Remy Oukaour
2f9f2317a3
Document the meaning of hour and daytime values for person_events
2017-12-23 01:19:34 -05:00
Remy Oukaour
17058aaec2
Auto-label more map scripts
2017-12-17 20:56:35 -05:00
Remy Oukaour
3ed016f9e0
Auto-label more map scripts
2017-12-17 20:17:30 -05:00
Remy Oukaour
e44640b008
Move more main.asm code into individual files
2017-12-15 21:22:26 -05:00
Remy Oukaour
1038ebca5e
Move more contiguous related code blocks from main.asm to engine/ and events/
2017-12-15 20:10:54 -05:00
Remy Oukaour
e48a401290
Reorganize macros
2017-12-14 00:36:24 -05:00
Remy Oukaour
8745915dbd
Rename the Onix trade house to match the rest
2017-12-13 18:07:00 -05:00
Remy Oukaour
047c8e4bc0
xy_trigger handles $0 padding, so map scripts are simpler
2017-12-12 14:11:23 -05:00
Remy Oukaour
4af1d7eca8
Name map groups
2017-12-11 16:50:26 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
...
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
41acb0667a
Document macros/map.asm
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Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
2017-12-11 01:02:28 -05:00
Remy Oukaour
08b14e593e
Rename tilesets, consistent with constant names
2017-12-10 23:56:10 -05:00
Remy Oukaour
a551e345df
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
2017-12-10 22:34:42 -05:00
Remy Oukaour
a827c02757
Use MORN/DAY/NITE shifts for time-based person_events
2017-12-10 21:00:05 -05:00
Remy Oukaour
b4261d27d8
Use new palette constants
2017-12-10 20:50:08 -05:00
Remy Oukaour
62f5913943
All map triggers use the maptrigger
macro, not dw
...
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
2017-12-10 17:53:21 -05:00
Remy Oukaour
66527d861f
"Trainer*AfterBattleText" labels
2017-12-10 15:44:41 -05:00
Remy Oukaour
fba44a5929
Single files for tilesets/data.asm and maps/blockdata.asm
2017-12-10 13:53:02 -05:00
Remy Oukaour
699495bfcb
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
yenatch
cf7eec3bde
Merge pull request #404 from surskitty/master
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De-Magic-Numbers the Rocket Grunts
2017-12-06 00:06:11 -05:00
surskitty
15015e4877
Making all Rocket Grunts call the constant.
2017-11-27 00:38:15 -05:00
surskitty
9c28b822cb
Fighting Dojo npc labels.
2017-11-27 00:07:24 -05:00
mid-kid
09d9f2c1ef
Add MobileError-related labels
...
This function is called from a few different places in the mobile code,
including from one special that is only executed when the
BattleTowerRoomMenu special returns with a non-zero code.
Since that special causes a blue "error" screen to appear, that looks
the exact same as the one you'd get when trying to connect from the
mobile trade corner/battle colosseum in a Pokémon Center's top floor,
and this function contains a bunch of japanese strings in a jumptable, I
think it's reasonable to assume it should be called
"DisplayMobileError".
2017-11-26 11:35:13 +01:00
mid-kid
89d6a24644
Script_ChoseChallenge -> Script_ChooseChallenge
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This script is called for the player to *choose* (or pick) the challenge
they want to undertake.
2017-11-26 11:29:38 +01:00
mid-kid
afc92eadc1
Label BattleTowerRoomMenu
...
All of the functions called by it are prefixed with BattleTowerRoomMenu,
but a bunch of them seem more generic than that, since they're part of
different mobile menus. Also called another menu jumptable
BattleTowerRoomMenu2 for the lack of a better name (only the Yes/No menu
functions are used in western crystal).
The names of the more generic functions should be fixed when we start
labelling other menus.
2017-11-25 17:03:20 +01:00
Marcus Huderle
c28be02a19
Merge pull request #395 from surskitty/master
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Some Script Labels
2017-11-21 17:18:29 -08:00
mid-kid
e5f9fddb86
PewterPokeCEnter2FBeta -> PewterPokeCenter2FBeta
...
Probably a typo.
2017-11-22 00:34:37 +01:00
mid-kid
671341a0fb
Labelled some battle tower-related functions
...
The UbersCheck and LevelCheck are used only for the battle tower,
despite them living in the mobile files.
Also labelled some of the known BattleTowerActions.
2017-11-19 11:52:42 +01:00
surskitty
88a80619d2
Cianwood City labels
2017-10-26 20:25:36 -04:00
surskitty
3caa8d1cbc
Another label.
2017-10-26 19:53:20 -04:00
surskitty
0852c9ad38
Pokefan Derek fully labelled.
2017-10-26 19:48:13 -04:00
surskitty
9f46f07e72
Full script labels for Fuchsia Gym.
2017-10-26 19:38:58 -04:00
surskitty
98c7050563
Cerulean Mart labels
2017-10-26 19:21:42 -04:00
surskitty
394c9f2c24
Partially labelling Pokefan Derek.
2017-10-26 02:26:47 -04:00
surskitty
63287e5648
Some Fuchsia Gym labels.
2017-10-26 02:14:05 -04:00
surskitty
2d185c697d
Fuchsia City labels
2017-10-26 02:03:55 -04:00
surskitty
ba0424d79c
Celadon Cafe labels.
2017-10-26 01:59:28 -04:00
surskitty
151174300f
Labelling triggers pointlessly.
2017-10-26 01:51:13 -04:00
surskitty
14a121f85e
Mahogany Gym labels.
2017-10-26 01:23:54 -04:00
surskitty
ed10d336cb
Labels for TM people.
2017-10-26 00:52:21 -04:00
surskitty
c76e2c48e0
Labelling Jasmine.
2017-10-26 00:12:32 -04:00
surskitty
71821405ff
Labelling some of Morty's scripts.
2017-10-26 00:03:06 -04:00
surskitty
f204a11274
Typo fix.
2017-10-21 00:25:49 -04:00
surskitty
20e88485a5
Renaming labels for E4.
2017-10-21 00:10:00 -04:00
hatschky
f0209d6ed6
Labels for Trainer Rankings stat tracking functions
2017-01-16 21:11:34 +00:00
IIMarckus
5a9701ddc8
Give a better label.
2017-01-11 00:25:12 -07:00
IIMarckus
143c3b367e
Fix misleading label; the Growlithe check doesn't change in 1.1.
2017-01-11 00:24:05 -07:00
PikalaxALT
d84ebd2124
pitchoffset macro to replace forceoctave
2016-07-29 10:40:54 -04:00
pikalaxalt
1fa6aecbfc
Unify directional movement macros
2016-05-14 13:46:14 -04:00