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Overworld HUD tiles in overworld font and charmap (#18)
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@ -128,6 +128,12 @@
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charmap "′", $c7
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charmap "″", $c8
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charmap "<COIN>", $c9
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charmap "<PLUS>", $ca
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charmap "<MINUS>", $cb
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charmap "<DIE>", $cc
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charmap "<TURN>", $cd
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charmap "<N_A>", $ce
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charmap "<XP>", $cf
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charmap "'", $d0
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charmap "<PK>", $d1
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charmap "<MN>", $d2
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@ -36,6 +36,6 @@ _ConstructOverworldHUDTilemap::
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ret
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.Tilemap:
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db "▶- ▶- ▶ ▶ "
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db "<TURN><N_A> <DIE><N_A> <COIN>0 <XP>0 "
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.TilemapEnd:
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assert .TilemapEnd - .Tilemap == wOverworldHUDTilesEnd - wOverworldHUDTiles
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