PikalaxALT
8152ab612c
Battle anims
2015-12-23 17:10:50 -05:00
PikalaxALT
acd92eee94
Pack
2015-12-13 14:15:16 -05:00
PikalaxALT
5b7fc7b0fa
More battle tower shenanigans
2015-12-08 16:06:13 -05:00
PikalaxALT
0549e3413f
audio flag constants
2015-12-07 18:33:04 -05:00
PikalaxALT
7d8cb98c76
cry constants
2015-12-07 15:22:55 -05:00
PikalaxALT
159d3efc8f
new and updated music macros
2015-12-07 11:28:58 -05:00
PikalaxALT
02d05255fe
A stab at audio engine.
2015-12-06 22:36:09 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
f1b2466cc3
Cleaning up static HRAM labels; movement stuff, route 38 trainers
2015-11-09 23:01:45 -05:00
PikalaxALT
adf2fe712d
Various labels
2015-11-05 14:06:03 -05:00
PikalaxALT
c5527a02ae
dbw BANK, addr replaced with dba
2015-11-03 19:43:47 -05:00
PikalaxALT
72af3337fd
No more NONE
2015-11-02 14:37:02 -05:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
895e14cd05
Reworked person_event arguments
2015-07-29 18:22:23 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
U-Daniel-PC\Daniel
fa1c2c573a
Final music incbins
2015-02-15 21:22:51 -05:00
yenatch
8e03321069
Blindly use wram labels for everything except mobile, part 1.
...
Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
fe230e2e7d
Get rid of one-byte incbins in sound data.
2015-01-27 15:04:01 -08:00
yenatch
b9110b015d
Condense cry headers to one line.
...
Keep the unused labels for readability (and maybe some symfile magic).
2014-07-18 17:03:52 -07:00
yenatch
251517812f
Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
7ab25c9f59
Danger in the sound engine.
2014-04-22 00:02:52 -04:00
yenatch
3848af8e0e
Better labels for drumkits.
...
Also use noise commands for instruments.
2014-04-10 21:31:55 -04:00
yenatch
cb40ed08dd
Use labels in audio/sfx_pointers.asm
2014-02-06 21:22:45 -05:00