Commit Graph

2718 Commits

Author SHA1 Message Date
yenatch
046d85f37a finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96

definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch
0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch
585f756ecf don't diff .pal files as binary data 2013-12-20 00:28:14 -05:00
yenatch
0500947dd0 dump the battle animations 2013-12-19 04:49:40 -05:00
yenatch
dd7989cef8 preprocessor: battle animation macros 2013-12-19 04:49:20 -05:00
yenatch
4bb8c82d8a battle animation constants 2013-12-19 04:47:39 -05:00
yenatch
a422e1b761 label the pokedex entry point 2013-12-18 21:05:50 -05:00
yenatch
0a53612f69 NO_TEXT_SCROLL flag in Options 2013-12-18 18:04:55 -05:00
yenatch
5613563d1d split out battle anim object gfx 2013-12-18 03:20:12 -05:00
yenatch
2f5b9b968a anim object graphics pointers 2013-12-18 03:18:16 -05:00
yenatch
6909a00e8b button constants for some function
probably to do with mobile link
2013-12-18 02:11:24 -05:00
yenatch
12a18c8fd9 dude auto input bank 2013-12-18 02:01:29 -05:00
yenatch
6d7e674bd0 move some labels into included files 2013-12-18 01:14:48 -05:00
yenatch
7ccb6d91e6 split out the battle engine into battle/core.asm 2013-12-18 01:11:06 -05:00
yenatch
ef20124213 split out pic animation asm and clean up some more includes 2013-12-18 00:23:50 -05:00
yenatch
6690f3901a clean up pic animation sections 2013-12-18 00:11:02 -05:00
yenatch
fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
yenatch
48be8d206c some bg effect labels 2013-12-17 23:33:15 -05:00
yenatch
b616180c10 battle animation asm cleanup 2013-12-15 02:34:26 -05:00
yenatch
b113931b83 some mobile link menu graphics 2013-12-13 20:50:08 -05:00
yenatch
c7b19392a9 use the sgb border label in asm 2013-12-13 20:49:01 -05:00
yenatch
ef6b8b5490 pokegear asm cleanup 2013-12-13 05:08:48 -05:00
yenatch
5708d855e5 pokeball wobbling 2013-12-13 01:07:16 -05:00
yenatch
1b7e44c729 split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
yenatch
515407b9eb init.sh: sudo pip install and make sure rgbds man dirs exist 2013-12-11 21:58:51 -05:00
yenatch
418878d932 more map attribute getters and some cleanup in home/map.asm 2013-12-11 21:42:56 -05:00
yenatch
d461689704 LoadTilesetHeader 2013-12-11 17:23:33 -05:00
yenatch
62020e32aa rewrite makefile for speed and better dependency handling 2013-12-10 02:02:16 -05:00
yenatch
46d96bc7fd more battle anim labels 2013-12-09 16:20:19 -05:00
yenatch
708df7907f rewrite readme and install; init.sh for install 2013-12-09 05:48:35 -05:00
yenatch
94052ab5b9 prequeue: dont initialize a new preprocessor for each file 2013-12-09 01:40:04 -05:00
yenatch
9eb2cf3d21 more battle animation labels 2013-12-08 16:22:35 -05:00
Bryan Bishop
0fdbdb43a7 Merge pull request #217 from yenatch/more-objects
compile and link multiple objects
2013-12-07 00:50:26 -08:00
yenatch
37dd85797a Function3af0 -> GetBattleAnimByte 2013-12-05 15:01:32 -05:00
yenatch
b85244eade labels for battle animation commands 2013-12-05 14:57:56 -05:00
yenatch
be0c7962b0 YesNoBox 2013-12-04 03:07:58 -05:00
yenatch
099e17bbaf comment some battle animation asm 2013-12-04 02:33:46 -05:00
yenatch
b5702e24d9 rewrite scan_includes to skip duplicates
seems to be faster this way
2013-12-02 23:31:16 -05:00
yenatch
aaf26de8ed Makefile: %.bin and %.pal targets 2013-12-02 23:29:38 -05:00
yenatch
cf3fd4e13b Makefile: empty targets for %.asm and baserom.gbc
so make stops wasting time trying to find implicit rules
2013-12-02 16:25:03 -05:00
yenatch
cc95304912 Makefile: clean doesnt need object dependencies 2013-12-02 15:31:58 -05:00
yenatch
3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
ce37f0f970 labels for every 3callasm 2013-12-01 18:26:05 -05:00
yenatch
9aaa5f24bb shorten redundant text_jump macros 2013-12-01 17:54:09 -05:00
yenatch
c0e2170f01 some oam constants 2013-12-01 16:40:56 -05:00
yenatch
e538027c82 enumerate move constants 2013-12-01 15:56:51 -05:00
yenatch
d7cdd0ac73 split out some more move effects 2013-12-01 14:19:57 -05:00
yenatch
d7bf70f3c9 home.o 2013-11-29 02:30:08 -05:00
yenatch
72ff6fd0b0 home/time.asm: fix a label def 2013-11-29 02:29:48 -05:00
yenatch
2ec12a22af gfx/pics.o 2013-11-29 02:11:40 -05:00