Remy Oukaour
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5c28d05bb4
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Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
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2018-01-14 22:56:36 -05:00 |
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Remy Oukaour
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eb3102200f
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More Battle Tower map script constants, fewer raw hex values
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2018-01-14 19:26:55 -05:00 |
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Remy Oukaour
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5a3822fe86
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Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
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2018-01-13 00:47:38 -05:00 |
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Remy Oukaour
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d83aefb30a
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
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Remy Oukaour
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cc8dac5a22
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Use constants and data for Unown chamber events
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2018-01-11 00:25:14 -05:00 |
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Remy Oukaour
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2f0973f3e0
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Clean up some hex values in map scripts
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2018-01-09 18:45:25 -05:00 |
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xCrystal
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b4e087167f
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More unreferenced labels and unused text
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2018-01-02 19:38:56 +01:00 |
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xCrystal
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b4a49351c1
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Finish consistent Special function names
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2018-01-02 17:47:58 +01:00 |
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Remy Oukaour
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84e22eb578
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Consistent (x, y) coordinate formatting in map scripts
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2017-12-28 14:31:25 -05:00 |
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Remy Oukaour
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c05b7f41dd
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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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2017-12-24 14:33:17 -05:00 |
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Remy Oukaour
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62f5913943
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All map triggers use the maptrigger macro, not dw
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
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2017-12-10 17:53:21 -05:00 |
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Remy Oukaour
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699495bfcb
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Consistent capitalization for map names, matching their constants
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2017-12-10 13:37:15 -05:00 |
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