JimB16
706f289c70
change more labelss
2015-08-25 01:56:30 +02:00
JimB16
4cd118b149
changed BattleTower-Labels
2015-08-24 19:35:05 +02:00
JimB16
157e5fd4b8
changed labels
2015-08-24 17:04:13 +02:00
JimB16
3eed7c4ab0
changed labels
2015-08-23 22:30:37 +02:00
JimB16
3922ad2c3c
changed labels and added comments
2015-08-23 15:09:56 +02:00
JimB16
9772c722ac
added comments and labels to BattleTower-Code
2015-08-23 07:09:36 +02:00
yenatch
860296f468
Comment and label the save file.
2015-08-19 21:14:15 -07:00
PikalaxALT
6c3000efd2
Macro update, roam mon annotations
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Updated map and mapgroup macros to get around an rgbds bug.
Legendary beast locale handling annotated and relabeled.
Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT
c8960dd2c8
Various annotations
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Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
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Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
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Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
894955f9d9
Special script annotation, trainer constant enumeration, person-event structure update
2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
yenatch
e2c2e20f93
Use charmaps for special string codepoints.
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Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
yenatch
c00949dddf
Labels for the heal machine; spriteface constants.
2015-06-26 23:24:55 -07:00
yenatch
0f57aefdf2
Merge branch 'tilesets' into master
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Conflicts:
tilesets/tileset_headers.asm
2015-06-26 11:00:39 -07:00
yenatch
bf500883fc
Fix a typo in the unused title screen labels.
2015-06-26 10:46:52 -07:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
5ae298f533
Organized the primary tileset palettes.
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Crystal's tileset-specific palettes are disconnected from these.
2015-06-23 10:46:51 -07:00
yenatch
be975a3e80
Get rid of baserom incbins in misc/.
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Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
yenatch
6ff7b7413c
Split 40k lines of mobile noise out of main.asm.
2015-02-10 19:15:15 -08:00
yenatch
c0c081d60f
Some coord labels in misc/crystal_misc.asm.
2015-02-10 17:59:50 -08:00
yenatch
37ff5ddfd1
Rip the Stadium 2 footer.
2015-02-06 23:28:49 -08:00