Remy Oukaour
41acb0667a
Document macros/map.asm
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Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
2017-12-11 01:02:28 -05:00
Remy Oukaour
cd2a748128
More WRAM cleanup
2017-12-09 22:00:36 -05:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
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The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
pikalaxalt
d7a01e92e9
Remaining layout constants
2016-06-06 18:23:00 -04:00
pikalaxalt
5ea3a953c3
Name all link trade animation related functions
2016-05-13 22:46:32 -04:00
pikalaxalt
295604cbb5
Placeholder non-generic names for engine/color functions
2016-05-11 09:49:03 -04:00
pikalaxalt
ae36ef2c7f
Labeled every function in ROM0 that's referenced in the source
2016-05-10 12:31:49 -04:00
pikalaxalt
3713b71d9e
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
YamaArashi
0dd5f7ab7a
pokedex palette numbers
2016-01-09 19:56:37 -08:00
YamaArashi
e033ea3a37
commented pokedex more
2016-01-09 17:51:14 -08:00
PikalaxALT
57d4cb0edf
trainer card
2015-12-28 10:57:04 -05:00
PikalaxALT
30b37da387
More stats screen shenanigans
2015-12-22 22:19:33 -05:00
PikalaxALT
d08199c79d
Color fns, some more address decoding in link/mobile
2015-12-22 18:03:00 -05:00
PikalaxALT
7203e9d2cc
Map script and color shenanigans
2015-12-16 21:57:42 -05:00
PikalaxALT
7b3090e22a
Annotate battle tower text bug
2015-11-20 15:15:32 -05:00
PikalaxALT
e0b4fc781a
sprite engine; tileset constants
2015-11-13 00:49:27 -05:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
c8960dd2c8
Various annotations
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Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
5631bdc0d7
Added labels to different parts of the map script and event headers
2015-07-21 00:02:21 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
06673cbee7
Named more specials, fixed a missing EOL
2015-07-20 18:59:26 -04:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
849595e537
Blindly use wram labels for everything except mobile, part 2.
2015-02-10 14:18:23 -08:00
yenatch
d3054dc4cb
More graphics and straggling static refs.
2015-02-06 21:17:32 -08:00
yenatch
113dd395d2
Include palette 0 in PokemonPalettes.
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Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
2b144fcfd4
Finish off SGB and CGB code and data.
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That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch
38850df63d
Lots of SGB incbins in bank 2.
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Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
e33423374b
split sgb stuff into predef/sgb.asm
2013-09-09 14:33:04 -04:00