* loadmenuheader -> loadmenu (ead103d)

* objectface -> turnobject (c834bda)
This commit is contained in:
Rangi
2018-02-25 20:05:37 -05:00
parent be28a0ff4e
commit f964d04a87
86 changed files with 351 additions and 348 deletions

View File

@@ -28,7 +28,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
writetext DragonShrineQuestion1Text
buttonsound
loadmenuheader DragonShrineQuestion1_MenuHeader
loadmenu DragonShrineQuestion1_MenuHeader
verticalmenu
closewindow
ifequal 1, .RightAnswer
@@ -40,7 +40,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
writetext DragonShrineQuestion2Text
buttonsound
loadmenuheader DragonShrineQuestion2_MenuHeader
loadmenu DragonShrineQuestion2_MenuHeader
verticalmenu
closewindow
ifequal 1, .RightAnswer
@@ -50,7 +50,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
writetext DragonShrineQuestion3Text
buttonsound
loadmenuheader DragonShrineQuestion3_MenuHeader
loadmenu DragonShrineQuestion3_MenuHeader
verticalmenu
closewindow
ifequal 1, .WrongAnswer
@@ -60,7 +60,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
writetext DragonShrineQuestion4Text
buttonsound
loadmenuheader DragonShrineQuestion4_MenuHeader
loadmenu DragonShrineQuestion4_MenuHeader
verticalmenu
closewindow
ifequal 1, .RightAnswer
@@ -70,7 +70,7 @@ DragonShrine_MapScripts:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
writetext DragonShrineQuestion5Text
buttonsound
loadmenuheader DragonShrineQuestion5_MenuHeader
loadmenu DragonShrineQuestion5_MenuHeader
verticalmenu
closewindow
ifequal 1, .WrongAnswer
@@ -91,12 +91,12 @@ DragonShrine_MapScripts:
iftrue .Question2
.WrongAnswer:
closetext
objectface DRAGONSHRINE_ELDER1, LEFT
turnobject DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineWrongAnswerText1
waitbutton
closetext
objectface DRAGONSHRINE_ELDER1, DOWN
turnobject DRAGONSHRINE_ELDER1, DOWN
opentext
writetext DragonShrineWrongAnswerText2
waitbutton
@@ -122,12 +122,12 @@ DragonShrine_MapScripts:
playmusic MUSIC_CLAIR
appear DRAGONSHRINE_CLAIR
waitsfx
objectface PLAYER, DOWN
turnobject PLAYER, DOWN
pause 30
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
objectface DRAGONSHRINE_CLAIR, RIGHT
objectface PLAYER, LEFT
objectface DRAGONSHRINE_ELDER1, LEFT
turnobject DRAGONSHRINE_CLAIR, RIGHT
turnobject PLAYER, LEFT
turnobject DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineClairYouPassedText
waitbutton
@@ -144,7 +144,7 @@ DragonShrine_MapScripts:
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
objectface DRAGONSHRINE_CLAIR, UP
turnobject DRAGONSHRINE_CLAIR, UP
opentext
writetext DragonShrineMustIInformLanceText
waitbutton
@@ -171,9 +171,9 @@ DragonShrine_MapScripts:
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
objectface DRAGONSHRINE_CLAIR, UP
turnobject DRAGONSHRINE_CLAIR, UP
applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
objectface PLAYER, UP
turnobject PLAYER, UP
opentext
writetext DragonShrineElderScoldsClairText
waitbutton