xCrystal
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98b04522e1
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Handle the repositioning in the new map of a mocked player object after going through a map connection (#29)
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2024-01-05 20:57:35 +01:00 |
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xCrystal
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16e7328439
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Logic to manage PAL_OW_MISC (#3)
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2024-01-03 17:24:26 +01:00 |
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xCrystal
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424598bbf4
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Documentation: RAM addresses
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2023-12-27 18:02:28 +01:00 |
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xCrystal
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7ede3d1357
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Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29)
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2023-12-14 21:24:08 +01:00 |
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xCrystal
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93dad5959f
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Documentation: move pokecrystal overworld loop documentation to a separate file
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2023-11-28 10:20:07 +01:00 |
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xCrystal
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2596e3c93e
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Documentation
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2023-11-17 14:22:28 +01:00 |
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xCrystal
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8b9d731c5c
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Documentation
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2023-11-06 14:57:25 +01:00 |
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xCrystal
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5362006c4d
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Documentation
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2023-10-28 21:22:30 +02:00 |
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xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
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xCrystal
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729760e514
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Documentation
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2023-10-23 18:48:38 +02:00 |
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xCrystal
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469537e2b8
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Documentation
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2023-10-22 19:13:58 +02:00 |
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xCrystal
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e9ad1f5612
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Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
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2023-10-21 18:46:56 +02:00 |
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xCrystal
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b0e2e7aef3
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Rename wCurSpaceData and wTempSpaceData to *SpaceStruct and create space_struct macro
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2023-10-20 20:16:10 +02:00 |
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xCrystal
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f9f0467d76
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Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21)
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2023-10-19 20:38:54 +02:00 |
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xCrystal
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f2a9f1e116
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Documentation
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2023-10-18 20:30:03 +02:00 |
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xCrystal
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c99444d1b9
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Documentation
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2023-10-18 20:04:11 +02:00 |
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xCrystal
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47422a1adb
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Begin implementation of base effect of regular spaces (#21)
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2023-10-14 19:28:35 +02:00 |
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xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
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xCrystal
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e53ae0eac9
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
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xCrystal
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c11c53e0d7
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Documentation (Overworld loop)
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2023-09-15 20:04:16 +02:00 |
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xCrystal
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2957bce0a9
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Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e ]
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2023-08-31 18:41:05 +02:00 |
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xCrystal
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9f835560d7
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Tinker with overworld HUD implementation in f386a63cf8 (#15)
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2023-08-30 19:23:51 +02:00 |
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xCrystal
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236519fc55
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Documentation
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2023-08-29 18:52:51 +02:00 |
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xCrystal
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fd6f02036e
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Improve some innacurate function names from pokecrystal
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2023-08-28 13:30:13 +02:00 |
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xCrystal
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a5feb38470
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Documentation
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2023-08-17 18:09:29 +02:00 |
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xCrystal
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db26480ffd
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Documentation
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2023-08-12 21:12:26 +02:00 |
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