:
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 8
|
||||
dorestart
|
||||
|
||||
.Frameset_03:
|
||||
frame SPRITE_ANIM_FRAME_IDX_3F, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_40, 8
|
||||
.Frameset_PartyMonWithItem:
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 8
|
||||
dorestart
|
||||
|
||||
.Frameset_04:
|
||||
frame SPRITE_ANIM_FRAME_IDX_00, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_01, 4
|
||||
.Frameset_PartyMonFast:
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_05:
|
||||
frame SPRITE_ANIM_FRAME_IDX_3D, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_3E, 4
|
||||
.Frameset_PartyMonWithMailFast:
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_06:
|
||||
frame SPRITE_ANIM_FRAME_IDX_3F, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_40, 4
|
||||
.Frameset_PartyMonWithItemFast:
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 4
|
||||
dorestart
|
||||
|
||||
.Frameset_RedWalk:
|
||||
frame SPRITE_ANIM_FRAME_IDX_00, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_01, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_00, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_01, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_BlueWalk:
|
||||
frame SPRITE_ANIM_FRAME_IDX_63, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_64, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_63, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_64, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_MagnetTrainBlue:
|
||||
frame SPRITE_ANIM_FRAME_IDX_65, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_66, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_65, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_07:
|
||||
frame SPRITE_ANIM_FRAME_IDX_1E, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_1F, 1
|
||||
.Frameset_GSTitleTrail:
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2, 1
|
||||
dorestart
|
||||
|
||||
.Frameset_TextEntryCursor:
|
||||
frame SPRITE_ANIM_FRAME_IDX_20, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR, 1
|
||||
dorepeat 1
|
||||
dorestart
|
||||
|
||||
.Frameset_09:
|
||||
frame SPRITE_ANIM_FRAME_IDX_21, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09, 1
|
||||
dorepeat 1
|
||||
dorestart
|
||||
|
||||
.Frameset_GameFreakLogo:
|
||||
frame SPRITE_ANIM_FRAME_IDX_81, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_82, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_83, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_82, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_81, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_82, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_83, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_84, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_85, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_86, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_87, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_88, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_89, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_8A, 10
|
||||
frame SPRITE_ANIM_FRAME_IDX_8B, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 12
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10, 10
|
||||
frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11, 7
|
||||
endanim
|
||||
|
||||
.Frameset_GSIntroStar:
|
||||
frame SPRITE_ANIM_FRAME_IDX_23, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3, OAM_Y_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_GSIntroSparkle:
|
||||
frame SPRITE_ANIM_FRAME_IDX_24, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_25, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_26, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_25, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsGolem:
|
||||
frame SPRITE_ANIM_FRAME_IDX_27, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_28, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsChansey:
|
||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_2A, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_2B, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3, 7
|
||||
dorestart
|
||||
|
||||
.Frameset_SlotsChansey2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_2C, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_2D, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_2C, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_29, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
|
||||
endanim
|
||||
|
||||
.Frameset_SlotsEgg:
|
||||
frame SPRITE_ANIM_FRAME_IDX_2E, 20
|
||||
frame SPRITE_ANIM_FRAME_IDX_SLOTS_EGG, 20
|
||||
endanim
|
||||
|
||||
.Frameset_StillCursor:
|
||||
frame SPRITE_ANIM_FRAME_IDX_2F, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_STILL_CURSOR, 32
|
||||
endanim
|
||||
|
||||
.Frameset_TradePokeBall:
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 32
|
||||
endanim
|
||||
|
||||
.Frameset_TradePokeBall0:
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_TradePoof:
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 4
|
||||
delanim
|
||||
|
||||
.Frameset_TradeTubeBulge:
|
||||
@ -221,29 +221,29 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dorestart
|
||||
|
||||
.Frameset_TrademonIcon:
|
||||
frame SPRITE_ANIM_FRAME_IDX_37, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_38, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2, 7
|
||||
dorestart
|
||||
|
||||
.Frameset_TrademonBubble:
|
||||
frame SPRITE_ANIM_FRAME_IDX_39, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE, 32
|
||||
endanim
|
||||
|
||||
.Frameset_EvolutionBallOfLight:
|
||||
frame SPRITE_ANIM_FRAME_IDX_3B, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_3A, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_3B, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
|
||||
endanim
|
||||
|
||||
.Frameset_RadioTuningKnob:
|
||||
frame SPRITE_ANIM_FRAME_IDX_3C, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB, 32
|
||||
endanim
|
||||
|
||||
.Frameset_MagnetTrainRed:
|
||||
frame SPRITE_ANIM_FRAME_IDX_41, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_42, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_41, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_42, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
@ -294,20 +294,20 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
endanim
|
||||
|
||||
.Frameset_Leaf:
|
||||
frame SPRITE_ANIM_FRAME_IDX_4F, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_LEAF, 32
|
||||
endanim
|
||||
|
||||
.Frameset_CutTree:
|
||||
frame SPRITE_ANIM_FRAME_IDX_50, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_51, 16
|
||||
frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_2, 16
|
||||
dorepeat 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_52, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_3, 1
|
||||
dorepeat 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_53, 1
|
||||
frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_4, 1
|
||||
delanim
|
||||
|
||||
.Frameset_EggCrack:
|
||||
frame SPRITE_ANIM_FRAME_IDX_54, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_EGG_CRACK, 32
|
||||
endanim
|
||||
|
||||
.Frameset_EggHatch:
|
||||
@ -336,10 +336,10 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dorestart
|
||||
|
||||
.Frameset_HeadbuttTree:
|
||||
frame SPRITE_ANIM_FRAME_IDX_50, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_5B, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_50, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_5B, 2, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_26:
|
||||
@ -370,117 +370,117 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_62, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2f:
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
.Frameset_MobileTradeSentBall:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_30:
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
.Frameset_MobileTradeOTBall:
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
|
||||
delanim
|
||||
|
||||
.Frameset_31:
|
||||
frame SPRITE_ANIM_FRAME_IDX_67, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_68, 3
|
||||
.Frameset_ForMobile22:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_32:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6C, 3
|
||||
.Frameset_ForMobile23:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23, 3
|
||||
endanim
|
||||
|
||||
.Frameset_33:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6D, 3
|
||||
.Frameset_ForMobile24:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24, 3
|
||||
endanim
|
||||
|
||||
.Frameset_34:
|
||||
frame SPRITE_ANIM_FRAME_IDX_69, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6A, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6B, 2
|
||||
.Frameset_ForMobile25:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3, 2
|
||||
delanim
|
||||
|
||||
.Frameset_IntroSuicune:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6F, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_70, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_IntroSuicune2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroPichu:
|
||||
frame SPRITE_ANIM_FRAME_IDX_72, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_73, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_74, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroWooper:
|
||||
frame SPRITE_ANIM_FRAME_IDX_75, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER, 3
|
||||
endanim
|
||||
|
||||
.Frameset_IntroUnown1:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown3:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown4:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnownF2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_79, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7A, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7B, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7C, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_7D, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroSuicuneAway:
|
||||
frame SPRITE_ANIM_FRAME_IDX_7E, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY, 3
|
||||
endanim
|
||||
|
||||
.Frameset_IntroUnownF:
|
||||
@ -488,12 +488,12 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
endanim
|
||||
|
||||
.Frameset_CelebiLeft:
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8
|
||||
endanim
|
||||
|
||||
.Frameset_CelebiRight:
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8, OAM_X_FLIP
|
||||
endanim
|
||||
; 8d94d
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3,8 +3,8 @@ SpriteAnimSeqData: ; 8d1c4
|
||||
; frameset sequence, tile
|
||||
; SPRITE_ANIM_INDEX_PARTY_MON
|
||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00
|
||||
; SPRITE_ANIM_INDEX_01
|
||||
db SPRITE_ANIM_FRAMESET_07, SPRITE_ANIM_SEQ_04, $00
|
||||
; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00
|
||||
; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05
|
||||
; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
@ -23,12 +23,12 @@ SpriteAnimSeqData: ; 8d1c4
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05
|
||||
; SPRITE_ANIM_INDEX_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_0B
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08
|
||||
; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR, $08
|
||||
; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0E, $08
|
||||
; SPRITE_ANIM_INDEX_0D
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0F, $08
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08
|
||||
; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08
|
||||
; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00
|
||||
; SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
@ -65,18 +65,18 @@ SpriteAnimSeqData: ; 8d1c4
|
||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_20
|
||||
db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_21
|
||||
db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_22
|
||||
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_23
|
||||
db SPRITE_ANIM_FRAMESET_32, SPRITE_ANIM_SEQ_1B, $00
|
||||
; SPRITE_ANIM_INDEX_24
|
||||
db SPRITE_ANIM_FRAMESET_33, SPRITE_ANIM_SEQ_1C, $00
|
||||
; SPRITE_ANIM_INDEX_25
|
||||
db SPRITE_ANIM_FRAMESET_34, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_22
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_22, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_23
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_23, SPRITE_ANIM_SEQ_FOR_MOBILE_23, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_24
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_24, SPRITE_ANIM_SEQ_FOR_MOBILE_24, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_25
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_25, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
|
@ -1,4 +1,4 @@
|
||||
# Scripting Commands
|
||||
# Event Commands
|
||||
|
||||
## `$00`: `scall` *script*
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
## `const_value set 2`
|
||||
|
||||
### `const` *`MAPNAME_PERSONNAME`*
|
||||
- **`const` *`MAPNAME_PERSONNAME`***
|
||||
|
||||
|
||||
## `MapName_MapScriptHeader:`
|
||||
@ -11,24 +11,45 @@
|
||||
|
||||
## `.MapTriggers: db` *N*
|
||||
|
||||
### `maptrigger` *script*
|
||||
- **`maptrigger` *script***
|
||||
|
||||
|
||||
## `.MapCallbacks: db` *N*
|
||||
|
||||
### `dbw` *type*, *script*
|
||||
- **`dbw` *type*, *script***
|
||||
|
||||
Callback types:
|
||||
|
||||
- **`MAPCALLBACK_NEWMAP`**
|
||||
|
||||
- **`MAPCALLBACK_TILES`**
|
||||
|
||||
- **`MAPCALLBACK_OBJECTS`**
|
||||
|
||||
- **`MAPCALLBACK_SPRITES`**
|
||||
|
||||
- **`MAPCALLBACK_CMDQUEUE`**
|
||||
|
||||
**`dbw CMDQUEUE_STONETABLE,` *table_pointer***
|
||||
|
||||
**`stonetable` *warp_id*, *person*, *script***
|
||||
|
||||
**`db -1 ; end`**
|
||||
|
||||
|
||||
## Scripts
|
||||
## Event scripts
|
||||
|
||||
[Event commands](event_commands.md)
|
||||
|
||||
|
||||
## Text
|
||||
|
||||
- **`text`**
|
||||
- **`line`**
|
||||
- **`cont`**
|
||||
- **`para`**
|
||||
- **`done`**
|
||||
[Text commands](text_commands.md)
|
||||
|
||||
|
||||
## Movement data
|
||||
|
||||
[Movement commands](movement_commands.md)
|
||||
|
||||
|
||||
## `MapName_MapEventHeader:`
|
||||
@ -39,19 +60,19 @@
|
||||
|
||||
## `.Warps: db` *N*
|
||||
|
||||
### `warp_def` *y*, *x*, *warp_id*, *map*
|
||||
- **`warp_def` *y*, *x*, *warp_id*, *map***
|
||||
|
||||
|
||||
## `.XYTriggers: db` *N*
|
||||
|
||||
### `xy_trigger` *id*, *y*, *x*, `$0`, *script*, `$0`, `$0`
|
||||
- **`xy_trigger` *id*, *y*, *x*, `$0`, *script*, `$0`, `$0`**
|
||||
|
||||
|
||||
## `.Signposts: db` *N*
|
||||
|
||||
### `signpost` *y*, *x*, *type*, *script*
|
||||
- **`signpost` *y*, *x*, *type*, *script***
|
||||
|
||||
#### Signpost types:
|
||||
Signpost types:
|
||||
|
||||
- **`SIGNPOST_READ`**
|
||||
|
||||
@ -69,9 +90,9 @@
|
||||
|
||||
## `.PersonEvents: db` *N*
|
||||
|
||||
### `person_event` *sprite*, *y*, *x*, *movement*, *ry*, *rx*, *hour*, *daytime*, *palette*, *type*, *range*, *script*, *event_flag*
|
||||
- **`person_event` *sprite*, *y*, *x*, *movement*, *ry*, *rx*, *hour*, *daytime*, *palette*, *type*, *range*, *script*, *event_flag***
|
||||
|
||||
#### Movement types:
|
||||
Movement types:
|
||||
|
||||
- **`SPRITEMOVEDATA_ITEM_TREE`**
|
||||
|
||||
@ -105,7 +126,7 @@
|
||||
|
||||
- **`SPRITEMOVEDATA_LAPRAS`**
|
||||
|
||||
#### Person types:
|
||||
Person types:
|
||||
|
||||
- **`PERSONTYPE_SCRIPT`**
|
||||
|
||||
|
99
docs/move_anim_commands.md
Normal file
99
docs/move_anim_commands.md
Normal file
@ -0,0 +1,99 @@
|
||||
# Move Animation Commands
|
||||
|
||||
## `$00`−`$EF`: `anim_wait` *length*
|
||||
|
||||
## `$D0`: `anim_obj` *object*, *x*, *y*, *param*
|
||||
|
||||
## `$D1`: `anim_1gfx` *gfx*
|
||||
|
||||
## `$D2`: `anim_2gfx` *gfx1*, *gfx2*
|
||||
|
||||
## `$D3`: `anim_3gfx` *gfx1*, *gfx2*, *gfx3*
|
||||
|
||||
## `$D4`: `anim_4gfx` *gfx1*, *gfx2*, *gfx3*, *gfx4*
|
||||
|
||||
## `$D5`: `anim_5gfx` *gfx1*, *gfx2*, *gfx3*, *gfx4*, *gfx5*
|
||||
|
||||
## `$D6`: `anim_incobj` *id*
|
||||
|
||||
## `$D7`: `anim_setobj` *id*, *object*
|
||||
|
||||
## `$D8`: `anim_incbgeffect` *effect*
|
||||
|
||||
## `$D9`: `anim_enemyfeetobj`
|
||||
|
||||
## `$DA`: `anim_playerheadobj`
|
||||
|
||||
## `$DB`: `anim_checkpokeball`
|
||||
|
||||
## `$DC`: `anim_transform`
|
||||
|
||||
## `$DD`: `anim_raisesub`
|
||||
|
||||
## `$DE`: `anim_dropsub`
|
||||
|
||||
## `$DF`: `anim_resetobp0`
|
||||
|
||||
## `$E0`: `anim_sound` *duration*, *tracks*, *id*
|
||||
|
||||
## `$E1`: `anim_cry` *pitch*
|
||||
|
||||
## `$E2`: `anim_minimizeopp`
|
||||
|
||||
## `$E3`: `anim_oamon`
|
||||
|
||||
## `$E4`: `anim_oamoff`
|
||||
|
||||
## `$E5`: `anim_clearobjs`
|
||||
|
||||
## `$E6`: `anim_beatup`
|
||||
|
||||
## `$E7`: `anim_0xe7`
|
||||
|
||||
## `$E8`: `anim_updateactorpic`
|
||||
|
||||
## `$E9`: `anim_minimize`
|
||||
|
||||
## `$EA`: `anim_0xea`
|
||||
|
||||
## `$EB`: `anim_0xeb`
|
||||
|
||||
## `$EC`: `anim_0xec`
|
||||
|
||||
## `$ED`: `anim_0xed`
|
||||
|
||||
## `$EE`: `anim_if_param_and` *value*, *address*
|
||||
|
||||
## `$EF`: `anim_jumpuntil` *address*
|
||||
|
||||
## `$F0`: `anim_bgeffect` *effect*, *unknown1*, *unknown2*, *unknown3*
|
||||
|
||||
## `$F1`: `anim_bgp` *colors*
|
||||
|
||||
## `$F2`: `anim_obp0` *colors*
|
||||
|
||||
## `$F3`: `anim_obp1` *colors*
|
||||
|
||||
## `$F4`: `anim_clearsprites`
|
||||
|
||||
## `$F5`: `anim_0xf5`
|
||||
|
||||
## `$F6`: `anim_0xf6`
|
||||
|
||||
## `$F7`: `anim_0xf7`
|
||||
|
||||
## `$F8`: `anim_if_param_equal` *value*, *address*
|
||||
|
||||
## `$F9`: `anim_setvar` *value*
|
||||
|
||||
## `$FA`: `anim_incvar`
|
||||
|
||||
## `$FB`: `anim_if_var_equal` *value*, *address*
|
||||
|
||||
## `$FC`: `anim_jump` *address*
|
||||
|
||||
## `$FD`: `anim_loop` *count*, *address*
|
||||
|
||||
## `$FE`: `anim_call` *address*
|
||||
|
||||
## `$FF`: `anim_ret`
|
81
docs/movement_commands.md
Normal file
81
docs/movement_commands.md
Normal file
@ -0,0 +1,81 @@
|
||||
# Movement Commands
|
||||
|
||||
## `$00`−`$03`: `turn_head` *direction*
|
||||
|
||||
## `$04`−`$07`: `turn_step` *direction*
|
||||
|
||||
## `$08`−`$0B`: `slow_step` *direction*
|
||||
|
||||
## `$0C`−`$0F`: `step` *direction*
|
||||
|
||||
## `$10`−`$13`: `big_step` *direction*
|
||||
|
||||
## `$14`−`$17`: `slow_slide_step` *direction*
|
||||
|
||||
## `$18`−`$1B`: `slide_step` *direction*
|
||||
|
||||
## `$1C`−`$1F`: `fast_slide_step` *direction*
|
||||
|
||||
## `$20`−`$23`: `turn_away` *direction*
|
||||
|
||||
## `$24`−`$27`: `turn_in` *direction*
|
||||
|
||||
## `$28`−`$2B`: `turn_waterfall` *direction*
|
||||
|
||||
## `$2C`−`$2F`: `slow_jump_step` *direction*
|
||||
|
||||
## `$30`−`$33`: `jump_step` *direction*
|
||||
|
||||
## `$34`−`$37`: `fast_jump_step` *direction*
|
||||
|
||||
## `$38`: `remove_sliding`
|
||||
|
||||
## `$39`: `set_sliding`
|
||||
|
||||
## `$3A`: `remove_fixed_facing`
|
||||
|
||||
## `$3B`: `fix_facing`
|
||||
|
||||
## `$3C`: `show_person`
|
||||
|
||||
## `$3D`: `hide_person`
|
||||
|
||||
## `$3E`−`$46`: `step_sleep` *length*
|
||||
|
||||
## `$47`: `step_end`
|
||||
|
||||
## `$48`: `step_48` *param*
|
||||
|
||||
## `$49`: `remove_person`
|
||||
|
||||
## `$4A`: `step_loop`
|
||||
|
||||
## `$4B`: `step_4b`
|
||||
|
||||
## `$4C`: `teleport_from`
|
||||
|
||||
## `$4D`: `teleport_to`
|
||||
|
||||
## `$4E`: `skyfall`
|
||||
|
||||
## `$4F`: `step_dig` *length*
|
||||
|
||||
## `$50`: `step_bump`
|
||||
|
||||
## `$51`: `fish_got_bite`
|
||||
|
||||
## `$52`: `fish_cast_rod`
|
||||
|
||||
## `$53`: `hide_emote`
|
||||
|
||||
## `$54`: `show_emote`
|
||||
|
||||
## `$55`: `step_shake` *displacement*
|
||||
|
||||
## `$56`: `tree_shake`
|
||||
|
||||
## `$57`: `rock_smash` *length*
|
||||
|
||||
## `$58`: `return_dig` *length*
|
||||
|
||||
## `$59`: `skyfall_top`
|
132
docs/text_commands.md
Normal file
132
docs/text_commands.md
Normal file
@ -0,0 +1,132 @@
|
||||
# Text Commands
|
||||
|
||||
## `$00`: `text` *text*
|
||||
|
||||
Start writing text until `"@"`.
|
||||
|
||||
## `$4E`: `next` *text*
|
||||
|
||||
Move a line down.
|
||||
|
||||
## `$4F`: `line` *text*
|
||||
|
||||
Start writing at the bottom line.
|
||||
|
||||
## `$50`: `page` *text*
|
||||
|
||||
Start a new Pokédex page.
|
||||
|
||||
## `$51`: `para` *text*
|
||||
|
||||
Start a new paragraph.
|
||||
|
||||
## `$55`: `cont` *text*
|
||||
|
||||
Scroll to the next line.
|
||||
|
||||
## `$57`: `done`
|
||||
|
||||
End a text box.
|
||||
|
||||
## `$58`: `prompt`
|
||||
|
||||
Prompt the player to end a text box (initiating some other event).
|
||||
|
||||
## `$01`: `text_from_ram` *address*
|
||||
|
||||
Write text from a RAM address.
|
||||
|
||||
## `$02`: `text_bcd` *address*, *flags*
|
||||
|
||||
Write [BCD](bcd) from an address, typically RAM.
|
||||
|
||||
[bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal
|
||||
|
||||
## `$03`: `text_move` *address*
|
||||
|
||||
Move to a new tile.
|
||||
|
||||
## `$04`: `text_box` *address*, *height*, *width*
|
||||
|
||||
Draw a box.
|
||||
|
||||
## `$05`: `text_low`
|
||||
|
||||
Write text at (1, 16).
|
||||
|
||||
## `$06`: `text_waitbutton`
|
||||
|
||||
Wait for button press; show arrow.
|
||||
|
||||
## `$07`: `text_scroll`
|
||||
|
||||
Pushes text up two lines and sets the `bc` cursor to the border tile below the
|
||||
first character column of the text box.
|
||||
|
||||
## `$08`: `start_asm`
|
||||
|
||||
Start interpreting assembly code.
|
||||
|
||||
## `$09`: `deciram` *address*, *bytes*, *digits*
|
||||
|
||||
Read *bytes* bytes from *address* and print them as a *digits*-digit number.
|
||||
|
||||
## `$0A`: `interpret_data`
|
||||
|
||||
Exit.
|
||||
|
||||
## `$0B`: `sound_dex_fanfare_50_79`
|
||||
|
||||
Play `SFX_DEX_FANFARE_50_79`.
|
||||
|
||||
## `$0C`: `limited_interpret_data` *number*
|
||||
|
||||
Print *number* `"…"`s.
|
||||
|
||||
## `$0D`: `link_wait_button`
|
||||
|
||||
Wait for button press; show arrow.
|
||||
|
||||
## `$0E`: `sound_dex_fanfare_20_49`
|
||||
|
||||
Play `SFX_DEX_FANFARE_20_49`.
|
||||
|
||||
## `$0F`: `sound_item`
|
||||
|
||||
Play `SFX_ITEM`.
|
||||
|
||||
## `$10`: `sound_caught_mon`
|
||||
|
||||
Play `SFX_CAUGHT_MON`.
|
||||
|
||||
## `$11`: `sound_dex_fanfare_80_109`
|
||||
|
||||
Play `SFX_DEX_FANFARE_80_109`.
|
||||
|
||||
## `$12`: `sound_fanfare`
|
||||
|
||||
Play `SFX_FANFARE`.
|
||||
|
||||
## `$13`: `sound_slot_machine_start`
|
||||
|
||||
Play `SFX_SLOT_MACHINE_START`.
|
||||
|
||||
## `$14`: `text_buffer` *id*
|
||||
|
||||
Write text from one of the following addresses (listed in `StringBufferPointers`):
|
||||
|
||||
0. `StringBuffer3`
|
||||
1. `StringBuffer4`
|
||||
2. `StringBuffer5`
|
||||
3. `StringBuffer2`
|
||||
4. `StringBuffer1`
|
||||
5. `EnemyMonNick`
|
||||
6. `BattleMonNick`
|
||||
|
||||
## `$15`: `current_day`
|
||||
|
||||
Print the weekday.
|
||||
|
||||
## `$16`: `text_jump` *address*
|
||||
|
||||
Write text from a different bank.
|
@ -1341,7 +1341,7 @@ Function639b: ; unreferenced
|
||||
ld h, 0
|
||||
add hl, hl
|
||||
add hl, hl
|
||||
ld de, Data63ca
|
||||
ld de, .Data63ca
|
||||
add hl, de
|
||||
; If bit 2 of [wTitleScreenTimer] is set, get the second dw; else, get the first dw
|
||||
ld a, [wTitleScreenTimer]
|
||||
@ -1357,12 +1357,12 @@ Function639b: ; unreferenced
|
||||
ret z
|
||||
ld e, a
|
||||
ld d, [hl]
|
||||
ld a, SPRITE_ANIM_INDEX_01
|
||||
ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
||||
call _InitSpriteAnimStruct
|
||||
ret
|
||||
; 63ca
|
||||
|
||||
Data63ca: ; 63ca
|
||||
.Data63ca: ; 63ca
|
||||
; frame 0 y, x; frame 1 y, x
|
||||
db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8
|
||||
db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8
|
||||
|
@ -144,11 +144,11 @@ PartyMenu_InitAnimatedMonIcon: ; 8e8d5 (23:68d5)
|
||||
pop bc
|
||||
pop hl
|
||||
jr c, .mail
|
||||
ld a, SPRITE_ANIM_FRAMESET_03
|
||||
ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
|
||||
jr .okay
|
||||
|
||||
.mail
|
||||
ld a, SPRITE_ANIM_FRAMESET_02
|
||||
ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
|
||||
.okay
|
||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||
add hl, bc
|
||||
@ -297,7 +297,7 @@ GetMemIconGFX: ; 8e9db (23:69db)
|
||||
ld a, [wCurIconTile]
|
||||
GetIconGFX: ; 8e9de
|
||||
call GetIcon_a
|
||||
ld de, $80 ; 8 tiles
|
||||
ld de, 8 tiles
|
||||
add hl, de
|
||||
ld de, HeldItemIcons
|
||||
lb bc, BANK(HeldItemIcons), 2
|
||||
@ -468,9 +468,6 @@ ReadMonMenuIcon: ; 8eab3
|
||||
|
||||
INCLUDE "data/mon_menu_icons.asm"
|
||||
|
||||
|
||||
INCLUDE "gfx/icon_pointers.asm"
|
||||
|
||||
Icons:
|
||||
INCLUDE "gfx/icons.asm"
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
MovementPointers: ; 5075
|
||||
; entries correspond to macros/movement.asm enumeration
|
||||
dw Movement_turn_head_down ; 00
|
||||
dw Movement_turn_head_up ; 01
|
||||
dw Movement_turn_head_left ; 02
|
||||
|
@ -193,7 +193,7 @@ CopyMapObjectToObjectStruct: ; 8116
|
||||
and $f0
|
||||
jr z, .skip_color_override
|
||||
swap a
|
||||
and $7 ; OAM_PALETTE
|
||||
and PALETTE_MASK
|
||||
ld [wTempObjectCopyPalette], a
|
||||
|
||||
.skip_color_override
|
||||
|
@ -141,7 +141,7 @@ INCBIN "gfx/pokegear/fast_ship.2bpp"
|
||||
|
||||
InitPokegearModeIndicatorArrow: ; 90d32 (24:4d32)
|
||||
depixel 4, 2, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_0D
|
||||
ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
@ -685,7 +685,7 @@ PokegearMap_InitPlayerIcon: ; 9106a
|
||||
PokegearMap_InitCursor: ; 91098
|
||||
push af
|
||||
depixel 0, 0
|
||||
ld a, SPRITE_ANIM_INDEX_0D
|
||||
ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
|
@ -64,6 +64,7 @@ RunScriptCommand:
|
||||
|
||||
|
||||
ScriptCommandTable:
|
||||
; entries correspond to macros/event.asm enumeration
|
||||
dw Script_scall ; 00
|
||||
dw Script_farscall ; 01
|
||||
dw Script_ptcall ; 02
|
||||
|
@ -18,8 +18,8 @@ DoAnimFrame: ; 8d24b
|
||||
dw .PartyMon
|
||||
dw .PartyMonSwitch
|
||||
dw .PartyMonSelected
|
||||
dw .sprite_anim_seq_04
|
||||
dw .namingscreencursor
|
||||
dw .GSTitleTrail
|
||||
dw .NamingScreenCursor
|
||||
dw .GameFreakLogo
|
||||
dw .GSIntroStar
|
||||
dw .GSIntroSparkle
|
||||
@ -27,9 +27,9 @@ DoAnimFrame: ; 8d24b
|
||||
dw .SlotsChansey
|
||||
dw .SlotsChanseyEgg
|
||||
dw .MailCursor
|
||||
dw .sprite_anim_seq_0D
|
||||
dw .sprite_anim_seq_0E
|
||||
dw .sprite_anim_seq_0F
|
||||
dw .ForUnusedCursor
|
||||
dw .DummyGameCursor
|
||||
dw .PokegearArrow
|
||||
dw .TradePokeBall
|
||||
dw .TradeTubeBulge
|
||||
dw .TrademonInTube
|
||||
@ -132,7 +132,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], 8 * 3
|
||||
ret
|
||||
|
||||
.sprite_anim_seq_04 ; 8d302 (23:5302)
|
||||
.GSTitleTrail ; 8d302 (23:5302)
|
||||
call .AnonymousJumptable
|
||||
jp hl
|
||||
; 8d306 (23:5306)
|
||||
@ -217,7 +217,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.namingscreencursor ; 8d36c (23:536c)
|
||||
.NamingScreenCursor ; 8d36c (23:536c)
|
||||
callab NamingScreen_AnimateCursor
|
||||
ret
|
||||
|
||||
@ -404,15 +404,15 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.sprite_anim_seq_0D ; 8d46e (23:546e)
|
||||
.ForUnusedCursor ; 8d46e (23:546e)
|
||||
callab ret_e00ed
|
||||
ret
|
||||
|
||||
.sprite_anim_seq_0F ; 8d475 (23:5475)
|
||||
.PokegearArrow ; 8d475 (23:5475)
|
||||
callab AnimatePokegearModeIndicatorArrow
|
||||
ret
|
||||
|
||||
.sprite_anim_seq_0E ; 8d47c (23:547c)
|
||||
.DummyGameCursor ; 8d47c (23:547c)
|
||||
callab DummyGame_InterpretJoypad_AnimateCursor
|
||||
ret
|
||||
|
||||
|
@ -236,6 +236,7 @@ DoTradeAnimation: ; 29082
|
||||
; 290af
|
||||
|
||||
.JumpTable: ; 290af
|
||||
; entries correspond to macros/trade_anim.asm enumeration
|
||||
dw TradeAnim_AdvanceScriptPointer ; 00
|
||||
dw TradeAnim_ShowGivemonData ; 01
|
||||
dw TradeAnim_ShowGetmonData ; 02
|
||||
|
19
gbhw.asm
19
gbhw.asm
@ -29,25 +29,26 @@ SERIAL EQU 3
|
||||
JOYPAD EQU 4
|
||||
|
||||
; OAM attribute flags
|
||||
OAM_PALETTE EQU %111
|
||||
OAM_TILE_BANK EQU 3
|
||||
OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
|
||||
OAM_OBP_NUM EQU 4 ; non CGB Mode Only
|
||||
OAM_X_FLIP EQU 5
|
||||
OAM_Y_FLIP EQU 6
|
||||
OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
|
||||
|
||||
VRAM_BANK_1 EQU 1 << OAM_TILE_BANK
|
||||
X_FLIP EQU 1 << OAM_X_FLIP
|
||||
Y_FLIP EQU 1 << OAM_Y_FLIP
|
||||
BEHIND_BG EQU 1 << OAM_PRIORITY
|
||||
PALETTE_MASK EQU %111
|
||||
VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08
|
||||
OBP_NUM EQU 1 << OAM_OBP_NUM ; $10
|
||||
X_FLIP EQU 1 << OAM_X_FLIP ; $20
|
||||
Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
|
||||
BEHIND_BG EQU 1 << OAM_PRIORITY ; $80
|
||||
|
||||
; Hardware registers
|
||||
rJOYP EQU $ff00 ; Joypad (R/W)
|
||||
rSB EQU $ff01 ; Serial transfer data (R/W)
|
||||
rSC EQU $ff02 ; Serial Transfer Control (R/W)
|
||||
rSC_ON EQU 7
|
||||
rSC_CGB EQU 1
|
||||
rSC_CLOCK EQU 0
|
||||
rSC_ON EQU 7
|
||||
rSC_CGB EQU 1
|
||||
rSC_CLOCK EQU 0
|
||||
rDIV EQU $ff04 ; Divider Register (R/W)
|
||||
rTIMA EQU $ff05 ; Timer counter (R/W)
|
||||
rTMA EQU $ff06 ; Timer Modulo (R/W)
|
||||
|
@ -1,3 +1,4 @@
|
||||
Icons:
|
||||
NullIcon:
|
||||
PoliwagIcon: INCBIN "gfx/icon/poliwag.2bpp" ; 0x8ec0d
|
||||
JigglypuffIcon: INCBIN "gfx/icon/jigglypuff.2bpp" ; 0x8ec8d
|
||||
|
@ -748,6 +748,7 @@ DoTextUntilTerminator:: ; 13f6
|
||||
; 1410
|
||||
|
||||
TextCommands:: ; 1410
|
||||
; entries correspond to macros/text.asm enumeration
|
||||
dw Text_TX
|
||||
dw Text_TX_RAM
|
||||
dw Text_TX_BCD
|
||||
|
@ -1,3 +1,4 @@
|
||||
; ScriptCommandTable indexes (see engine/scripting.asm)
|
||||
enum_start
|
||||
|
||||
enum scall_command
|
||||
|
@ -21,13 +21,10 @@ xy_trigger: macro
|
||||
;\1: number: controlled by dotrigger/domaptrigger
|
||||
;\2: y: top to bottom, starts at 0
|
||||
;\3: x: left to right, starts at 0
|
||||
;\4: unknown1: $0
|
||||
;\5: script pointer
|
||||
;\6: unknown2: $0
|
||||
;\7: unknown3: $0
|
||||
db \1, \2, \3, \4
|
||||
dw \5
|
||||
db \6, \7
|
||||
;\4: script pointer
|
||||
db \1, \2, \3, $0
|
||||
dw \4
|
||||
db $0, $0
|
||||
endm
|
||||
|
||||
signpost: macro
|
||||
|
@ -5,6 +5,7 @@ endc
|
||||
db \1
|
||||
endm
|
||||
|
||||
; BattleAnimCommands indexes (see battle/anim_commands.asm)
|
||||
enum_start $d0
|
||||
|
||||
enum anim_obj_command ; d0
|
||||
|
@ -1,3 +1,4 @@
|
||||
; MovementPointers indexes (see engine/movement.asm)
|
||||
enum_start
|
||||
|
||||
; Directional movements
|
||||
|
@ -23,7 +23,9 @@ cry_header: macro
|
||||
dw \1, \2, \3
|
||||
endm
|
||||
|
||||
; MusicCommands indexes (see audio/engine.asm)
|
||||
enum_start $d8
|
||||
|
||||
enum notetype_cmd
|
||||
octave: macro
|
||||
db notetype_cmd - (\1)
|
||||
|
@ -1,15 +1,15 @@
|
||||
text EQUS "db $00," ; Start writing text.
|
||||
next EQUS "db $4e," ; Move a line down.
|
||||
line EQUS "db $4f," ; Start writing at the bottom line.
|
||||
page EQUS "db $50," ; Start a new Pokedex page.
|
||||
page EQUS "db $50," ; Start a new Pokédex page.
|
||||
para EQUS "db $51," ; Start a new paragraph.
|
||||
cont EQUS "db $55," ; Scroll to the next line.
|
||||
done EQUS "db $57" ; End a text box.
|
||||
prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
|
||||
|
||||
; TX_RAM EQU $01
|
||||
; TX_FAR EQU $16
|
||||
enum_start 1
|
||||
; TextCommands indexes (see home/text.asm)
|
||||
enum_start $01
|
||||
|
||||
enum TX_RAM
|
||||
text_from_ram: MACRO
|
||||
db TX_RAM
|
||||
|
@ -1,4 +1,6 @@
|
||||
; DoTradeAnimation.JumpTable indexes (see engine/trade/animation.asm)
|
||||
enum_start
|
||||
|
||||
enum tradeanim_next_command
|
||||
tradeanim_next: macro
|
||||
db tradeanim_next_command ; 00
|
||||
|
@ -472,9 +472,9 @@ AzaleaTown_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 3
|
||||
xy_trigger 1, $a, $5, $0, AzaleaTownRivalBattleTrigger1, $0, $0
|
||||
xy_trigger 1, $b, $5, $0, AzaleaTownRivalBattleTrigger2, $0, $0
|
||||
xy_trigger 2, $6, $9, $0, AzaleaTownCelebiTrigger, $0, $0
|
||||
xy_trigger 1, $a, $5, AzaleaTownRivalBattleTrigger1
|
||||
xy_trigger 1, $b, $5, AzaleaTownRivalBattleTrigger2
|
||||
xy_trigger 2, $6, $9, AzaleaTownCelebiTrigger
|
||||
|
||||
.Signposts:
|
||||
db 9
|
||||
|
@ -302,7 +302,7 @@ BurnedTower1F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 1, $9, $b, $0, BurnedTowerRivalBattleScript, $0, $0
|
||||
xy_trigger 1, $9, $b, BurnedTowerRivalBattleScript
|
||||
|
||||
.Signposts:
|
||||
db 2
|
||||
|
@ -250,7 +250,7 @@ BurnedTowerB1F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $6, $a, $0, ReleaseTheBeasts, $0, $0
|
||||
xy_trigger 0, $6, $a, ReleaseTheBeasts
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -560,8 +560,8 @@ CherrygroveCity_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 1, $6, $21, $0, CherrygroveSilverTriggerNorth, $0, $0
|
||||
xy_trigger 1, $7, $21, $0, CherrygroveSilverTriggerSouth, $0, $0
|
||||
xy_trigger 1, $6, $21, CherrygroveSilverTriggerNorth
|
||||
xy_trigger 1, $7, $21, CherrygroveSilverTriggerSouth
|
||||
|
||||
.Signposts:
|
||||
db 4
|
||||
|
@ -396,7 +396,7 @@ CianwoodCity_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 1, $10, $b, $0, CianwoodCitySuicuneAndEusine, $0, $0
|
||||
xy_trigger 1, $10, $b, CianwoodCitySuicuneAndEusine
|
||||
|
||||
.Signposts:
|
||||
db 8
|
||||
|
@ -417,7 +417,7 @@ DragonsDenB1F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 1, $1e, $13, $0, DragonsDenB1F_ClairTrigger, $0, $0
|
||||
xy_trigger 1, $1e, $13, DragonsDenB1F_ClairTrigger
|
||||
|
||||
.Signposts:
|
||||
db 4
|
||||
|
@ -291,8 +291,8 @@ EcruteakHouse_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $7, $4, $0, EcruteakHouse_XYTrigger1, $0, $0
|
||||
xy_trigger 0, $7, $5, $0, EcruteakHouse_XYTrigger2, $0, $0
|
||||
xy_trigger 0, $7, $4, EcruteakHouse_XYTrigger1
|
||||
xy_trigger 0, $7, $5, EcruteakHouse_XYTrigger2
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -1381,14 +1381,14 @@ ElmsLab_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 8
|
||||
xy_trigger 1, $6, $4, $0, LabTryToLeaveScript, $0, $0
|
||||
xy_trigger 1, $6, $5, $0, LabTryToLeaveScript, $0, $0
|
||||
xy_trigger 3, $5, $4, $0, MeetCopScript, $0, $0
|
||||
xy_trigger 3, $5, $5, $0, MeetCopScript2, $0, $0
|
||||
xy_trigger 5, $8, $4, $0, AideScript_WalkPotions1, $0, $0
|
||||
xy_trigger 5, $8, $5, $0, AideScript_WalkPotions2, $0, $0
|
||||
xy_trigger 6, $8, $4, $0, AideScript_WalkBalls1, $0, $0
|
||||
xy_trigger 6, $8, $5, $0, AideScript_WalkBalls2, $0, $0
|
||||
xy_trigger 1, $6, $4, LabTryToLeaveScript
|
||||
xy_trigger 1, $6, $5, LabTryToLeaveScript
|
||||
xy_trigger 3, $5, $4, MeetCopScript
|
||||
xy_trigger 3, $5, $5, MeetCopScript2
|
||||
xy_trigger 5, $8, $4, AideScript_WalkPotions1
|
||||
xy_trigger 5, $8, $5, AideScript_WalkPotions2
|
||||
xy_trigger 6, $8, $4, AideScript_WalkBalls1
|
||||
xy_trigger 6, $8, $5, AideScript_WalkBalls2
|
||||
|
||||
.Signposts:
|
||||
db 16
|
||||
|
@ -306,8 +306,8 @@ FastShip1F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 2, $6, $18, $0, WorriedGrandpaTriggerLeft, $0, $0
|
||||
xy_trigger 2, $6, $19, $0, WorriedGrandpaTriggerRight, $0, $0
|
||||
xy_trigger 2, $6, $18, WorriedGrandpaTriggerLeft
|
||||
xy_trigger 2, $6, $19, WorriedGrandpaTriggerRight
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -459,8 +459,8 @@ FastShipB1F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $7, $1e, $0, UnknownScript_0x7673c, $0, $0
|
||||
xy_trigger 0, $7, $1f, $0, UnknownScript_0x76751, $0, $0
|
||||
xy_trigger 0, $7, $1e, UnknownScript_0x7673c
|
||||
xy_trigger 0, $7, $1f, UnknownScript_0x76751
|
||||
|
||||
.Signposts:
|
||||
db 1
|
||||
|
@ -390,7 +390,7 @@ GoldenrodGym_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 1, $5, $8, $0, WhitneyCriesScript, $0, $0
|
||||
xy_trigger 1, $5, $8, WhitneyCriesScript
|
||||
|
||||
.Signposts:
|
||||
db 2
|
||||
|
@ -177,7 +177,7 @@ GoldenrodMagnetTrainStation_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $6, $b, $0, Script_ArriveFromSaffron, $0, $0
|
||||
xy_trigger 0, $6, $b, Script_ArriveFromSaffron
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -817,8 +817,8 @@ GoldenrodPokecenter1F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $7, $3, $0, GoldenrodPokecenter1F_GSBallTriggerLeft, $0, $0
|
||||
xy_trigger 0, $7, $4, $0, GoldenrodPokecenter1F_GSBallTriggerRight, $0, $0
|
||||
xy_trigger 0, $7, $3, GoldenrodPokecenter1F_GSBallTriggerLeft
|
||||
xy_trigger 0, $7, $4, GoldenrodPokecenter1F_GSBallTriggerRight
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -315,8 +315,8 @@ IndigoPlateauPokecenter1F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $4, $10, $0, PlateauRivalBattle1, $0, $0
|
||||
xy_trigger 0, $4, $11, $0, PlateauRivalBattle2, $0, $0
|
||||
xy_trigger 0, $4, $10, PlateauRivalBattle1
|
||||
xy_trigger 0, $4, $11, PlateauRivalBattle2
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -397,8 +397,8 @@ KrissHouse1F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $4, $8, $0, UnknownScript_0x7a4d8, $0, $0
|
||||
xy_trigger 0, $4, $9, $0, UnknownScript_0x7a4db, $0, $0
|
||||
xy_trigger 0, $4, $8, UnknownScript_0x7a4d8
|
||||
xy_trigger 0, $4, $9, UnknownScript_0x7a4db
|
||||
|
||||
.Signposts:
|
||||
db 4
|
||||
|
@ -350,8 +350,8 @@ LancesRoom_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 1, $5, $4, $0, Script_ApproachLanceFromLeft, $0, $0
|
||||
xy_trigger 1, $5, $5, $0, Script_ApproachLanceFromRight, $0, $0
|
||||
xy_trigger 1, $5, $4, Script_ApproachLanceFromLeft
|
||||
xy_trigger 1, $5, $5, Script_ApproachLanceFromRight
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -258,8 +258,8 @@ MahoganyTown_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $8, $13, $0, UnknownScript_0x190013, $0, $0
|
||||
xy_trigger 0, $9, $13, $0, UnknownScript_0x190013, $0, $0
|
||||
xy_trigger 0, $8, $13, UnknownScript_0x190013
|
||||
xy_trigger 0, $9, $13, UnknownScript_0x190013
|
||||
|
||||
.Signposts:
|
||||
db 4
|
||||
|
@ -145,7 +145,7 @@ MountMoonSquare_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $b, $7, $0, ClefairyDance, $0, $0
|
||||
xy_trigger 0, $b, $7, ClefairyDance
|
||||
|
||||
.Signposts:
|
||||
db 2
|
||||
|
@ -294,8 +294,8 @@ NewBarkTown_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $8, $1, $0, NewBarkTown_TeacherStopsYouTrigger1, $0, $0
|
||||
xy_trigger 0, $9, $1, $0, NewBarkTown_TeacherStopsYouTrigger2, $0, $0
|
||||
xy_trigger 0, $8, $1, NewBarkTown_TeacherStopsYouTrigger1
|
||||
xy_trigger 0, $9, $1, NewBarkTown_TeacherStopsYouTrigger2
|
||||
|
||||
.Signposts:
|
||||
db 4
|
||||
|
@ -307,8 +307,8 @@ OlivineCity_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $c, $d, $0, UnknownScript_0x1a8833, $0, $0
|
||||
xy_trigger 0, $d, $d, $0, UnknownScript_0x1a886b, $0, $0
|
||||
xy_trigger 0, $c, $d, UnknownScript_0x1a8833
|
||||
xy_trigger 0, $d, $d, UnknownScript_0x1a886b
|
||||
|
||||
.Signposts:
|
||||
db 7
|
||||
|
@ -396,7 +396,7 @@ OlivinePort_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $f, $7, $0, UnknownScript_0x7491f, $0, $0
|
||||
xy_trigger 0, $f, $7, UnknownScript_0x7491f
|
||||
|
||||
.Signposts:
|
||||
db 1
|
||||
|
@ -399,7 +399,7 @@ PowerPlant_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 1, $c, $5, $0, PowerPlantGuardPhoneScript, $0, $0
|
||||
xy_trigger 1, $c, $5, PowerPlantGuardPhoneScript
|
||||
|
||||
.Signposts:
|
||||
db 2
|
||||
|
@ -431,8 +431,8 @@ RadioTower5F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $3, $0, $0, FakeDirectorScript, $0, $0
|
||||
xy_trigger 1, $5, $10, $0, RadioTower5FRocketBossTrigger, $0, $0
|
||||
xy_trigger 0, $3, $0, FakeDirectorScript
|
||||
xy_trigger 1, $5, $10, RadioTower5FRocketBossTrigger
|
||||
|
||||
.Signposts:
|
||||
db 5
|
||||
|
@ -73,8 +73,8 @@ Route16Gate_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $4, $5, $0, UnknownScript_0x733ed, $0, $0
|
||||
xy_trigger 0, $5, $5, $0, UnknownScript_0x733ed, $0, $0
|
||||
xy_trigger 0, $4, $5, UnknownScript_0x733ed
|
||||
xy_trigger 0, $5, $5, UnknownScript_0x733ed
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -64,8 +64,8 @@ Route1718Gate_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $4, $5, $0, UnknownScript_0x73611, $0, $0
|
||||
xy_trigger 0, $5, $5, $0, UnknownScript_0x73611, $0, $0
|
||||
xy_trigger 0, $4, $5, UnknownScript_0x73611
|
||||
xy_trigger 0, $5, $5, UnknownScript_0x73611
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -440,8 +440,8 @@ Route25_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 1, $6, $2a, $0, UnknownScript_0x19eea0, $0, $0
|
||||
xy_trigger 1, $7, $2a, $0, UnknownScript_0x19eee0, $0, $0
|
||||
xy_trigger 1, $6, $2a, UnknownScript_0x19eea0
|
||||
xy_trigger 1, $7, $2a, UnknownScript_0x19eee0
|
||||
|
||||
.Signposts:
|
||||
db 2
|
||||
|
@ -479,8 +479,8 @@ Route27_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $a, $12, $0, UnknownScript_0x1a0873, $0, $0
|
||||
xy_trigger 0, $a, $13, $0, UnknownScript_0x1a0881, $0, $0
|
||||
xy_trigger 0, $a, $12, UnknownScript_0x1a0873
|
||||
xy_trigger 0, $a, $13, UnknownScript_0x1a0881
|
||||
|
||||
.Signposts:
|
||||
db 1
|
||||
|
@ -425,8 +425,8 @@ Route29_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 1, $8, $35, $0, Route29Tutorial1, $0, $0
|
||||
xy_trigger 1, $9, $35, $0, Route29Tutorial2, $0, $0
|
||||
xy_trigger 1, $8, $35, Route29Tutorial1
|
||||
xy_trigger 1, $9, $35, Route29Tutorial2
|
||||
|
||||
.Signposts:
|
||||
db 2
|
||||
|
@ -943,8 +943,8 @@ Route32_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $8, $12, $0, Route32CooltrainerMStopsYou, $0, $0
|
||||
xy_trigger 1, $47, $7, $0, Route32WannaBuyASlowpokeTailScript, $0, $0
|
||||
xy_trigger 0, $8, $12, Route32CooltrainerMStopsYou
|
||||
xy_trigger 1, $47, $7, Route32WannaBuyASlowpokeTailScript
|
||||
|
||||
.Signposts:
|
||||
db 6
|
||||
|
@ -148,7 +148,7 @@ Route34IlexForestGate_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $7, $4, $0, UnknownScript_0x62d3d, $0, $0
|
||||
xy_trigger 0, $7, $4, UnknownScript_0x62d3d
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -672,8 +672,8 @@ Route36_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 1, $7, $14, $0, Route36SuicuneScript, $0, $0
|
||||
xy_trigger 1, $7, $16, $0, Route36SuicuneScript, $0, $0
|
||||
xy_trigger 1, $7, $14, Route36SuicuneScript
|
||||
xy_trigger 1, $7, $16, Route36SuicuneScript
|
||||
|
||||
.Signposts:
|
||||
db 4
|
||||
|
@ -333,7 +333,7 @@ Route42_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 1, $e, $18, $0, Route42SuicuneScript, $0, $0
|
||||
xy_trigger 1, $e, $18, Route42SuicuneScript
|
||||
|
||||
.Signposts:
|
||||
db 5
|
||||
|
@ -302,8 +302,8 @@ RuinsOfAlphOutside_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 1, $e, $b, $0, RuinsOfAlphOutsideScientistTrigger1, $0, $0
|
||||
xy_trigger 1, $f, $a, $0, RuinsOfAlphOutsideScientistTrigger2, $0, $0
|
||||
xy_trigger 1, $e, $b, RuinsOfAlphOutsideScientistTrigger1
|
||||
xy_trigger 1, $f, $a, RuinsOfAlphOutsideScientistTrigger2
|
||||
|
||||
.Signposts:
|
||||
db 3
|
||||
|
@ -228,7 +228,7 @@ SaffronTrainStation_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $6, $b, $0, Script_ArriveFromGoldenrod, $0, $0
|
||||
xy_trigger 0, $6, $b, Script_ArriveFromGoldenrod
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -339,7 +339,7 @@ SproutTower3F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $9, $b, $0, UnknownScript_0x184947, $0, $0
|
||||
xy_trigger 0, $9, $b, UnknownScript_0x184947
|
||||
|
||||
.Signposts:
|
||||
db 6
|
||||
|
@ -742,38 +742,38 @@ TeamRocketBaseB1F_MapEventHeader:
|
||||
db 30
|
||||
; There are five security cameras in the base.
|
||||
; Walking in front of one triggers two Rocket Grunts.
|
||||
xy_trigger 0, $2, $18, $0, SecurityCamera1a, $0, $0
|
||||
xy_trigger 0, $3, $18, $0, SecurityCamera1b, $0, $0
|
||||
xy_trigger 0, $2, $6, $0, SecurityCamera2a, $0, $0
|
||||
xy_trigger 0, $3, $6, $0, SecurityCamera2b, $0, $0
|
||||
xy_trigger 0, $6, $18, $0, SecurityCamera3a, $0, $0
|
||||
xy_trigger 0, $7, $18, $0, SecurityCamera3b, $0, $0
|
||||
xy_trigger 0, $10, $16, $0, SecurityCamera4, $0, $0
|
||||
xy_trigger 0, $10, $8, $0, SecurityCamera5, $0, $0
|
||||
xy_trigger 0, $2, $18, SecurityCamera1a
|
||||
xy_trigger 0, $3, $18, SecurityCamera1b
|
||||
xy_trigger 0, $2, $6, SecurityCamera2a
|
||||
xy_trigger 0, $3, $6, SecurityCamera2b
|
||||
xy_trigger 0, $6, $18, SecurityCamera3a
|
||||
xy_trigger 0, $7, $18, SecurityCamera3b
|
||||
xy_trigger 0, $10, $16, SecurityCamera4
|
||||
xy_trigger 0, $10, $8, SecurityCamera5
|
||||
; There are spots on the floor that trigger a Pokémon battle.
|
||||
; Each Pokémon (Voltorb, Koffing, Geodude) knows Selfdestruct.
|
||||
xy_trigger 0, $7, $2, $0, ExplodingTrap1, $0, $0
|
||||
xy_trigger 0, $7, $3, $0, ExplodingTrap2, $0, $0
|
||||
xy_trigger 0, $7, $4, $0, ExplodingTrap3, $0, $0
|
||||
xy_trigger 0, $8, $1, $0, ExplodingTrap4, $0, $0
|
||||
xy_trigger 0, $8, $3, $0, ExplodingTrap5, $0, $0
|
||||
xy_trigger 0, $8, $5, $0, ExplodingTrap6, $0, $0
|
||||
xy_trigger 0, $9, $3, $0, ExplodingTrap7, $0, $0
|
||||
xy_trigger 0, $9, $4, $0, ExplodingTrap8, $0, $0
|
||||
xy_trigger 0, $a, $1, $0, ExplodingTrap9, $0, $0
|
||||
xy_trigger 0, $a, $2, $0, ExplodingTrap10, $0, $0
|
||||
xy_trigger 0, $a, $3, $0, ExplodingTrap11, $0, $0
|
||||
xy_trigger 0, $a, $5, $0, ExplodingTrap12, $0, $0
|
||||
xy_trigger 0, $b, $2, $0, ExplodingTrap13, $0, $0
|
||||
xy_trigger 0, $b, $4, $0, ExplodingTrap14, $0, $0
|
||||
xy_trigger 0, $c, $1, $0, ExplodingTrap15, $0, $0
|
||||
xy_trigger 0, $c, $2, $0, ExplodingTrap16, $0, $0
|
||||
xy_trigger 0, $c, $4, $0, ExplodingTrap17, $0, $0
|
||||
xy_trigger 0, $c, $5, $0, ExplodingTrap18, $0, $0
|
||||
xy_trigger 0, $d, $1, $0, ExplodingTrap19, $0, $0
|
||||
xy_trigger 0, $d, $3, $0, ExplodingTrap20, $0, $0
|
||||
xy_trigger 0, $d, $4, $0, ExplodingTrap21, $0, $0
|
||||
xy_trigger 0, $d, $5, $0, ExplodingTrap22, $0, $0
|
||||
xy_trigger 0, $7, $2, ExplodingTrap1
|
||||
xy_trigger 0, $7, $3, ExplodingTrap2
|
||||
xy_trigger 0, $7, $4, ExplodingTrap3
|
||||
xy_trigger 0, $8, $1, ExplodingTrap4
|
||||
xy_trigger 0, $8, $3, ExplodingTrap5
|
||||
xy_trigger 0, $8, $5, ExplodingTrap6
|
||||
xy_trigger 0, $9, $3, ExplodingTrap7
|
||||
xy_trigger 0, $9, $4, ExplodingTrap8
|
||||
xy_trigger 0, $a, $1, ExplodingTrap9
|
||||
xy_trigger 0, $a, $2, ExplodingTrap10
|
||||
xy_trigger 0, $a, $3, ExplodingTrap11
|
||||
xy_trigger 0, $a, $5, ExplodingTrap12
|
||||
xy_trigger 0, $b, $2, ExplodingTrap13
|
||||
xy_trigger 0, $b, $4, ExplodingTrap14
|
||||
xy_trigger 0, $c, $1, ExplodingTrap15
|
||||
xy_trigger 0, $c, $2, ExplodingTrap16
|
||||
xy_trigger 0, $c, $4, ExplodingTrap17
|
||||
xy_trigger 0, $c, $5, ExplodingTrap18
|
||||
xy_trigger 0, $d, $1, ExplodingTrap19
|
||||
xy_trigger 0, $d, $3, ExplodingTrap20
|
||||
xy_trigger 0, $d, $4, ExplodingTrap21
|
||||
xy_trigger 0, $d, $5, ExplodingTrap22
|
||||
|
||||
.Signposts:
|
||||
db 9
|
||||
|
@ -923,15 +923,15 @@ TeamRocketBaseB2F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 9
|
||||
xy_trigger 0, $e, $5, $0, LanceHealsScript1, $0, $0
|
||||
xy_trigger 0, $d, $4, $0, LanceHealsScript2, $0, $0
|
||||
xy_trigger 1, $b, $e, $0, UnknownScript_0x6cf95, $0, $0
|
||||
xy_trigger 1, $b, $f, $0, UnknownScript_0x6cf9c, $0, $0
|
||||
xy_trigger 2, $c, $e, $0, UnknownScript_0x6d075, $0, $0
|
||||
xy_trigger 2, $c, $f, $0, UnknownScript_0x6d075, $0, $0
|
||||
xy_trigger 2, $3, $c, $0, UnknownScript_0x6d07a, $0, $0
|
||||
xy_trigger 2, $a, $c, $0, UnknownScript_0x6d07a, $0, $0
|
||||
xy_trigger 2, $b, $c, $0, UnknownScript_0x6d07a, $0, $0
|
||||
xy_trigger 0, $e, $5, LanceHealsScript1
|
||||
xy_trigger 0, $d, $4, LanceHealsScript2
|
||||
xy_trigger 1, $b, $e, UnknownScript_0x6cf95
|
||||
xy_trigger 1, $b, $f, UnknownScript_0x6cf9c
|
||||
xy_trigger 2, $c, $e, UnknownScript_0x6d075
|
||||
xy_trigger 2, $c, $f, UnknownScript_0x6d075
|
||||
xy_trigger 2, $3, $c, UnknownScript_0x6d07a
|
||||
xy_trigger 2, $a, $c, UnknownScript_0x6d07a
|
||||
xy_trigger 2, $b, $c, UnknownScript_0x6d07a
|
||||
|
||||
.Signposts:
|
||||
db 23
|
||||
|
@ -578,9 +578,9 @@ TeamRocketBaseB3F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 3
|
||||
xy_trigger 2, $8, $a, $0, UnknownScript_0x6e04b, $0, $0
|
||||
xy_trigger 2, $8, $b, $0, UnknownScript_0x6e052, $0, $0
|
||||
xy_trigger 1, $a, $8, $0, RocketBaseRival, $0, $0
|
||||
xy_trigger 2, $8, $a, UnknownScript_0x6e04b
|
||||
xy_trigger 2, $8, $b, UnknownScript_0x6e052
|
||||
xy_trigger 1, $a, $8, RocketBaseRival
|
||||
|
||||
.Signposts:
|
||||
db 10
|
||||
|
@ -179,7 +179,7 @@ TrainerHouseB1F_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $3, $7, $0, TrainerHouseReceptionistScript, $0, $0
|
||||
xy_trigger 0, $3, $7, TrainerHouseReceptionistScript
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -949,8 +949,8 @@ UndergroundPathSwitchRoomEntrances_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $4, $13, $0, UndergroundSilverTrigger1, $0, 0
|
||||
xy_trigger 0, $5, $13, $0, UndergroundSilverTrigger2, $0, 0
|
||||
xy_trigger 0, $4, $13, UndergroundSilverTrigger1
|
||||
xy_trigger 0, $5, $13, UndergroundSilverTrigger2
|
||||
|
||||
.Signposts:
|
||||
db 6
|
||||
|
@ -310,7 +310,7 @@ VermilionPort_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $b, $7, $0, UnknownScript_0x74e20, $0, $0
|
||||
xy_trigger 0, $b, $7, UnknownScript_0x74e20
|
||||
|
||||
.Signposts:
|
||||
db 1
|
||||
|
@ -259,8 +259,8 @@ VictoryRoad_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 2
|
||||
xy_trigger 0, $8, $c, $0, UnknownScript_0x74492, $0, $0
|
||||
xy_trigger 0, $8, $d, $0, UnknownScript_0x744b5, $0, $0
|
||||
xy_trigger 0, $8, $c, UnknownScript_0x74492
|
||||
xy_trigger 0, $8, $d, UnknownScript_0x744b5
|
||||
|
||||
.Signposts:
|
||||
db 2
|
||||
|
@ -114,7 +114,7 @@ VictoryRoadGate_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $b, $a, $0, VictoryRoadGateBadgeCheckTrigger, $0, $0
|
||||
xy_trigger 0, $b, $a, VictoryRoadGateBadgeCheckTrigger
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -356,7 +356,7 @@ WiseTriosRoom_MapEventHeader:
|
||||
|
||||
.XYTriggers:
|
||||
db 1
|
||||
xy_trigger 0, $4, $7, $0, UnknownScript_0x985a3, $0, $0
|
||||
xy_trigger 0, $4, $7, UnknownScript_0x985a3
|
||||
|
||||
.Signposts:
|
||||
db 0
|
||||
|
@ -526,7 +526,7 @@ MobileTradeAnim_ShowPlayerMonToBeSent: ; 10830e
|
||||
call DelayFrames
|
||||
call Function108bec
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_20
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_BALL_POOF
|
||||
call PlaySFX
|
||||
@ -561,7 +561,7 @@ MobileTradeAnim_ShowOTMonFromTrade: ; 10839b
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_21
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
call _InitSpriteAnimStruct
|
||||
call Function108b45
|
||||
ld a, $1
|
||||
@ -661,7 +661,7 @@ MobileTradeAnim_ShowPlayerMonForGTS: ; 10842c
|
||||
call DelayFrames
|
||||
call Function108c2b
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_20
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_BALL_POOF
|
||||
call PlaySFX
|
||||
@ -705,7 +705,7 @@ MobileTradeAnim_ShowOTMonFromGTS: ; 1084d7
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_21
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
call _InitSpriteAnimStruct
|
||||
call Function108b45
|
||||
ld a, $1
|
||||
@ -774,7 +774,7 @@ MobileTradeAnim_GetOddEgg: ; 108589
|
||||
ld a, $90
|
||||
ld [hWY], a
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_21
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
call _InitSpriteAnimStruct
|
||||
call Function108b45
|
||||
ld a, $1
|
||||
@ -960,7 +960,7 @@ MobileTradeAnim_GiveTrademon1: ; 108763
|
||||
cp $f8
|
||||
jr nz, .next
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
call _InitSpriteAnimStruct
|
||||
|
||||
.next
|
||||
@ -985,7 +985,7 @@ MobileTradeAnim_GiveTrademon1: ; 108763
|
||||
|
||||
.init
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
call Function108ad4
|
||||
@ -1016,7 +1016,7 @@ MobileTradeAnim_GiveTrademon2: ; 1087cf
|
||||
call Function108af4
|
||||
call Function108b5a
|
||||
depixel 9, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_25
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_25
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_FORESIGHT
|
||||
call PlaySFX
|
||||
@ -1025,7 +1025,7 @@ MobileTradeAnim_GiveTrademon2: ; 1087cf
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
depixel 9, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_23
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_23
|
||||
call _InitSpriteAnimStruct
|
||||
.loop
|
||||
ld a, [hSCY]
|
||||
@ -1052,7 +1052,7 @@ MobileTradeAnim_05: ; 108811
|
||||
ld c, 60
|
||||
call WaitMobileTradeSpriteAnims
|
||||
depixel 30, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_24
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_24
|
||||
call _InitSpriteAnimStruct
|
||||
call GetMobileTradeAnimByte
|
||||
ld de, SFX_THROW_BALL
|
||||
@ -1075,7 +1075,7 @@ MobileTradeAnim_07: ; 10884c
|
||||
ld c, 80
|
||||
call DelayFrames
|
||||
depixel 30, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_24
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_24
|
||||
call _InitSpriteAnimStruct
|
||||
call GetMobileTradeAnimByte
|
||||
ld de, SFX_THROW_BALL
|
||||
@ -1099,7 +1099,7 @@ MobileTradeAnim_GetTrademon1: ; 108863
|
||||
.done
|
||||
callba DeinitializeAllSprites
|
||||
depixel 9, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_25
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_25
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_GLASS_TING_2
|
||||
call PlaySFX
|
||||
@ -1135,13 +1135,13 @@ MobileTradeAnim_GetTrademon2: ; 108894
|
||||
|
||||
.asm_1088c5
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
call _InitSpriteAnimStruct
|
||||
jr .asm_1088e7
|
||||
|
||||
.asm_1088cf
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
call Function108ad4
|
||||
|
Loading…
Reference in New Issue
Block a user