Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #971 )
2022-07-09 17:18:22 -04:00
Rangi
6220200f0f
Identify some more labels, and make some more consistent
2020-11-01 12:36:38 -05:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
mid-kid
b6055b1944
Use TRUE for hCGBPalUpdate
2020-08-05 16:02:48 +02:00
Rangi
0ef004a4db
dsprite y, ypx, x, xpx, off, attr
-> dbsprite x, y, xpx, ypx, off, attr
2020-04-04 16:00:30 -04:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
...
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
1caa50a647
No space between labels and bodies
2018-06-25 12:24:18 -04:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
mid-kid
0d9241889f
Organize the engine/ directory, take 3
...
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00