yenatch
973721491c
Merge remote-tracking branch 'kanzure/master' into gfx-script
2015-07-20 23:05:28 -07:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
yenatch
a3c6931fa8
Use pngs for some misc graphics.
2015-07-18 22:01:59 -07:00
yenatch
8186190ef1
Fix filenames and use pngs for credits graphics.
2015-07-18 00:05:14 -07:00
yenatch
20e275da30
Remove filename clutter from monster and trainer pics.
2015-07-17 23:59:32 -07:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
fc8bf4b9e9
Merge branch 'gfx-tweaks'
2015-05-18 02:23:17 -07:00
yenatch
50734c961c
Use labels for pic animation setup macros.
2015-04-13 21:41:28 -07:00
yenatch
be975a3e80
Get rid of baserom incbins in misc/.
...
Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
yenatch
636b336a50
Redump the overworld graphics; grouped properly this time.
2015-03-03 22:07:23 -05:00
yenatch
f2df358e5d
Temporarily delete the overworld images.
...
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03 21:50:04 -05:00
yenatch
e08084f23e
Share the palette for the player and the link battle trainer class.
2015-03-03 21:50:04 -05:00
yenatch
d1346bfc61
Rename trainer palettes to match the trainer pics.
2015-03-03 21:49:59 -05:00
yenatch
275780271e
Use a macro instead of manually subtracting $36 from pic banks.
2015-03-03 17:19:27 -05:00
yenatch
59434fbe4d
Remove an accidental copy of attack animation graphics.
2015-03-03 17:09:37 -05:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
yenatch
62b473d6c6
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
yenatch
47d25da38a
Intro palettes.
2015-02-06 22:19:20 -08:00
yenatch
f326faef4d
Dump known tilemaps and attribute maps.
2015-02-06 22:11:03 -08:00
yenatch
d3054dc4cb
More graphics and straggling static refs.
2015-02-06 21:17:32 -08:00
yenatch
a0a12efcb7
Dump some more incbinned graphics, mostly 1bpp.
...
- Some mail graphics were dumped as 2bpp but are really 1bpp
- Some fonts weren't caught by the last dump
2015-02-06 20:10:39 -08:00
yenatch
556435e0c7
A couple of the dumped graphics files were actually tilemaps.
2015-02-06 19:20:06 -08:00
yenatch
6086778c41
Dump a bunch of incbinned graphics.
2015-02-06 16:24:00 -08:00
yenatch
19b75ac1d2
Tear up bank 47.
2015-02-05 00:39:37 -08:00
yenatch
7b71a12ed1
Rename some graphics to avoid collisions later.
...
chris.5x7.2bpp and chris.7x7.2bpp would probably both end up as chris.png.
2014-12-29 22:10:20 -08:00
yenatch
4781d9a809
Fix more static banks (trainers, mobile graphics).
2014-12-29 10:23:22 -08:00
yenatch
5cbc7cc79c
Fix padding in gfx/misc/pokegear.2bpp.lz.
2014-12-03 23:10:26 -08:00
yenatch
97e3d9ac10
Fix some static addresses in pic animations.
2014-11-07 22:59:32 -08:00
yenatch
3be6ca012f
Use AttrMap and TileMap labels for relative addressing.
2014-08-22 20:41:57 -07:00
yenatch
ab0ca2b16a
Pick off more incbins and static labels in pic animation code.
2014-07-24 12:05:39 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
6fff25a9bd
Fix padding in the compressed pokegear sprite graphics.
2014-05-02 03:37:27 -04:00
yenatch
fe3bcd62ee
Trainer card graphics and misc incbins in banks 21 and 22.
2014-04-19 03:08:26 -04:00
yenatch
762008952d
Shrink pics, an extra egg pic and their labels.
2014-04-17 23:11:47 -04:00
yenatch
1fd39f7fb9
Item usage strings and misc labels.
2014-04-13 02:06:22 -04:00
yenatch
113dd395d2
Include palette 0 in PokemonPalettes.
...
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
266087909b
Assorted labels, incbins, text, graphics, etc.
2014-04-13 00:02:26 -04:00
yenatch
93cbbaf49d
Unused title screen code, graphics, tilemaps, palettes.
...
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.
Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch
5153360215
Rename trainer pics to use names instead of ids.
2014-04-02 01:34:14 -04:00
yenatch
f68b3dc8ed
Image extensions for trainers.
2014-04-02 01:01:11 -04:00
yenatch
850ade2f41
Image extensions in battle animation graphics.
2014-04-02 00:47:22 -04:00
yenatch
d29fb5d207
Image extensions in gfx/tilesets.
2014-04-02 00:45:07 -04:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
48f4314854
Move monster pics from numbered directories to named ones.
2014-04-01 16:30:38 -04:00
yenatch
1aa75da4d5
Monster pic dimensions in filenames.
...
While we're here, add the .2bpp root extension too.
2014-04-01 12:44:15 -04:00
yenatch
2564836df1
Compressed title screen graphics are padded too.
2014-03-04 01:29:43 -05:00
yenatch
38850df63d
Lots of SGB incbins in bank 2.
...
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00