IIMarckus
9f7d30439e
Build Australian Crystal.
2019-04-14 13:22:45 -06:00
Rangi
cae3af3e3a
Keep the most relevant data at the top of the Makefile (the built filenames)
2018-12-31 18:08:37 -05:00
Melody
97e04cfa33
finish renaming RGBDS_DIR to RGBDS
2018-12-25 15:52:36 -05:00
Melody
2471f1ea71
rename RGBDS_DIR to RGBDS
2018-12-25 15:45:03 -05:00
Melody
7e4b956978
allow setting RGBDS_DIR
2018-12-25 15:13:57 -05:00
Melody
4eb935eb5a
allow setting RGBASM in environment vars
2018-12-25 14:48:44 -05:00
luckytyphlosion
4ab1ee8920
Add make tidy and remove bitmask.asm and frames.asm in make clean
2018-09-23 13:44:23 -04:00
luckytyphlosion
d6c44f0ca4
Remove *.pal from gitignore, remove more build objects with make clean.
2018-09-20 11:17:05 -04:00
Rangi
741d22907e
Empty rules are unnecessary (error messages are fine without them)
2018-09-08 12:33:52 -04:00
Rangi
075a3bcad0
Consistently use "rgbgfx += -h"
2018-09-01 20:30:42 -04:00
Rangi
cac641a5ed
normal.gbcpal → front.gbcpal
...
Eliminate redundant Makefile rules
Keep Makefile's Pokemon-specific hack rules next to the misc file-specific graphics rules
2018-09-01 20:18:55 -04:00
Rangi
36b21b39d8
Fix #537 : Palettes generated from PNGs use .gbcpal directly.
...
This avoids overwriting a .pal file from a .png with the same name.
It also prevents people from trying to edit generated .pal files.
2018-08-31 21:39:17 -04:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
aaaaaa123456789
5a55d629e1
Update lzcomp to the latest version and fix Makefiles accordingly
2018-08-04 23:43:59 -03:00
mid-kid
0d9241889f
Organize the engine/ directory, take 3
...
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
mid-kid
baa0dc5a96
Organize the engine/ directory
...
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
mid-kid
8ddffef8b8
Don't let the Makefile pick up .tilemap files
...
We don't generate any tilemap file with rgbgfx yet, because they won't
match anyway. This should be re-added when we can do it properly.
2018-02-08 19:38:14 +01:00
Rangi
6ff2cb20e6
map → map_id; map_def → map; map_data → map_attributes
2018-02-03 17:11:55 -05:00
Rangi
518dd46ca1
data/text/X_text.asm is redundant
2018-01-24 21:27:23 -05:00
Rangi
f44b7ad5c3
Add data/text/
2018-01-22 17:33:52 -05:00
Rangi
6ecf18aa52
Engine flag bit constants for wPokegearFlags
2018-01-22 12:03:18 -05:00
Rangi
2e0a9ea081
Rearrange Makefile by content
2018-01-22 11:36:39 -05:00
yenatch
7fba864883
Add back catch-all graphics rules.
...
.pal -> .gbcpal has been omitted for now since there's no tool to convert it yet.
2018-01-22 01:03:04 -05:00
Remy Oukaour
a8eb44b6e3
Separate new_game graphics
2018-01-21 13:58:16 -05:00
Remy Oukaour
ddec0ee305
More Japanese characters
2018-01-19 20:48:33 -05:00
Remy Oukaour
fdb81d0a04
One leader per line
2018-01-19 00:02:58 -05:00
Remy Oukaour
94bbfe2f0c
Move map-related "metadata" files into data/maps/
2018-01-16 19:56:21 -05:00
Remy Oukaour
4d611738c8
Merge branch 'sort-symfile' of https://github.com/yenatch/pokecrystal
2018-01-14 23:47:36 -05:00
Remy Oukaour
be4510659a
Mystery Gift graphics match
2018-01-12 15:30:46 -05:00
Remy Oukaour
68e5a703cb
Resize SGB graphics
2018-01-11 02:10:06 -05:00
Remy Oukaour
efd91fe3db
Avoid catch-all Makefile rules
2018-01-09 23:00:56 -05:00
Remy Oukaour
cc0fd6e12c
CRYSTAL11 → _CRYSTAL11
2018-01-09 17:26:40 -05:00
Remy Oukaour
05e5eaf12f
Eliminate version.asm ( resolves #464 )
2018-01-09 00:51:53 -05:00
Remy Oukaour
31edd7f803
Move text/ into data/
2018-01-09 00:23:48 -05:00
Remy Oukaour
41feb29680
Make some graphics easier to edit
2018-01-02 19:33:27 -05:00
yenatch
f185cc9b77
sort the symfile by symbol type
2018-01-01 22:40:35 -05:00
Remy Oukaour
8259136911
Name mail graphics
2017-12-26 20:02:00 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
24f0e7d045
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Remy Oukaour
25a3960646
Move some more main.asm routines into individual files
2017-12-16 19:00:50 -05:00
Remy Oukaour
2cf5cc1dc7
Move more unknown graphics into real subfolders
2017-12-15 17:50:45 -05:00
Remy Oukaour
dc76bf804f
Move all misc/ and unknown/ files to meaningful directories
2017-12-15 13:21:47 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
...
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
2d644f5077
Name some gfx/unknown/ files
2017-12-11 18:04:23 -05:00
Remy Oukaour
e6f6a75330
Move the rest of gfx/misc/ into specific directories
2017-12-11 17:51:04 -05:00
Remy Oukaour
32ea595c47
Move some gfx/unknown/ files into meaningful directories
2017-12-09 23:37:08 -05:00
Remy Oukaour
31901f73b0
Move some gfx/misc/ files into meaningful directories
2017-12-09 22:57:41 -05:00
yenatch
346a6f8dcb
fix make 3.81
...
the shell newline capture doesnt work in 3.81, so that's gone
2017-12-03 21:58:27 -05:00