Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
mid-kid
940256569b
text_jump → text_far
...
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
mid-kid
5efce10789
Remove even more address comments
...
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
mid-kid
e8bc86d1fe
Pkmn -> Mon
...
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
Rangi
132fe46925
Rename some routines to avoid conflicts when removing "Special_" prefixes
2018-01-24 11:12:02 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
8127d1fbcf
Rename BATTLETOWER_NROF constants
2018-01-20 12:05:16 -05:00
Remy Oukaour
16eb97ae9c
Constant swap explains this Battle Tower bug
2018-01-10 02:55:44 -05:00
Remy Oukaour
bdd3a55333
Organize mobile/battle_tower_*.asm data and code
2018-01-06 18:53:30 -05:00