Rangi
ba5bc304f9
Updates to more closely sync with pokegold
2020-10-29 23:23:57 -04:00
Rangi
c85ba78b77
Use more assertions to ensure correct code and data
2020-10-26 22:24:38 -04:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
ff2d850219
Identify some more unnamed labels
2020-10-05 12:02:56 -04:00
Rangi
f2efda1f68
Identify more unnamed labels
2020-06-29 12:25:58 -04:00
Rangi
8a3c44fad3
Add "unused" comments for stray audio/sfx.asm data
2020-04-23 16:33:00 -04:00
Rangi
b50dd57cbb
Miscellaneous updates and corrections
2020-04-23 16:14:50 -04:00
dannye
e7be25948d
Merge branch 'master' into audio-macros
2020-01-06 22:07:33 -06:00
Ryan Tandy
3fc2ba41f7
Clarify naming of SFX_GET_EGG_* pointers
...
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.
SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
2019-09-23 10:03:19 -07:00
dannye
5645e1e213
Remove excessive newline from ends of sound files
2019-09-08 11:57:55 -05:00
dannye
e058393487
Rename dnote to drum_note and dspeed to drum_speed
2019-09-03 22:36:32 -05:00
dannye
fc051f2130
Update audio macros and arguments
...
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
mid-kid
fdf10c9fac
Fix missing newline
2018-07-18 10:55:30 +02:00
Rangi
187e30cac8
Replace more hex values with constants or decimal
2018-07-11 15:40:09 -04:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
mid-kid
8d10a987a3
Change sfx and cry branch labels to local labels
...
They're local anyway, and this makes them look more like loops.
2018-05-13 01:42:26 +02:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
aeee49d29b
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
Remy Oukaour
699495bfcb
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
PikalaxALT
d84ebd2124
pitchoffset macro to replace forceoctave
2016-07-29 10:40:54 -04:00
pikalaxalt
76819398a9
reinterpret sound_duty macro
2016-05-10 16:46:46 -04:00
pikalaxalt
ebf6ed8a14
No more unknownmusic
2016-05-10 16:38:40 -04:00
PikalaxALT
acd92eee94
Pack
2015-12-13 14:15:16 -05:00
PikalaxALT
159d3efc8f
new and updated music macros
2015-12-07 11:28:58 -05:00
PikalaxALT
72af3337fd
No more NONE
2015-11-02 14:37:02 -05:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
yenatch
fe230e2e7d
Get rid of one-byte incbins in sound data.
2015-01-27 15:04:01 -08:00
yenatch
fd1e8d9daf
Dump the sound effects
2014-02-06 21:22:45 -05:00