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* loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
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@@ -48,7 +48,7 @@ TrainerGruntM1:
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moveobject SLOWPOKEWELLB1F_KURT, 11, 6
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appear SLOWPOKEWELLB1F_KURT
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applymovement SLOWPOKEWELLB1F_KURT, KurtSlowpokeWellVictoryMovementData
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objectface PLAYER, RIGHT
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turnobject PLAYER, RIGHT
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opentext
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writetext KurtLeaveSlowpokeWellText
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waitbutton
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