Commit Graph

14 Commits

Author SHA1 Message Date
PikalaxALT
94129b6b45 Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete.

Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
IIMarckus
e57e1ba63b Improve some signpost labels. 2015-06-25 22:01:08 -06:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
994f89b490 Split out the move deleter code. 2015-02-11 13:20:22 -08:00
yenatch
7c862ca7e2 Blind wram part 5.
starting to go smoothly
2015-02-10 15:43:27 -08:00
yenatch
62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch
8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
23f9b5d21e Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch
18124d0a5d split out poke seer special into event/poke_seer.asm 2013-12-22 17:19:54 -05:00
yenatch
be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch
9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
yenatch
48bab16ea4 move dratini special into event/dratini.asm 2013-09-18 21:04:16 -04:00
yenatch
608d0d86e4 move name rater asm into event/name_rater.asm 2013-09-09 16:09:34 -04:00