luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
...
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
f1f84743f7
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
...
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
mid-kid
e21551db62
CeruleanCaveNane -> CeruleanCaveName
2017-11-16 18:19:33 +01:00
pikalaxalt
3713b71d9e
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
PikalaxALT
ba05bfeafe
Move some gfx files around, also clock reset fn
2015-11-10 11:05:26 -05:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
95af7dd873
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
fd73d41e6b
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
yenatch
fb931fe616
move miscellaneous asm into engine/
2013-06-17 21:30:36 -04:00