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* loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
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@@ -109,7 +109,7 @@ PokecenterNurseScript:
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farwritetext NurseTakePokemonText
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pause 20
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special StubbedTrainerRankings_Healings
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objectface LAST_TALKED, LEFT
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turnobject LAST_TALKED, LEFT
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pause 10
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special HealParty
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playmusic MUSIC_NONE
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@@ -117,7 +117,7 @@ PokecenterNurseScript:
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special HealMachineAnim
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pause 30
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special RestartMapMusic
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objectface LAST_TALKED, DOWN
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turnobject LAST_TALKED, DOWN
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pause 10
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checkphonecall ; elm already called about pokerus
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@@ -134,9 +134,9 @@ PokecenterNurseScript:
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.done
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farwritetext NurseGoodbyeText
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objectface LAST_TALKED, UP
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turnobject LAST_TALKED, UP
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pause 10
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objectface LAST_TALKED, DOWN
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turnobject LAST_TALKED, DOWN
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pause 10
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waitbutton
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@@ -1811,7 +1811,7 @@ CoinVendor_IntroScript: ; 0xbcde0
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.loop ; 0xbcde4
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special DisplayMoneyAndCoinBalance
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loadmenuheader .MenuHeader
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loadmenu .MenuHeader
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verticalmenu
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closewindow
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ifequal 1, .Buy50
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