xCrystal
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e34bac40d6
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Game menu: WORLD MAP -> WORLD (#17)
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2024-02-12 13:09:18 +01:00 |
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xCrystal
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5c4d982702
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
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xCrystal
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5005ca7bd0
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Level selection menu: entry transition events (#12) (#35) [commit 4/4]
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2024-02-04 14:23:58 +01:00 |
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xCrystal
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9d0fbf3883
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Level selection menu: entry transition events (#12) (#35) [commit 2]
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2024-01-29 19:52:08 +01:00 |
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xCrystal
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52bb92028e
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Level selection menu: entry transition events (#12) (#35) [commit 1]
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2024-01-28 17:57:11 +01:00 |
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xCrystal
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0abe559e11
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Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf ] (#35)
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2024-01-17 14:25:29 +01:00 |
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xCrystal
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f6320585bf
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Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35)
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2024-01-16 18:08:19 +01:00 |
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xCrystal
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89a17c3a05
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Make sure overworld sprites don't appear after returning from overworld [bugfix] (#17)
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2023-10-21 19:29:29 +02:00 |
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xCrystal
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961d2f0b6e
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End space effect (#22)
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2023-10-21 18:00:59 +02:00 |
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xCrystal
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917db30e98
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
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xCrystal
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85a616e20e
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Create tileset and map in debug build for testing
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2023-10-06 20:42:00 +02:00 |
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xCrystal
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8c7ee46065
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Fix map anims not disabled outside of overworld (#17)
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2023-10-02 17:39:10 +02:00 |
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xCrystal
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0795c02a9c
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Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17)
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2023-10-01 00:39:18 +02:00 |
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xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
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