Commit Graph

31 Commits

Author SHA1 Message Date
PikalaxALT
435b0cf686 Options menu, some mobile fns 2015-11-16 16:46:32 -05:00
PikalaxALT
e0b4fc781a sprite engine; tileset constants 2015-11-13 00:49:27 -05:00
PikalaxALT
40802da3cf Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
PikalaxALT
b522b0f165 engine/mart.asm 2015-11-11 14:12:46 -05:00
PikalaxALT
ae2970d73b Sprite movement function labels 2015-11-06 16:42:38 -05:00
PikalaxALT
010b450834 Prepare to merge 2015-11-01 18:13:31 -05:00
PikalaxALT
119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT
97cc513f54 Plus 4 on person events; feeble attempt to annotate color functions 2015-10-21 10:43:42 -04:00
PikalaxALT
c8960dd2c8 Various annotations
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts.  Renamed several functions in home.  Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
5631bdc0d7 Added labels to different parts of the map script and event headers 2015-07-21 00:02:21 -04:00
PikalaxALT
471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
PikalaxALT
06673cbee7 Named more specials, fixed a missing EOL 2015-07-20 18:59:26 -04:00
PikalaxALT
d9300a9bec Fix unnecessary white space and retire add_n_times 2015-07-20 11:28:05 -04:00
PikalaxALT
39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
yenatch
0f57aefdf2 Merge branch 'tilesets' into master
Conflicts:
	tilesets/tileset_headers.asm
2015-06-26 11:00:39 -07:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
5ae298f533 Organized the primary tileset palettes.
Crystal's tileset-specific palettes are disconnected from these.
2015-06-23 10:46:51 -07:00
yenatch
956b990cd2 Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch
849595e537 Blindly use wram labels for everything except mobile, part 2. 2015-02-10 14:18:23 -08:00
yenatch
d3054dc4cb More graphics and straggling static refs. 2015-02-06 21:17:32 -08:00
yenatch
ed88e4947c Get rid of more static refs in banks 47, 5c, 5f. 2015-02-05 23:59:50 -08:00
yenatch
7b87e67a89 More labels in code and some mobile datatracking. 2015-01-01 20:59:08 -08:00
yenatch
113dd395d2 Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
2b144fcfd4 Finish off SGB and CGB code and data.
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch
78c70bffe4 More SGB and CGB palettes. 2014-03-02 01:22:33 -05:00
yenatch
38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch
0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch
c7b19392a9 use the sgb border label in asm 2013-12-13 20:49:01 -05:00
yenatch
3370a04d9e split color asm and data into engine/color.asm 2013-09-15 18:02:02 -04:00