yenatch
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e2b378f5e3
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Merge pull request #442 from yenatch/fix-fread
fix fread warnings
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2017-12-28 01:31:00 -05:00 |
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yenatch
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da28d1a84b
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Merge pull request #437 from roukaour/master
Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
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2017-12-28 01:30:36 -05:00 |
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yenatch
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9af2aee640
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rebuild gfx and md5 when common.h changes
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2017-12-28 01:25:46 -05:00 |
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yenatch
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40305f205e
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fix unused fread return value warnings
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2017-12-28 01:25:25 -05:00 |
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Remy Oukaour
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2c4777f336
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05:OBPals+6*8 == 01:wCurMessageScrollPosition (new)
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2017-12-28 00:56:45 -05:00 |
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Remy Oukaour
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2ae2ce4fde
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Use constant
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2017-12-27 20:43:56 -05:00 |
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Remy Oukaour
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06857bc222
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benny → Benny
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2017-12-27 18:45:57 -05:00 |
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Remy Oukaour
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df103fd31c
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; This is distinct from MAX_LEVEL.
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2017-12-27 12:01:39 -05:00 |
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Remy Oukaour
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e3e64fdf59
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Move more decoration data to data/
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2017-12-27 11:56:03 -05:00 |
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Remy Oukaour
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fbb492f9d7
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Note about footprints in comments
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2017-12-27 11:33:08 -05:00 |
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Remy Oukaour
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e614dd1278
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gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
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2017-12-27 01:58:36 -05:00 |
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Remy Oukaour
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7a4d641251
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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Remy Oukaour
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86fd37af16
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Move events/ to engine/events/
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2017-12-27 00:09:12 -05:00 |
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Remy Oukaour
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47e4f21e62
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Keep memory map values in hardware_constants.asm
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2017-12-26 23:18:05 -05:00 |
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Remy Oukaour
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5d229dcef2
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Copy sram.asm's global start/end constants for wram.asm and vram.asm
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2017-12-26 23:07:46 -05:00 |
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Remy Oukaour
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172dba3c0b
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Rename some sections
engine/battle_tower.asm fits better in events/
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2017-12-26 22:57:19 -05:00 |
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Remy Oukaour
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c4a18b1329
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Correct documentation
Split out text_constants.asm
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2017-12-26 22:36:01 -05:00 |
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Remy Oukaour
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d15429e3b7
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Separate constants in a consistent way
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2017-12-26 22:25:11 -05:00 |
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Remy Oukaour
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dae16acd6f
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event/ → events/, and move some appropriate engine/ files there
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2017-12-26 21:55:57 -05:00 |
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Remy Oukaour
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2a565f747c
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Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcher
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2017-12-26 20:42:12 -05:00 |
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Remy Oukaour
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b3f0e11567
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Various cleanup
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2017-12-26 20:33:41 -05:00 |
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Remy Oukaour
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8259136911
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Name mail graphics
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2017-12-26 20:02:00 -05:00 |
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Remy Oukaour
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9bc680bd6d
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Battle animation data is like sprite animation data
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2017-12-26 19:27:56 -05:00 |
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Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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Remy Oukaour
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b5417fafec
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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