dannye
e7be25948d
Merge branch 'master' into audio-macros
2020-01-06 22:07:33 -06:00
Ryan Tandy
3fc2ba41f7
Clarify naming of SFX_GET_EGG_* pointers
...
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.
SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
2019-09-23 10:03:19 -07:00
dannye
fc051f2130
Update audio macros and arguments
...
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
IIMarckus
9ddbaacea8
GlassTing (Elm's PC when email arrives) isn't in G/S either.
2019-08-16 01:09:32 -06:00
Rangi
187e30cac8
Replace more hex values with constants or decimal
2018-07-11 15:40:09 -04:00
Rangi
1caa50a647
No space between labels and bodies
2018-06-25 12:24:18 -04:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
f1f84743f7
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
Remy Oukaour
699495bfcb
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
PikalaxALT
acd92eee94
Pack
2015-12-13 14:15:16 -05:00
PikalaxALT
c5527a02ae
dbw BANK, addr replaced with dba
2015-11-03 19:43:47 -05:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
cb40ed08dd
Use labels in audio/sfx_pointers.asm
2014-02-06 21:22:45 -05:00
yenatch
16507d3989
fix sfx pointer comments
2013-05-02 19:59:03 -04:00
yenatch
9acf56102a
Split audio engine and pointers into files
...
Creates folder audio/
2013-02-05 16:48:46 -05:00