Commit Graph

27 Commits

Author SHA1 Message Date
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
ad345222ae Handle white out transition from overworld (incl. battle) to game menu (#27) 2023-10-23 18:40:08 +02:00
xCrystal
866729d024 Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11) 2023-10-23 17:36:52 +02:00
xCrystal
9fcd72af19 Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21) 2023-10-23 17:04:59 +02:00
xCrystal
955add1024 Hide rotating die right after pressing B to go back to board menu [bugfix/improvement] (#11) 2023-10-21 19:33:40 +02:00
xCrystal
e9ad1f5612 Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites) 2023-10-21 18:46:56 +02:00
xCrystal
961d2f0b6e End space effect (#22) 2023-10-21 18:00:59 +02:00
xCrystal
fc7b65347f Disable space upon landing (#21) 2023-10-20 20:07:56 +02:00
xCrystal
f9f0467d76 Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
xCrystal
3291b82069 Implementation of basic navigation and movement across linear spaces (#24) 2023-10-18 17:46:57 +02:00
xCrystal
7448da8380 Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25) 2023-10-14 21:45:48 +02:00
xCrystal
b9ac41feb6 Upkeep tasks in board menu: auto save game, increase turn, clear wTurnData (#11); also init wCurTurn and wCurSpace in EnterMap 2023-10-14 20:52:09 +02:00
xCrystal
645eef341b Fix typo in previous commit (#21) 2023-10-14 20:41:18 +02:00
xCrystal
47422a1adb Begin implementation of base effect of regular spaces (#21) 2023-10-14 19:28:35 +02:00
xCrystal
0d016cc8ee Change die roll SFX (#11) 2023-10-03 19:01:24 +02:00
xCrystal
0795c02a9c Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17) 2023-10-01 00:39:18 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
xCrystal
e53ae0eac9 Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
xCrystal
336b3e77af Adjust duration of move die number animation (#11) [bugfix to 1f2be83ebc] 2023-09-30 19:06:54 +02:00
xCrystal
8967898bc9 Create function to update only secondary sprites to optimize die roll animation (#11) 2023-09-30 13:30:30 +02:00
xCrystal
1f2be83ebc Board menu: move die number animation (#11) 2023-09-27 19:25:47 +02:00
xCrystal
98d69d4e04 Board menu: break die and appear die number animations (#11) 2023-09-26 20:09:13 +02:00
xCrystal
db7d9c7063 Board menu: die roll input and animation (#11) 2023-09-25 21:57:47 +02:00
xCrystal
ca919cdf98 Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11) 2023-09-22 23:12:05 +02:00
xCrystal
7bd940aeac Don't hide board menu objects behind the textbox (#11) [adapts Board menu to 2957bce0a9] 2023-08-31 18:51:37 +02:00
xCrystal
684c2eff78 Board menu (#11) [Commit 2] 2023-08-17 13:51:29 +02:00
xCrystal
1f33436a64 Board menu (#11) [Commit 1] 2023-08-14 20:09:23 +02:00