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* loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
This commit is contained in:
@@ -28,7 +28,7 @@ DragonShrine_MapScripts:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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writetext DragonShrineQuestion1Text
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buttonsound
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loadmenuheader DragonShrineQuestion1_MenuHeader
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loadmenu DragonShrineQuestion1_MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .RightAnswer
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@@ -40,7 +40,7 @@ DragonShrine_MapScripts:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
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writetext DragonShrineQuestion2Text
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buttonsound
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loadmenuheader DragonShrineQuestion2_MenuHeader
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loadmenu DragonShrineQuestion2_MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .RightAnswer
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@@ -50,7 +50,7 @@ DragonShrine_MapScripts:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
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writetext DragonShrineQuestion3Text
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buttonsound
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loadmenuheader DragonShrineQuestion3_MenuHeader
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loadmenu DragonShrineQuestion3_MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .WrongAnswer
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@@ -60,7 +60,7 @@ DragonShrine_MapScripts:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
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writetext DragonShrineQuestion4Text
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buttonsound
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loadmenuheader DragonShrineQuestion4_MenuHeader
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loadmenu DragonShrineQuestion4_MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .RightAnswer
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@@ -70,7 +70,7 @@ DragonShrine_MapScripts:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
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writetext DragonShrineQuestion5Text
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buttonsound
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loadmenuheader DragonShrineQuestion5_MenuHeader
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loadmenu DragonShrineQuestion5_MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .WrongAnswer
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@@ -91,12 +91,12 @@ DragonShrine_MapScripts:
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iftrue .Question2
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.WrongAnswer:
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closetext
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objectface DRAGONSHRINE_ELDER1, LEFT
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turnobject DRAGONSHRINE_ELDER1, LEFT
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opentext
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writetext DragonShrineWrongAnswerText1
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waitbutton
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closetext
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objectface DRAGONSHRINE_ELDER1, DOWN
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turnobject DRAGONSHRINE_ELDER1, DOWN
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opentext
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writetext DragonShrineWrongAnswerText2
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waitbutton
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@@ -122,12 +122,12 @@ DragonShrine_MapScripts:
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playmusic MUSIC_CLAIR
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appear DRAGONSHRINE_CLAIR
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waitsfx
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objectface PLAYER, DOWN
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turnobject PLAYER, DOWN
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pause 30
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applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
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objectface DRAGONSHRINE_CLAIR, RIGHT
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objectface PLAYER, LEFT
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objectface DRAGONSHRINE_ELDER1, LEFT
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turnobject DRAGONSHRINE_CLAIR, RIGHT
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turnobject PLAYER, LEFT
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turnobject DRAGONSHRINE_ELDER1, LEFT
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opentext
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writetext DragonShrineClairYouPassedText
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waitbutton
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@@ -144,7 +144,7 @@ DragonShrine_MapScripts:
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waitbutton
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closetext
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applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
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objectface DRAGONSHRINE_CLAIR, UP
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turnobject DRAGONSHRINE_CLAIR, UP
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opentext
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writetext DragonShrineMustIInformLanceText
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waitbutton
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@@ -171,9 +171,9 @@ DragonShrine_MapScripts:
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waitbutton
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closetext
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applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2ce
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objectface DRAGONSHRINE_CLAIR, UP
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turnobject DRAGONSHRINE_CLAIR, UP
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applymovement DRAGONSHRINE_ELDER1, MovementData_0x18d2d1
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objectface PLAYER, UP
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turnobject PLAYER, UP
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opentext
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writetext DragonShrineElderScoldsClairText
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waitbutton
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