Merge pull request #573 from mid-kid/master

text_jump → text_far
This commit is contained in:
Rangi
2018-11-11 17:07:17 -05:00
committed by GitHub
91 changed files with 878 additions and 873 deletions

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@@ -4,16 +4,20 @@
- [**GBZ80 instructions**][gbz80-instructions]: List of CPU instructions and their effects. - [**GBZ80 instructions**][gbz80-instructions]: List of CPU instructions and their effects.
- [**RGBASM features**][rgbasm-features]: How to use the assembler features: constants, labels, sections, macros, etc. - [**RGBASM features**][rgbasm-features]: How to use the assembler features: constants, labels, sections, macros, etc.
- [**RGBLINK features**][rgblink-features]: How to use the linker, including the [pokecrystal.link](/pokecrystal.link) linkerscript. - [**RGBLINK features**][rgblink-features]: How to use the linker, including the [pokecrystal.link](/pokecrystal.link) linkerscript.
- [**ASMSchool**][asmschool]: A gameboy assembly tutorial.
- [**GB ASM Tutorial**][gb-asm-tutorial]: A newer but still in-progress asm tutorial.
- [**Pan Docs**][pan-docs]: Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask). - [**Pan Docs**][pan-docs]: Everything You Always Wanted To Know About GAMEBOY (but were afraid to ask).
- [**GameBoy Programming Manual**][gb-manual]: The official GameBoy programming and hardware manual by Nintendo. - [**GameBoy Programming Manual**][gb-manual]: The official GameBoy programming and hardware manual by Nintendo.
- [**GameBoy Opcode Summary**][gb-opcodes]: Describes the opcodes of GameBoy assembly language. - [**GameBoy Opcode Summary**][gb-opcodes]: Describes the opcodes of GameBoy assembly language.
- [**GameBoy Memory Map**][gb-memory-map]: Describes the GameBoy Color address space. - [**GameBoy Memory Map**][gb-memory-map]: Describes the GameBoy Color address space.
- [**awesome-gbdev**][awesome-gbdev]: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. - [**awesome-gbdev**][awesome-gbdev]: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
[rgbds-doc]: https://rednex.github.io/ [rgbds-doc]: https://rednex.github.io/rgbds/
[rgbasm-features]: https://rednex.github.io/rgbds/rgbasm.5.html [rgbasm-features]: https://rednex.github.io/rgbds/rgbasm.5.html
[rgblink-features]: https://rednex.github.io/rgbds/rgblink.5.html [rgblink-features]: https://rednex.github.io/rgbds/rgblink.5.html
[gbz80-instructions]: https://rednex.github.io/rgbds/gbz80.7.html [gbz80-instructions]: https://rednex.github.io/rgbds/gbz80.7.html
[asmschool]: http://gameboy.mongenel.com/asmschool.html
[gb-asm-tutorial]: https://eldred.fr/gb-asm-tutorial/
[pan-docs]: http://bgb.bircd.org/pandocs.htm [pan-docs]: http://bgb.bircd.org/pandocs.htm
[gb-manual]: https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf [gb-manual]: https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf
[gb-opcodes]: http://www.devrs.com/gb/files/opcodes.html [gb-opcodes]: http://www.devrs.com/gb/files/opcodes.html

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@@ -708,7 +708,7 @@ AI_Switch:
ret ret
TextJump_EnemyWithdrew: TextJump_EnemyWithdrew:
text_jump Text_EnemyWithdrew text_far Text_EnemyWithdrew
db "@" db "@"
Function384d5: ; This appears to be unused Function384d5: ; This appears to be unused
@@ -828,5 +828,5 @@ PrintText_UsedItemOn:
jp PrintText jp PrintText
TextJump_EnemyUsedOn: TextJump_EnemyUsedOn:
text_jump Text_EnemyUsedOn text_far Text_EnemyUsedOn
db "@" db "@"

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@@ -7398,7 +7398,7 @@ BoostExp:
ret ret
Text_MonGainedExpPoint: Text_MonGainedExpPoint:
text_jump Text_Gained text_far Text_Gained
start_asm start_asm
ld hl, TextJump_StringBuffer2ExpPoints ld hl, TextJump_StringBuffer2ExpPoints
ld a, [wStringBuffer2 + 2] ; IsTradedMon ld a, [wStringBuffer2 + 2] ; IsTradedMon
@@ -7409,11 +7409,11 @@ Text_MonGainedExpPoint:
ret ret
TextJump_ABoostedStringBuffer2ExpPoints: TextJump_ABoostedStringBuffer2ExpPoints:
text_jump Text_ABoostedStringBuffer2ExpPoints text_far Text_ABoostedStringBuffer2ExpPoints
db "@" db "@"
TextJump_StringBuffer2ExpPoints: TextJump_StringBuffer2ExpPoints:
text_jump Text_StringBuffer2ExpPoints text_far Text_StringBuffer2ExpPoints
db "@" db "@"
AnimateExpBar: AnimateExpBar:
@@ -7664,29 +7664,29 @@ SendOutMonText:
jp BattleTextBox jp BattleTextBox
JumpText_GoMon: JumpText_GoMon:
text_jump Text_GoMon text_far Text_GoMon
start_asm start_asm
jr Function_TextJump_BattleMonNick01 jr Function_TextJump_BattleMonNick01
JumpText_DoItMon: JumpText_DoItMon:
text_jump Text_DoItMon text_far Text_DoItMon
start_asm start_asm
jr Function_TextJump_BattleMonNick01 jr Function_TextJump_BattleMonNick01
JumpText_GoForItMon: JumpText_GoForItMon:
text_jump Text_GoForItMon text_far Text_GoForItMon
start_asm start_asm
jr Function_TextJump_BattleMonNick01 jr Function_TextJump_BattleMonNick01
JumpText_YourFoesWeakGetmMon: JumpText_YourFoesWeakGetmMon:
text_jump Text_YourFoesWeakGetmMon text_far Text_YourFoesWeakGetmMon
start_asm start_asm
Function_TextJump_BattleMonNick01: Function_TextJump_BattleMonNick01:
ld hl, TextJump_BattleMonNick01 ld hl, TextJump_BattleMonNick01
ret ret
TextJump_BattleMonNick01: TextJump_BattleMonNick01:
text_jump Text_BattleMonNick01 text_far Text_BattleMonNick01
db "@" db "@"
WithdrawMonText: WithdrawMonText:
@@ -7694,7 +7694,7 @@ WithdrawMonText:
jp BattleTextBox jp BattleTextBox
.WithdrawMonText: .WithdrawMonText:
text_jump Text_BattleMonNickComma text_far Text_BattleMonNickComma
start_asm start_asm
; Print text to withdraw mon ; Print text to withdraw mon
; depending on HP the message is different ; depending on HP the message is different
@@ -7745,15 +7745,15 @@ WithdrawMonText:
ret ret
TextJump_ThatsEnoughComeBack: TextJump_ThatsEnoughComeBack:
text_jump Text_ThatsEnoughComeBack text_far Text_ThatsEnoughComeBack
db "@" db "@"
TextJump_OKComeBack: TextJump_OKComeBack:
text_jump Text_OKComeBack text_far Text_OKComeBack
db "@" db "@"
TextJump_GoodComeBack: TextJump_GoodComeBack:
text_jump Text_GoodComeBack text_far Text_GoodComeBack
db "@" db "@"
Unreferenced_TextJump_ComeBack: Unreferenced_TextJump_ComeBack:
@@ -7762,7 +7762,7 @@ Unreferenced_TextJump_ComeBack:
ret ret
TextJump_ComeBack: TextJump_ComeBack:
text_jump Text_ComeBack text_far Text_ComeBack
db "@" db "@"
Unreferenced_HandleSafariAngerEatingStatus: Unreferenced_HandleSafariAngerEatingStatus:

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@@ -4542,7 +4542,7 @@ BattleCommand_StatUpMessage:
jp BattleTextBox jp BattleTextBox
.stat .stat
text_jump UnknownText_0x1c0cc6 text_far UnknownText_0x1c0cc6
start_asm start_asm
ld hl, .up ld hl, .up
ld a, [wLoweredStat] ld a, [wLoweredStat]
@@ -4552,11 +4552,11 @@ BattleCommand_StatUpMessage:
ret ret
.wayup .wayup
text_jump UnknownText_0x1c0cd0 text_far UnknownText_0x1c0cd0
db "@" db "@"
.up .up
text_jump UnknownText_0x1c0ce0 text_far UnknownText_0x1c0ce0
db "@" db "@"
BattleCommand_StatDownMessage: BattleCommand_StatDownMessage:
@@ -4572,7 +4572,7 @@ BattleCommand_StatDownMessage:
jp BattleTextBox jp BattleTextBox
.stat .stat
text_jump UnknownText_0x1c0ceb text_far UnknownText_0x1c0ceb
start_asm start_asm
ld hl, .fell ld hl, .fell
ld a, [wLoweredStat] ld a, [wLoweredStat]
@@ -4582,10 +4582,10 @@ BattleCommand_StatDownMessage:
ret ret
.sharplyfell .sharplyfell
text_jump UnknownText_0x1c0cf5 text_far UnknownText_0x1c0cf5
db "@" db "@"
.fell .fell
text_jump UnknownText_0x1c0d06 text_far UnknownText_0x1c0d06
db "@" db "@"
TryLowerStat: TryLowerStat:
@@ -5636,7 +5636,7 @@ BattleCommand_Charge:
jp EndMoveEffect jp EndMoveEffect
.UsedText: .UsedText:
text_jump UnknownText_0x1c0d0e ; "<USER>" text_far UnknownText_0x1c0d0e ; "<USER>"
start_asm start_asm
ld a, BATTLE_VARS_MOVE_ANIM ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar call GetBattleVar
@@ -5668,32 +5668,32 @@ BattleCommand_Charge:
.RazorWind: .RazorWind:
; 'made a whirlwind!' ; 'made a whirlwind!'
text_jump UnknownText_0x1c0d12 text_far UnknownText_0x1c0d12
db "@" db "@"
.Solarbeam: .Solarbeam:
; 'took in sunlight!' ; 'took in sunlight!'
text_jump UnknownText_0x1c0d26 text_far UnknownText_0x1c0d26
db "@" db "@"
.SkullBash: .SkullBash:
; 'lowered its head!' ; 'lowered its head!'
text_jump UnknownText_0x1c0d3a text_far UnknownText_0x1c0d3a
db "@" db "@"
.SkyAttack: .SkyAttack:
; 'is glowing!' ; 'is glowing!'
text_jump UnknownText_0x1c0d4e text_far UnknownText_0x1c0d4e
db "@" db "@"
.Fly: .Fly:
; 'flew up high!' ; 'flew up high!'
text_jump UnknownText_0x1c0d5c text_far UnknownText_0x1c0d5c
db "@" db "@"
.Dig: .Dig:
; 'dug a hole!' ; 'dug a hole!'
text_jump UnknownText_0x1c0d6c text_far UnknownText_0x1c0d6c
db "@" db "@"
BattleCommand3c: BattleCommand3c:

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@@ -6,7 +6,7 @@ DisplayUsedMoveText:
UsedMoveText: UsedMoveText:
; this is a stream of text and asm from 105db9 to 105ef6 ; this is a stream of text and asm from 105db9 to 105ef6
text_jump _ActorNameText text_far _ActorNameText
start_asm start_asm
ldh a, [hBattleTurn] ldh a, [hBattleTurn]
and a and a
@@ -58,12 +58,12 @@ UsedMoveText:
ret ret
UsedMove1Text: UsedMove1Text:
text_jump _UsedMove1Text text_far _UsedMove1Text
start_asm start_asm
jr UsedMoveText_CheckObedience jr UsedMoveText_CheckObedience
UsedMove2Text: UsedMove2Text:
text_jump _UsedMove2Text text_far _UsedMove2Text
start_asm start_asm
UsedMoveText_CheckObedience: UsedMoveText_CheckObedience:
; check obedience ; check obedience
@@ -75,14 +75,14 @@ UsedMoveText_CheckObedience:
ret ret
.UsedInsteadText: .UsedInsteadText:
text_jump _UsedInsteadText text_far _UsedInsteadText
start_asm start_asm
.GetMoveNameText: .GetMoveNameText:
ld hl, MoveNameText ld hl, MoveNameText
ret ret
MoveNameText: MoveNameText:
text_jump _MoveNameText text_far _MoveNameText
start_asm start_asm
; get start address ; get start address
ld hl, .endusedmovetexts ld hl, .endusedmovetexts
@@ -115,19 +115,19 @@ MoveNameText:
dw EndUsedMove5Text dw EndUsedMove5Text
EndUsedMove1Text: EndUsedMove1Text:
text_jump _EndUsedMove1Text text_far _EndUsedMove1Text
db "@" db "@"
EndUsedMove2Text: EndUsedMove2Text:
text_jump _EndUsedMove2Text text_far _EndUsedMove2Text
db "@" db "@"
EndUsedMove3Text: EndUsedMove3Text:
text_jump _EndUsedMove3Text text_far _EndUsedMove3Text
db "@" db "@"
EndUsedMove4Text: EndUsedMove4Text:
text_jump _EndUsedMove4Text text_far _EndUsedMove4Text
db "@" db "@"
EndUsedMove5Text: EndUsedMove5Text:
text_jump _EndUsedMove5Text text_far _EndUsedMove5Text
db "@" db "@"
GetMoveGrammar: GetMoveGrammar:

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@@ -22,7 +22,7 @@ CheckForMobileBattleRules:
.ExcuseMeText: .ExcuseMeText:
; Excuse me! ; Excuse me!
text_jump UnknownText_0x1c5937 text_far UnknownText_0x1c5937
db "@" db "@"
_CheckForBattleTowerRules: _CheckForBattleTowerRules:
@@ -57,7 +57,7 @@ _CheckForBattleTowerRules:
JumpText_ExcuseMeYoureNotReady: JumpText_ExcuseMeYoureNotReady:
; Excuse me. You're not ready. ; Excuse me. You're not ready.
text_jump Text_ExcuseMeYoureNotReady text_far Text_ExcuseMeYoureNotReady
db "@" db "@"
BattleTower_PleaseReturnWhenReady: BattleTower_PleaseReturnWhenReady:
@@ -67,37 +67,37 @@ BattleTower_PleaseReturnWhenReady:
.PleaseReturnWhenReady: .PleaseReturnWhenReady:
; Please return when you're ready. ; Please return when you're ready.
text_jump UnknownText_0x1c5962 text_far UnknownText_0x1c5962
db "@" db "@"
JumpText_NeedAtLeastThreeMon: JumpText_NeedAtLeastThreeMon:
; You need at least three #MON. ; You need at least three #MON.
text_jump UnknownText_0x1c5983 text_far UnknownText_0x1c5983
db "@" db "@"
JumpText_EggDoesNotQualify: JumpText_EggDoesNotQualify:
; Sorry, an EGG doesn't qualify. ; Sorry, an EGG doesn't qualify.
text_jump UnknownText_0x1c59a3 text_far UnknownText_0x1c59a3
db "@" db "@"
JumpText_OnlyThreeMonMayBeEntered: JumpText_OnlyThreeMonMayBeEntered:
; Only three #MON may be entered. ; Only three #MON may be entered.
text_jump Text_OnlyThreeMonMayBeEntered text_far Text_OnlyThreeMonMayBeEntered
db "@" db "@"
JumpText_TheMonMustAllBeDifferentKinds: JumpText_TheMonMustAllBeDifferentKinds:
; The @ #MON must all be different kinds. ; The @ #MON must all be different kinds.
text_jump Text_TheMonMustAllBeDifferentKinds text_far Text_TheMonMustAllBeDifferentKinds
db "@" db "@"
JumpText_TheMonMustNotHoldTheSameItems: JumpText_TheMonMustNotHoldTheSameItems:
; The @ #MON must not hold the same items. ; The @ #MON must not hold the same items.
text_jump Text_TheMonMustNotHoldTheSameItems text_far Text_TheMonMustNotHoldTheSameItems
db "@" db "@"
JumpText_YouCantTakeAnEgg: JumpText_YouCantTakeAnEgg:
; You can't take an EGG! ; You can't take an EGG!
text_jump Text_YouCantTakeAnEgg text_far Text_YouCantTakeAnEgg
db "@" db "@"
BattleTower_ExecuteJumptable: BattleTower_ExecuteJumptable:

File diff suppressed because it is too large Load Diff

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@@ -148,31 +148,31 @@ BuenaPrize:
.Text_AskWhichPrize: .Text_AskWhichPrize:
; Which prize would you like? ; Which prize would you like?
text_jump UnknownText_0x1c589f text_far UnknownText_0x1c589f
db "@" db "@"
.Text_IsThatRight: .Text_IsThatRight:
; ? Is that right? ; ? Is that right?
text_jump UnknownText_0x1c58bc text_far UnknownText_0x1c58bc
db "@" db "@"
.Text_HereYouGo: ; Here you go! .Text_HereYouGo: ; Here you go!
text_jump UnknownText_0x1c58d1 text_far UnknownText_0x1c58d1
db "@" db "@"
.Text_NotEnoughPoints: .Text_NotEnoughPoints:
; You don't have enough points. ; You don't have enough points.
text_jump UnknownText_0x1c58e0 text_far UnknownText_0x1c58e0
db "@" db "@"
.Text_NoRoom: .Text_NoRoom:
; You have no room for it. ; You have no room for it.
text_jump UnknownText_0x1c58ff text_far UnknownText_0x1c58ff
db "@" db "@"
.Text_PleaseComeBackAgain: .Text_PleaseComeBackAgain:
; Oh. Please come back again! ; Oh. Please come back again!
text_jump UnknownText_0x1c591a text_far UnknownText_0x1c591a
db "@" db "@"
Buena_DisplayBlueCardBalance: Buena_DisplayBlueCardBalance:

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@@ -34,5 +34,5 @@ BugContest_SetCaughtContestMon:
.caughttext .caughttext
; Caught @ ! ; Caught @ !
text_jump UnknownText_0x1c10c0 text_far UnknownText_0x1c10c0
db "@" db "@"

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@@ -34,10 +34,10 @@ BugCatchingContestReturnToGateScript:
BugCatchingContestText_BeeepTimesUp: BugCatchingContestText_BeeepTimesUp:
; ANNOUNCER: BEEEP! Time's up! ; ANNOUNCER: BEEEP! Time's up!
text_jump UnknownText_0x1bd2ca text_far UnknownText_0x1bd2ca
db "@" db "@"
BugCatchingContestText_ContestIsOver: BugCatchingContestText_ContestIsOver:
; ANNOUNCER: The Contest is over! ; ANNOUNCER: The Contest is over!
text_jump UnknownText_0x1bd2e7 text_far UnknownText_0x1bd2e7
db "@" db "@"

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@@ -88,7 +88,7 @@ DisplayCaughtContestMonStats:
SwitchMonText: SwitchMonText:
; Switch #MON? ; Switch #MON?
text_jump UnknownText_0x1c10cf text_far UnknownText_0x1c10cf
db "@" db "@"
DisplayAlreadyCaughtText: DisplayAlreadyCaughtText:
@@ -98,7 +98,7 @@ DisplayAlreadyCaughtText:
.AlreadyCaughtText: .AlreadyCaughtText:
; You already caught a @ . ; You already caught a @ .
text_jump UnknownText_0x1c10dd text_far UnknownText_0x1c10dd
db "@" db "@"
DummyPredef2F: DummyPredef2F:

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@@ -26,7 +26,7 @@ _BugContestJudging:
jp BugContest_GetPlayersResult jp BugContest_GetPlayersResult
BugContest_FirstPlaceText: BugContest_FirstPlaceText:
text_jump ContestJudging_FirstPlaceText text_far ContestJudging_FirstPlaceText
start_asm start_asm
ld de, SFX_1ST_PLACE ld de, SFX_1ST_PLACE
call PlaySFX call PlaySFX
@@ -36,12 +36,12 @@ BugContest_FirstPlaceText:
BugContest_FirstPlaceScoreText: BugContest_FirstPlaceScoreText:
; The winning score was @ points! ; The winning score was @ points!
text_jump ContestJudging_FirstPlaceScoreText text_far ContestJudging_FirstPlaceScoreText
db "@" db "@"
BugContest_SecondPlaceText: BugContest_SecondPlaceText:
; Placing second was @ , who caught a @ !@ @ ; Placing second was @ , who caught a @ !@ @
text_jump ContestJudging_SecondPlaceText text_far ContestJudging_SecondPlaceText
start_asm start_asm
ld de, SFX_2ND_PLACE ld de, SFX_2ND_PLACE
call PlaySFX call PlaySFX
@@ -51,12 +51,12 @@ BugContest_SecondPlaceText:
BugContest_SecondPlaceScoreText: BugContest_SecondPlaceScoreText:
; The score was @ points! ; The score was @ points!
text_jump ContestJudging_SecondPlaceScoreText text_far ContestJudging_SecondPlaceScoreText
db "@" db "@"
BugContest_ThirdPlaceText: BugContest_ThirdPlaceText:
; Placing third was @ , who caught a @ !@ @ ; Placing third was @ , who caught a @ !@ @
text_jump ContestJudging_ThirdPlaceText text_far ContestJudging_ThirdPlaceText
start_asm start_asm
ld de, SFX_3RD_PLACE ld de, SFX_3RD_PLACE
call PlaySFX call PlaySFX
@@ -66,7 +66,7 @@ BugContest_ThirdPlaceText:
BugContest_ThirdPlaceScoreText: BugContest_ThirdPlaceScoreText:
; The score was @ points! ; The score was @ points!
text_jump ContestJudging_ThirdPlaceScoreText text_far ContestJudging_ThirdPlaceScoreText
db "@" db "@"
LoadContestantName: LoadContestantName:

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@@ -168,7 +168,7 @@ DayCareAskDepositPokemon:
.DummyText: .DummyText:
; ;
text_jump UnknownText_0x1bdaa7 text_far UnknownText_0x1bdaa7
db "@" db "@"
DayCare_DepositPokemonText: DayCare_DepositPokemonText:
@@ -297,102 +297,102 @@ PrintDayCareText:
.DayCareManIntro: .DayCareManIntro:
; I'm the DAY-CARE MAN. Want me to raise a #MON? ; I'm the DAY-CARE MAN. Want me to raise a #MON?
text_jump UnknownText_0x1bdaa9 text_far UnknownText_0x1bdaa9
db "@" db "@"
.DayCareManOddEgg: .DayCareManOddEgg:
; I'm the DAY-CARE MAN. Do you know about EGGS? I was raising #MON with my wife, you see. We were shocked to find an EGG! How incredible is that? So, want me to raise a #MON? ; I'm the DAY-CARE MAN. Do you know about EGGS? I was raising #MON with my wife, you see. We were shocked to find an EGG! How incredible is that? So, want me to raise a #MON?
text_jump UnknownText_0x1bdad8 text_far UnknownText_0x1bdad8
db "@" db "@"
.DayCareLadyIntro: .DayCareLadyIntro:
; I'm the DAY-CARE LADY. Should I raise a #MON for you? ; I'm the DAY-CARE LADY. Should I raise a #MON for you?
text_jump UnknownText_0x1bdb85 text_far UnknownText_0x1bdb85
db "@" db "@"
.DayCareLadyOddEgg: .DayCareLadyOddEgg:
; I'm the DAY-CARE LADY. Do you know about EGGS? My husband and I were raising some #MON, you see. We were shocked to find an EGG! How incredible could that be? Should I raise a #MON for you? ; I'm the DAY-CARE LADY. Do you know about EGGS? My husband and I were raising some #MON, you see. We were shocked to find an EGG! How incredible could that be? Should I raise a #MON for you?
text_jump UnknownText_0x1bdbbb text_far UnknownText_0x1bdbbb
db "@" db "@"
.WhichOne: .WhichOne:
; What should I raise for you? ; What should I raise for you?
text_jump UnknownText_0x1bdc79 text_far UnknownText_0x1bdc79
db "@" db "@"
.JustOneMon: .JustOneMon:
; Oh? But you have just one #MON. ; Oh? But you have just one #MON.
text_jump UnknownText_0x1bdc97 text_far UnknownText_0x1bdc97
db "@" db "@"
.CantAcceptEgg: .CantAcceptEgg:
; Sorry, but I can't accept an EGG. ; Sorry, but I can't accept an EGG.
text_jump UnknownText_0x1bdcb8 text_far UnknownText_0x1bdcb8
db "@" db "@"
.RemoveMail: .RemoveMail:
; Remove MAIL before you come see me. ; Remove MAIL before you come see me.
text_jump UnknownText_0x1bdcda text_far UnknownText_0x1bdcda
db "@" db "@"
.LastHealthyMon: .LastHealthyMon:
; If you give me that, what will you battle with? ; If you give me that, what will you battle with?
text_jump UnknownText_0x1bdcff text_far UnknownText_0x1bdcff
db "@" db "@"
.OkayIllRaiseYourMon: .OkayIllRaiseYourMon:
; OK. I'll raise your @ . ; OK. I'll raise your @ .
text_jump UnknownText_0x1bdd30 text_far UnknownText_0x1bdd30
db "@" db "@"
.ComeBackForItLater: .ComeBackForItLater:
; Come back for it later. ; Come back for it later.
text_jump UnknownText_0x1bdd4b text_far UnknownText_0x1bdd4b
db "@" db "@"
.AreWeGeniusesOrWhat: .AreWeGeniusesOrWhat:
; Are we geniuses or what? Want to see your @ ? ; Are we geniuses or what? Want to see your @ ?
text_jump UnknownText_0x1bdd64 text_far UnknownText_0x1bdd64
db "@" db "@"
.AskRetrieveMon: .AskRetrieveMon:
; Your @ has grown a lot. By level, it's grown by @ . If you want your #MON back, it will cost ¥@ . ; Your @ has grown a lot. By level, it's grown by @ . If you want your #MON back, it will cost ¥@ .
text_jump UnknownText_0x1bdd96 text_far UnknownText_0x1bdd96
db "@" db "@"
.PerfectHeresYourMon: .PerfectHeresYourMon:
; Perfect! Here's your #MON. ; Perfect! Here's your #MON.
text_jump UnknownText_0x1bde04 text_far UnknownText_0x1bde04
db "@" db "@"
.GotBackMon: .GotBackMon:
; got back @ . ; got back @ .
text_jump UnknownText_0x1bde1f text_far UnknownText_0x1bde1f
db "@" db "@"
.ImmediatelyWithdrawMon: .ImmediatelyWithdrawMon:
; Huh? Back already? Your @ needs a little more time with us. If you want your #MON back, it will cost ¥100. ; Huh? Back already? Your @ needs a little more time with us. If you want your #MON back, it will cost ¥100.
text_jump UnknownText_0x1bde32 text_far UnknownText_0x1bde32
db "@" db "@"
.PartyFull: .PartyFull:
; You have no room for it. ; You have no room for it.
text_jump UnknownText_0x1bdea2 text_far UnknownText_0x1bdea2
db "@" db "@"
.NotEnoughMoney: .NotEnoughMoney:
; You don't have enough money. ; You don't have enough money.
text_jump UnknownText_0x1bdebc text_far UnknownText_0x1bdebc
db "@" db "@"
.OhFineThen: .OhFineThen:
; Oh, fine then. ; Oh, fine then.
text_jump UnknownText_0x1bded9 text_far UnknownText_0x1bded9
db "@" db "@"
.ComeAgain: .ComeAgain:
; Come again. ; Come again.
text_jump UnknownText_0x1bdee9 text_far UnknownText_0x1bdee9
db "@" db "@"
DayCareManOutside: DayCareManOutside:
@@ -405,7 +405,7 @@ DayCareManOutside:
.NotYet: .NotYet:
; Not yet… ; Not yet…
text_jump UnknownText_0x1bdef6 text_far UnknownText_0x1bdef6
db "@" db "@"
.AskGiveEgg: .AskGiveEgg:
@@ -447,27 +447,27 @@ DayCareManOutside:
.IntroText: .IntroText:
; Ah, it's you! We were raising your #MON, and my goodness, were we surprised! Your #MON had an EGG! We don't know how it got there, but your #MON had it. You want it? ; Ah, it's you! We were raising your #MON, and my goodness, were we surprised! Your #MON had an EGG! We don't know how it got there, but your #MON had it. You want it?
text_jump UnknownText_0x1bdf00 text_far UnknownText_0x1bdf00
db "@" db "@"
.GotEggText: .GotEggText:
; received the EGG! ; received the EGG!
text_jump UnknownText_0x1bdfa5 text_far UnknownText_0x1bdfa5
db "@" db "@"
.TakeGoodCareOfItText: .TakeGoodCareOfItText:
; Take good care of it. ; Take good care of it.
text_jump UnknownText_0x1bdfba text_far UnknownText_0x1bdfba
db "@" db "@"
.IllKeepItThanksText: .IllKeepItThanksText:
; Well then, I'll keep it. Thanks! ; Well then, I'll keep it. Thanks!
text_jump UnknownText_0x1bdfd1 text_far UnknownText_0x1bdfd1
db "@" db "@"
.PartyFullText: .PartyFullText:
; You have no room in your party. Come back later. ; You have no room in your party. Come back later.
text_jump UnknownText_0x1bdff2 text_far UnknownText_0x1bdff2
db "@" db "@"
DayCare_GiveEgg: DayCare_GiveEgg:

View File

@@ -139,7 +139,7 @@ Elevator_AskWhichFloor:
Elevator_WhichFloorText: Elevator_WhichFloorText:
; Which floor? ; Which floor?
text_jump UnknownText_0x1bd2bc text_far UnknownText_0x1bd2bc
db "@" db "@"
Elevator_GetCurrentFloorText: Elevator_GetCurrentFloorText:

View File

@@ -97,21 +97,21 @@ GetFruitTreeItem:
INCLUDE "data/items/fruit_trees.asm" INCLUDE "data/items/fruit_trees.asm"
FruitBearingTreeText: FruitBearingTreeText:
text_jump _FruitBearingTreeText text_far _FruitBearingTreeText
db "@" db "@"
HeyItsFruitText: HeyItsFruitText:
text_jump _HeyItsFruitText text_far _HeyItsFruitText
db "@" db "@"
ObtainedFruitText: ObtainedFruitText:
text_jump _ObtainedFruitText text_far _ObtainedFruitText
db "@" db "@"
FruitPackIsFullText: FruitPackIsFullText:
text_jump _FruitPackIsFullText text_far _FruitPackIsFullText
db "@" db "@"
NothingHereText: NothingHereText:
text_jump _NothingHereText text_far _NothingHereText
db "@" db "@"

View File

@@ -43,10 +43,10 @@ ItemFinder:
.Text_FoundSomething: .Text_FoundSomething:
; Yes! ITEMFINDER indicates there's an item nearby. ; Yes! ITEMFINDER indicates there's an item nearby.
text_jump UnknownText_0x1c0a77 text_far UnknownText_0x1c0a77
db "@" db "@"
.Text_FoundNothing: .Text_FoundNothing:
; Nope! ITEMFINDER isn't responding. ; Nope! ITEMFINDER isn't responding.
text_jump UnknownText_0x1c0aa9 text_far UnknownText_0x1c0aa9
db "@" db "@"

View File

@@ -5,7 +5,7 @@ Kurt_PrintTextWhichApricorn:
.Text: .Text:
; Which APRICORN should I use? ; Which APRICORN should I use?
text_jump UnknownText_0x1bc06b text_far UnknownText_0x1bc06b
db "@" db "@"
Kurt_PrintTextHowMany: Kurt_PrintTextHowMany:
@@ -15,7 +15,7 @@ Kurt_PrintTextHowMany:
.Text: .Text:
; How many should I make? ; How many should I make?
text_jump UnknownText_0x1bc089 text_far UnknownText_0x1bc089
db "@" db "@"
SelectApricornForKurt: SelectApricornForKurt:

View File

@@ -208,12 +208,12 @@ CheckForLuckyNumberWinners:
.FoundPartymonText: .FoundPartymonText:
; Congratulations! We have a match with the ID number of @ in your party. ; Congratulations! We have a match with the ID number of @ in your party.
text_jump UnknownText_0x1c1261 text_far UnknownText_0x1c1261
db "@" db "@"
.FoundBoxmonText: .FoundBoxmonText:
; Congratulations! We have a match with the ID number of @ in your PC BOX. ; Congratulations! We have a match with the ID number of @ in your PC BOX.
text_jump UnknownText_0x1c12ae text_far UnknownText_0x1c12ae
db "@" db "@"
PrintTodaysLuckyNumber: PrintTodaysLuckyNumber:

View File

@@ -73,7 +73,7 @@ CheckMagikarpLength:
.MeasureItText: .MeasureItText:
; Let me measure that MAGIKARP. …Hm, it measures @ . ; Let me measure that MAGIKARP. …Hm, it measures @ .
text_jump UnknownText_0x1c1203 text_far UnknownText_0x1c1203
db "@" db "@"
Magikarp_LoadFeetInchesChars: Magikarp_LoadFeetInchesChars:
@@ -313,5 +313,5 @@ MagikarpHouseSign:
.CurrentRecordtext: .CurrentRecordtext:
; "CURRENT RECORD" ; "CURRENT RECORD"
text_jump UnknownText_0x1c123a text_far UnknownText_0x1c123a
db "@" db "@"

View File

@@ -29,12 +29,12 @@ FindItemInBallScript::
.text_found .text_found
; found @ ! ; found @ !
text_jump UnknownText_0x1c0a1c text_far UnknownText_0x1c0a1c
db "@" db "@"
.text_bag_full .text_bag_full
; But can't carry any more items. ; But can't carry any more items.
text_jump UnknownText_0x1c0a2c text_far UnknownText_0x1c0a2c
db "@" db "@"
.TryReceiveItem: .TryReceiveItem:

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