Rangi
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0eeb00d6ac
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Official egg group names
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2018-01-31 12:03:43 -05:00 |
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Rangi
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b8f4b1b8a7
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MINERAL egg group works
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2018-01-31 11:45:18 -05:00 |
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Rangi
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08891da822
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const_def N
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2018-01-31 11:38:45 -05:00 |
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Rangi
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a2607623d3
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Comment the person constants sections, like the others
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2018-01-31 11:04:17 -05:00 |
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Rangi
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a9334f7468
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Correct engine flag constants
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2018-01-31 10:55:35 -05:00 |
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Rangi
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1282405d4a
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SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
(more precise, and encourages hacks to add more SWIM movements)
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2018-01-30 22:42:41 -05:00 |
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Rangi
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006d9f6441
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Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)
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2018-01-30 22:34:05 -05:00 |
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Rangi
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cb733954c6
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SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
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2018-01-30 22:12:53 -05:00 |
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Rangi
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3df4c5ffa8
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Group related constants together
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2018-01-27 00:17:25 -05:00 |
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Rangi
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3332305bb4
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Define more bit flag constants
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2018-01-26 12:27:02 -05:00 |
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Rangi
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f1366d615f
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Separate map object constants for easier editing
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2018-01-26 12:06:33 -05:00 |
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Rangi
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662b3459f6
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Correct comments
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2018-01-25 22:22:25 -05:00 |
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Rangi
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6ebe45e41f
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Move event data to data/events/
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2018-01-25 22:19:24 -05:00 |
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Rangi
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d504fb8852
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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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2018-01-25 20:34:33 -05:00 |
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Rangi
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7d3ad2136a
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Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm
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2018-01-25 18:10:41 -05:00 |
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Rangi
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dcc0ca9b83
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Move some more constants out of misc_constants.asm
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2018-01-25 17:30:13 -05:00 |
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Rangi
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0380c2a493
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Move some more constants out of misc_constants.asm
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2018-01-25 17:00:31 -05:00 |
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Rangi
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d719d318e8
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Remove Special_ prefix from special routines (close #478)
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2018-01-24 11:17:05 -05:00 |
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Rangi
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505a6595bc
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EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481)
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2018-01-24 10:46:49 -05:00 |
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luckytyphlosion
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a1951cefc0
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Prefix wram labels with w, part 2.
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2018-01-23 17:39:09 -05:00 |
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luckytyphlosion
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f2ae74079f
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Prefix wram labels with w, part 1.
Handle edge cases first.
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2018-01-23 16:45:34 -05:00 |
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Rangi
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ead103d2c6
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MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)
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2018-01-23 16:08:43 -05:00 |
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Rangi
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517eab6526
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"Speech" houses just have dialog NPCs
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2018-01-23 12:54:17 -05:00 |
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Rangi
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c5cc23a35f
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wGameTimerPause bit flag constants
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2018-01-23 12:40:29 -05:00 |
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Rangi
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fdda670f40
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Cry headers and map headers were eliminated
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2018-01-23 11:17:21 -05:00 |
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