PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
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Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
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Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
894955f9d9
Special script annotation, trainer constant enumeration, person-event structure update
2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
yenatch
e2c2e20f93
Use charmaps for special string codepoints.
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Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
yenatch
c00949dddf
Labels for the heal machine; spriteface constants.
2015-06-26 23:24:55 -07:00
yenatch
0f57aefdf2
Merge branch 'tilesets' into master
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Conflicts:
tilesets/tileset_headers.asm
2015-06-26 11:00:39 -07:00
yenatch
bf500883fc
Fix a typo in the unused title screen labels.
2015-06-26 10:46:52 -07:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
5ae298f533
Organized the primary tileset palettes.
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Crystal's tileset-specific palettes are disconnected from these.
2015-06-23 10:46:51 -07:00
yenatch
be975a3e80
Get rid of baserom incbins in misc/.
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Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
yenatch
6ff7b7413c
Split 40k lines of mobile noise out of main.asm.
2015-02-10 19:15:15 -08:00
yenatch
c0c081d60f
Some coord labels in misc/crystal_misc.asm.
2015-02-10 17:59:50 -08:00
yenatch
37ff5ddfd1
Rip the Stadium 2 footer.
2015-02-06 23:28:49 -08:00
yenatch
307706e679
There were actually 3 mobile chunks!
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In retrospect these aren't saves at all--the mobile adapter does something funky with sram bank 6.
2015-02-06 23:26:53 -08:00
yenatch
47d25da38a
Intro palettes.
2015-02-06 22:19:20 -08:00
yenatch
7b87e67a89
More labels in code and some mobile datatracking.
2015-01-01 20:59:08 -08:00
yenatch
4781d9a809
Fix more static banks (trainers, mobile graphics).
2014-12-29 10:23:22 -08:00
yenatch
346844a613
Replace pointless $FF00+$xx with $ffxx.
2014-12-28 18:44:23 -08:00
yenatch
a6597ba919
Pick off references in misc/crystal_misc.asm.
2014-12-26 14:52:03 -08:00
yenatch
d6ac5407e7
Add the initial mobile adapter save data.
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The contents of the save and the rest of the bank are unknown.
2014-08-22 20:48:58 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
cf2acc1001
Use :: to export labels between objects.
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This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
a15bd15e2a
split gbc-only screen into misc/gbc_only.asm
2013-12-22 06:00:34 -05:00
yenatch
c2889215a8
audio.o and misc/crystal_misc.o
2013-11-29 01:51:27 -05:00