xCrystal
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06c690e5de
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Multiplayer engine: converge Players and PlayerObjects table from the different branches [Commit 14] (#40, also #38)
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2025-12-03 15:34:35 +01:00 |
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xCrystal
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340ef4147f
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Multiplayer engine: player objects (re)positioning logic [Commit 6] (#40)
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2025-11-30 19:09:01 +01:00 |
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xCrystal
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49040c9bdd
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Multiplayer engine: player mocking stuff [Commit 2] (#40)
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2025-11-30 19:08:29 +01:00 |
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xCrystal
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d459273c62
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Multiplayer engine [Commit 1] (#40)
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2025-11-30 19:08:11 +01:00 |
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xCrystal
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659dfb085a
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docs
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2024-03-13 18:17:13 +01:00 |
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xCrystal
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ff35ce6d6b
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Player management [Commit 2] (#38)
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2024-03-09 16:40:21 +01:00 |
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xCrystal
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ae992b01a3
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Usage docs tentatively done
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2024-02-27 18:30:35 +01:00 |
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xCrystal
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34d7b5c8a1
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More usage docs
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2024-02-26 22:09:32 +01:00 |
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xCrystal
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7a64a894e4
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More usage docs
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2024-02-26 18:20:33 +01:00 |
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xCrystal
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deba413784
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More usage docs
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2024-02-24 13:00:31 +01:00 |
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xCrystal
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900cfe0d66
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More usage docs
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2024-02-22 18:10:43 +01:00 |
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xCrystal
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2f1608576a
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Add support for more than 8 techniques (#34) (#28)
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2024-02-19 17:10:33 +01:00 |
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xCrystal
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2f8ffccd54
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Reorganize docs and readme
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2024-02-18 19:05:32 +01:00 |
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xCrystal
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b49a0acfba
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More usage documentation
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2024-02-18 18:51:22 +01:00 |
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xCrystal
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84688690cd
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Homogenize transition after trainer/talker (#30); Being writing usage docs
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2024-02-17 18:56:19 +01:00 |
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