yenatch
5147e6c0a2
random 0s in tileset data was actually lz padding
...
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch
122e243624
mistook sprout tower pillar for minecart graphics
2013-05-22 17:07:18 -04:00
yenatch
ee4203a56d
minecart tile animations
2013-05-22 14:57:33 -04:00
yenatch
c15e7b8619
safari fountain tile animations
2013-05-22 02:56:25 -04:00
yenatch
6dde0b274d
ilex forest tree tile animations
2013-05-21 18:32:55 -04:00
yenatch
2236e27933
cave water + park fountain tile animations
2013-05-21 12:37:58 -04:00
yenatch
39171b916d
Fix compressed graphics and filestructure
...
-No more /lz folders.
-Fixed some lz files that didn't have terminators
An extraction error caused some lz files in gfx/misc/ to lack
terminators. These slipped through the cracks since they were
surrounded by incbins calculated from the filesize, and the
original decompression was done from the baserom, where
terminators were intact.
There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
2a429da419
Remove unnecessary 2bpp files
...
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
2cdf7a3688
include all compressed and decompressed graphics
...
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map
fixes #33 , #34 and #35
2013-01-04 04:08:13 -06:00