* loadmenuheader -> loadmenu (ead103d)

* objectface -> turnobject (c834bda)
This commit is contained in:
Rangi
2018-02-25 20:05:37 -05:00
parent be28a0ff4e
commit f964d04a87
86 changed files with 351 additions and 348 deletions

View File

@@ -25,14 +25,17 @@ checkmaptriggers EQUS "checkmapscene"
domaptrigger EQUS "setmapscene"
checktriggers EQUS "checkscene"
dotrigger EQUS "setscene"
faceperson EQUS "faceobject"
moveperson EQUS "moveobject"
writepersonxy EQUS "writeobjectxy"
spriteface EQUS "objectface"
spriteface EQUS "turnobject"
objectface EQUS "turnobject"
RAM2MEM EQUS "vartomem"
loadfont EQUS "opentext"
loadmenudata EQUS "loadmenuheader"
loadmenudata EQUS "loadmenu"
loadmenuheader EQUS "loadmenu"
writebackup EQUS "closewindow"
interpretmenu EQUS "_2dmenu"
interpretmenu2 EQUS "verticalmenu"

View File

@@ -1,6 +1,6 @@
anim_wait: MACRO
if \1 >= $d0
flip out
fail "anim_wait argument must be less than $d0."
endc
db \1
ENDM

View File

@@ -516,9 +516,9 @@ yesorno: MACRO
db yesorno_command
ENDM
enum loadmenuheader_command ; $4f
loadmenuheader: MACRO
db loadmenuheader_command
enum loadmenu_command ; $4f
loadmenu: MACRO
db loadmenu_command
dw \1 ; menu_header
ENDM
@@ -747,9 +747,9 @@ showemote: MACRO
db \3 ; time
ENDM
enum objectface_command ; $76
objectface: MACRO
db objectface_command
enum turnobject_command ; $76
turnobject: MACRO
db turnobject_command
db \1 ; object id
db \2 ; facing
ENDM