3602 Commits

Author SHA1 Message Date
Remy Oukaour
5d229dcef2 Copy sram.asm's global start/end constants for wram.asm and vram.asm 2017-12-26 23:07:46 -05:00
Remy Oukaour
172dba3c0b Rename some sections
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour
c4a18b1329 Correct documentation
Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour
d15429e3b7 Separate constants in a consistent way 2017-12-26 22:25:11 -05:00
Remy Oukaour
dae16acd6f event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
Remy Oukaour
2a565f747c Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcher 2017-12-26 20:42:12 -05:00
Remy Oukaour
b3f0e11567 Various cleanup 2017-12-26 20:33:41 -05:00
Remy Oukaour
8259136911 Name mail graphics 2017-12-26 20:02:00 -05:00
Remy Oukaour
9bc680bd6d Battle animation data is like sprite animation data 2017-12-26 19:27:56 -05:00
Remy Oukaour
35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour
2f98c2032f Constant comments 2017-12-26 15:09:39 -05:00
Remy Oukaour
8983c0c809 dwb → dab 2017-12-26 14:39:16 -05:00
Remy Oukaour
85cded6ec5 Update docs 2017-12-26 13:10:12 -05:00
Remy Oukaour
af5f884314 Align columns 2017-12-26 13:06:27 -05:00
Remy Oukaour
38b84c5b11 Remove unused label (last few commits resolve #434) 2017-12-26 13:00:23 -05:00
Remy Oukaour
4d18bb2eda Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
Remy Oukaour
24f0e7d045 Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
Remy Oukaour
b5a8e3b3b3 Follow the X_constants/X_data_constants convention 2017-12-25 23:45:54 -05:00
yenatch
bad9e33530 travis; make -j2 2017-12-25 19:16:37 -05:00
yenatch
da4ade7ef4
Merge pull request #431 from surskitty/master
A few more label changes
2017-12-25 19:02:10 -05:00
yenatch
73db02d3cd
Merge pull request #433 from roukaour/master
More code cleanup
2017-12-25 19:01:36 -05:00
Remy Oukaour
29b41068cb LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try supporting it here 2017-12-25 16:21:31 -05:00
Remy Oukaour
85aa236c34 Use percentages for AI scoring logic
Define MAX_DAY_CARE_EXP
2017-12-25 16:18:05 -05:00
Remy Oukaour
2e200ce85e More support for MAX_LEVEL = 255
(ValidateOTTrademon and Function102bdc have `cp MAX_LEVEL + 1` operations that would still fail with such a correction, so there isn't perfect support.)
2017-12-25 15:52:03 -05:00