Updated map and mapgroup macros to get around an rgbds bug.
Legendary beast locale handling annotated and relabeled.
Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.
Also use some more (sub)status constants where needed.
- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.