mid-kid
cbec3771e2
Misc fixes for the usage of constants
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Several improvements that will make it easier to edit some data
structures for everyone.
2017-12-24 14:42:13 +01:00
mid-kid
21607bdd1f
HELD_TRADE_EVOLVE -> HELD_FLINCH
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This item effect effectively causes the target to flinch (sometimes).
It's not exclusive to trade evolve items in later generations either.
2017-12-24 14:42:05 +01:00
mid-kid
6158eb0829
Split all of the footprints
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Split all the footprints into separate files in `gfx/footprints/`. Makes them
easier to edit and find for most people.
2017-12-24 14:40:48 +01:00
yenatch
d787c66374
Merge pull request #420 from surskitty/master
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Partial Phone Script Labels
2017-12-23 17:20:21 -05:00
yenatch
c51968f0de
Merge remote-tracking branch 'origin/master' into master
2017-12-23 17:14:09 -05:00
yenatch
8780920049
Merge pull request #419 from roukaour/master
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More reorganization and documentation
2017-12-23 13:17:46 -05:00
Remy Oukaour
3c37bfc6fa
Correct address comment
2017-12-23 12:17:11 -05:00
Remy Oukaour
82a8228e67
Keep images within repo
2017-12-23 12:08:34 -05:00
Remy Oukaour
2309396c88
Don't keep commented-out SECTION headers
2017-12-23 11:47:28 -05:00
Remy Oukaour
1d2df3bba1
Some more WRAM cleanup
2017-12-23 11:34:55 -05:00
Remy Oukaour
2f9f2317a3
Document the meaning of hour and daytime values for person_events
2017-12-23 01:19:34 -05:00
Remy Oukaour
aa97752efe
Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
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Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9.
Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file.
2017-12-23 00:31:04 -05:00
Remy Oukaour
daa071451d
More comments for constant<->table correspondences
2017-12-22 23:08:55 -05:00
Remy Oukaour
14a244ad3a
IsHM is not used within home/names.asm; group it with the other HM routines+data
2017-12-22 22:56:21 -05:00
Remy Oukaour
b423e3b90b
Split more code from home.asm into home/ files
2017-12-22 22:50:28 -05:00
Remy Oukaour
1ecbfc49f4
Correct directions
2017-12-22 18:01:06 -05:00
Remy Oukaour
ae3bef5596
Document one more graphical mistake
2017-12-22 17:59:50 -05:00
Remy Oukaour
763bd48141
Document a graphical error
2017-12-22 17:52:34 -05:00
Remy Oukaour
ff4d25eee3
Include bugfix in comments
2017-12-21 12:11:35 -05:00
Remy Oukaour
d6dccb7df5
Use NAME_LENGTH_JAPANESE more
2017-12-21 11:56:33 -05:00
Remy Oukaour
02609940db
Document one more bug
2017-12-21 11:43:41 -05:00
Remy Oukaour
2fa1e97aeb
Document two more bugs
2017-12-19 19:04:56 -05:00
Remy Oukaour
17058aaec2
Auto-label more map scripts
2017-12-17 20:56:35 -05:00
Remy Oukaour
3ed016f9e0
Auto-label more map scripts
2017-12-17 20:17:30 -05:00
Remy Oukaour
25a3960646
Move some more main.asm routines into individual files
2017-12-16 19:00:50 -05:00
Remy Oukaour
05d49f7d75
Move more code out of main.asm
2017-12-16 12:49:43 -05:00
Remy Oukaour
aa44ecfc4f
Consolidate duplicate graphics
2017-12-16 12:09:16 -05:00
Remy Oukaour
bd6dc94da0
Move tileset-specific palette code into tilesets/
2017-12-16 00:52:16 -05:00
Remy Oukaour
fbf931f5d3
Ad some more constants for meaningful audio WRAM bits
2017-12-16 00:50:03 -05:00
Remy Oukaour
cbde91d7ed
Only engine/decorations.asm uses PadCoords_de
2017-12-15 23:59:24 -05:00
Remy Oukaour
5aac8afae7
PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
2017-12-15 23:29:42 -05:00
surskitty
c883ab4d34
Reorganising phone stuff.
2017-12-15 23:06:53 -05:00
Remy Oukaour
fa98c29fa4
Add more palettes to data/palettes/
2017-12-15 22:36:33 -05:00
Remy Oukaour
f96aab4014
Correct some documentation comments
2017-12-15 21:32:43 -05:00
Remy Oukaour
e44640b008
Move more main.asm code into individual files
2017-12-15 21:22:26 -05:00
Remy Oukaour
01bd8ac94c
Move old baserom.gbc 'compare' scripts to tools/
2017-12-15 20:12:00 -05:00
Remy Oukaour
1038ebca5e
Move more contiguous related code blocks from main.asm to engine/ and events/
2017-12-15 20:10:54 -05:00
Remy Oukaour
606817f18b
Add a map_connection_struct macro
2017-12-15 18:25:32 -05:00
surskitty
cb5aa29228
Labelling the remaining stuff one sed at a time.
2017-12-15 18:16:27 -05:00
Remy Oukaour
2cf5cc1dc7
Move more unknown graphics into real subfolders
2017-12-15 17:50:45 -05:00
Remy Oukaour
59fe407812
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
Remy Oukaour
dc76bf804f
Move all misc/ and unknown/ files to meaningful directories
2017-12-15 13:21:47 -05:00
Remy Oukaour
ebf3bfb6b2
Move some misc/ files into meaningful directories
2017-12-15 12:53:33 -05:00
Remy Oukaour
253c09949b
Move data/audio/ back into audio/
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Keep trainer data together
2017-12-15 12:38:59 -05:00
Remy Oukaour
94722aa8f0
Move predef/ files into engine/
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Get rid of single-file engine/ subdirectories
Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-15 12:31:18 -05:00
Remy Oukaour
2b6dd505c1
Document another bug
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Remove an unused file
2017-12-15 01:01:57 -05:00
Remy Oukaour
d334a331fa
Correct endturn
value
2017-12-15 00:54:45 -05:00
Remy Oukaour
d6dc9351e9
Start documenting effect commands
2017-12-15 00:48:59 -05:00
Remy Oukaour
fecc5c339a
More comments for macros
2017-12-15 00:38:52 -05:00
Remy Oukaour
28aec67f6e
Document one more bug/oversight
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Move FleeMons table into data/
2017-12-15 00:05:53 -05:00