yenatch
6c492cb86d
Comment PrintTempMonStats.
2015-02-11 13:15:38 -08:00
yenatch
3735185ec2
Use PartyMon labels in GetPartyParamLocation arguments.
2015-02-11 13:14:56 -08:00
yenatch
7c862ca7e2
Blind wram part 5.
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starting to go smoothly
2015-02-10 15:43:27 -08:00
yenatch
346844a613
Replace pointless $FF00+$xx with $ffxx.
2014-12-28 18:44:23 -08:00
IIMarckus
4aa3d3e31a
Fix bad merge.
2014-10-24 00:43:50 -06:00
IIMarckus
b4df25a1e1
More comments and labels for ball catch rates.
2014-10-24 00:18:48 -06:00
yenatch
88a15c5038
More constants and bug comments in item effects.
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Apparently a bunch of constants from red were never removed for some reason.
2014-08-13 19:42:58 -07:00
yenatch
3fb29975ca
Relabel GetItemDescription -> PrintItemDescription.
2014-07-24 19:27:21 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
32a5f21cc7
More PartyMon labels for relative addressing.
2014-06-23 12:45:30 -07:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
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Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
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Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
e23f341258
Battle type constants in the wild.
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Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
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The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
86c1e0feea
Consolidate NUM_MOVES usage and monster struct labels.
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There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
20444d2f63
More MAX_LEVEL use.
2014-06-03 14:07:10 -07:00
yenatch
da88588636
Use BCD for Teru-sama prices.
2014-04-28 16:43:50 -04:00
yenatch
6bba0e7fd1
Add constants for unused items, including Town Map and Poke Flute.
2014-04-28 16:43:11 -04:00
yenatch
13d13263af
Text macros in move and item descriptions.
2014-03-06 00:58:15 -05:00
yenatch
30218eb3d6
Use globals to implicitly define labels before passing them into BANK().
2014-02-04 21:30:27 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
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This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
a18cab495d
rename Function0x{} labels to Function{} for consistency
2013-12-31 04:10:49 -05:00
yenatch
f2025afdb6
label and move related asm into items/item_effects.asm
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oops
2013-12-25 01:42:41 -05:00
yenatch
79917a7557
moon ball uses red's moon stone id
2013-12-24 21:09:41 -05:00