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use a macro to define move structs for percentage values
This commit is contained in:
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commit
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@ -2,257 +2,267 @@
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; animation, effect, power, type, accuracy, PP, effect chance
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; animation, effect, power, type, accuracy, PP, effect chance
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Move1:
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move: MACRO
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db POUND, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00
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db \1 ; animation
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Move2:
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db \2 ; effect
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db KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, $ff, 25, $00
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db \3 ; power
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db DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 10, $00
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db \4 ; type
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db COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, $d8, 15, $00
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db \5 * $ff / 100 ; accuracy (percent)
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db MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, $d8, 20, $00
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db \6 ; pp
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db PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, $ff, 20, $00
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db \7 * $ff / 100 ; effect chance (percent)
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db FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, $ff, 15, $19
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ENDM
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db ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, $ff, 15, $19
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db THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, $ff, 15, $19
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Move1:
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db SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00
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move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
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db VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, $ff, 30, $00
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Move2:
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db GUILLOTINE, EFFECT_OHKO, 0, NORMAL, $4c, 5, $00
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move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
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db RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, $bf, 10, $00
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move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
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db SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, $ff, 30, $00
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move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
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db CUT, EFFECT_NORMAL_HIT, 50, NORMAL, $f2, 30, $00
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move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
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db GUST, EFFECT_GUST, 40, FLYING, $ff, 35, $00
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move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
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db WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, $ff, 35, $00
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move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
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db WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00
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move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
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db FLY, EFFECT_FLY, 70, FLYING, $f2, 15, $00
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move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
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db BIND, EFFECT_BIND, 15, NORMAL, $bf, 20, $00
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move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
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db SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, $bf, 20, $00
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move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
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db VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, $ff, 10, $00
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move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
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db STOMP, EFFECT_STOMP, 65, NORMAL, $ff, 20, $4c
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move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
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db DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, $ff, 30, $00
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move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
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db MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, $bf, 5, $00
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move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
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db JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, $f2, 25, $00
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move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
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db ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, $d8, 15, $4c
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move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
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db SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, $ff, 15, $00
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move WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, 100, 20, 0
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db HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, $ff, 15, $4c
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move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
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db HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, $ff, 25, $00
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move BIND, EFFECT_BIND, 15, NORMAL, 75, 20, 0
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db FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00
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move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
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db HORN_DRILL, EFFECT_OHKO, 1, NORMAL, $4c, 5, $00
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move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
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db TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, $f2, 35, $00
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move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
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db BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, $ff, 15, $4c
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move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
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db WRAP, EFFECT_BIND, 15, NORMAL, $d8, 20, $00
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move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
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db TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, $d8, 20, $00
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move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
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db THRASH, EFFECT_RAMPAGE, 90, NORMAL, $ff, 20, $00
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move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
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db DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, $ff, 15, $00
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move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
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db TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00
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move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
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db POISON_STING, EFFECT_POISON_HIT, 15, POISON, $ff, 35, $4c
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move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
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db TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, $ff, 20, $33
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move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
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db PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, $d8, 20, $00
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move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
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db LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00
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move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
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db BITE, EFFECT_FLINCH_HIT, 60, DARK, $ff, 25, $4c
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move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
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db GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, $ff, 40, $00
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move WRAP, EFFECT_BIND, 15, NORMAL, 85, 20, 0
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db ROAR, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00
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move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
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db SING, EFFECT_SLEEP, 0, NORMAL, $8c, 15, $00
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move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
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db SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, $8c, 20, $00
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move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
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db SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, $e5, 20, $00
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move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
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db DISABLE, EFFECT_DISABLE, 0, NORMAL, $8c, 20, $00
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move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
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db ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, $ff, 30, $19
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move TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, 100, 20, 20
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db EMBER, EFFECT_BURN_HIT, 40, FIRE, $ff, 25, $19
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move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
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db FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, $ff, 15, $19
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move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
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db MIST, EFFECT_MIST, 0, ICE, $ff, 30, $00
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move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
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db WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, $ff, 25, $00
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move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
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db HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, $cc, 5, $00
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move ROAR, EFFECT_WHIRLWIND, 0, NORMAL, 100, 20, 0
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db SURF, EFFECT_NORMAL_HIT, 95, WATER, $ff, 15, $00
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move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
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db ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, $ff, 10, $19
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move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
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db BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, $b2, 5, $19
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move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
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db PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, $ff, 20, $19
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move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
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db BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, $ff, 20, $19
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move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
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db AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, $ff, 20, $19
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move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
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db HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, $e5, 5, $00
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move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
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db PECK, EFFECT_NORMAL_HIT, 35, FLYING, $ff, 35, $00
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move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
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db DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, $ff, 20, $00
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move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
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db SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, $cc, 25, $00
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move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
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db LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, $e5, 20, $4c
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move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
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db COUNTER, EFFECT_COUNTER, 1, FIGHTING, $ff, 20, $00
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move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
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db SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, $ff, 20, $00
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move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
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db STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, $ff, 15, $00
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move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
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db ABSORB, EFFECT_LEECH_HIT, 20, GRASS, $ff, 20, $00
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move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
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db MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, $ff, 10, $00
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move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
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db LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, $e5, 10, $00
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move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
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db GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, $ff, 40, $00
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move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
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db RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, $f2, 25, $00
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move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
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db SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, $ff, 10, $00
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move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
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db POISONPOWDER, EFFECT_POISON, 0, POISON, $bf, 35, $00
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move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
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db STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, $bf, 30, $00
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move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
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db SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, $bf, 15, $00
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move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
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db PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, $ff, 20, $00
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move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
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db STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, $f2, 40, $00
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move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
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db DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, $ff, 10, $00
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move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
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db FIRE_SPIN, EFFECT_BIND, 15, FIRE, $b2, 15, $00
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move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
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db THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, $ff, 30, $19
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move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
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db THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, $ff, 15, $19
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move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
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db THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, $ff, 20, $00
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move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
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db THUNDER, EFFECT_THUNDER, 120, ELECTRIC, $b2, 10, $4c
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move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
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db ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, $e5, 15, $00
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move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
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db EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, $ff, 10, $00
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move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
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db FISSURE, EFFECT_OHKO, 1, GROUND, $4c, 5, $00
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move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
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db DIG, EFFECT_FLY, 60, GROUND, $ff, 10, $00
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move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
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db TOXIC, EFFECT_TOXIC, 0, POISON, $d8, 10, $00
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move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
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db CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, $ff, 25, $19
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move FIRE_SPIN, EFFECT_BIND, 15, FIRE, 70, 15, 0
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db PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19
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move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
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db HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, $99, 20, $00
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move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
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db MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, $ff, 40, $00
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move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
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db AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, $ff, 30, $00
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move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
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db QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, $ff, 30, $00
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move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
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db RAGE, EFFECT_RAGE, 20, NORMAL, $ff, 20, $00
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move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
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db TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, $ff, 20, $00
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move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
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db NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, $ff, 15, $00
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move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
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db MIMIC, EFFECT_MIMIC, 0, NORMAL, $ff, 10, $00
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move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
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db SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, $d8, 40, $00
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move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
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db DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, $ff, 15, $00
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move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
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db RECOVER, EFFECT_HEAL, 0, NORMAL, $ff, 20, $00
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move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
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db HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, $ff, 30, $00
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move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
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db MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, $ff, 20, $00
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move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
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db SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, $ff, 20, $00
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move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
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db CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, $ff, 10, $00
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move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
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db WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, $ff, 40, $00
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move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
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db DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, $ff, 40, $00
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move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
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db BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, $ff, 30, $00
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move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
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db LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, $ff, 30, $00
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move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
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db HAZE, EFFECT_HAZE, 0, ICE, $ff, 30, $00
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move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
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db REFLECT, EFFECT_REFLECT, 0, PSYCHIC, $ff, 20, $00
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move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
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db FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, $ff, 30, $00
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move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
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db BIDE, EFFECT_BIDE, 0, NORMAL, $ff, 10, $00
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move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
|
||||||
db METRONOME, EFFECT_METRONOME, 0, NORMAL, $ff, 10, $00
|
move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
|
||||||
db MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, $ff, 20, $00
|
move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
|
||||||
db SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, $ff, 5, $00
|
move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
|
||||||
db EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, $bf, 10, $00
|
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
|
||||||
db LICK, EFFECT_PARALYZE_HIT, 20, GHOST, $ff, 30, $4c
|
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
|
||||||
db SMOG, EFFECT_POISON_HIT, 20, POISON, $b2, 20, $66
|
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
|
||||||
db SLUDGE, EFFECT_POISON_HIT, 65, POISON, $ff, 20, $4c
|
move HAZE, EFFECT_HAZE, 0, ICE, 100, 30, 0
|
||||||
db BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, $d8, 20, $19
|
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
|
||||||
db FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, $d8, 5, $19
|
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
|
||||||
db WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, $ff, 15, $00
|
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
|
||||||
db CLAMP, EFFECT_BIND, 35, WATER, $bf, 10, $00
|
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
|
||||||
db SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, $ff, 20, $00
|
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
|
||||||
db SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, $ff, 15, $00
|
move SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, 100, 5, 0
|
||||||
db SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, $ff, 15, $00
|
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
|
||||||
db CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, $ff, 35, $19
|
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
|
||||||
db AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, $ff, 20, $00
|
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
|
||||||
db KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, $cc, 15, $00
|
move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
|
||||||
db SOFTBOILED, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
|
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
|
||||||
db HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, $e5, 20, $00
|
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
|
||||||
db GLARE, EFFECT_PARALYZE, 0, NORMAL, $bf, 30, $00
|
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
|
||||||
db DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, $ff, 15, $00
|
move CLAMP, EFFECT_BIND, 35, WATER, 75, 10, 0
|
||||||
db POISON_GAS, EFFECT_POISON, 0, POISON, $8c, 40, $00
|
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
|
||||||
db BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00
|
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
|
||||||
db LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, $ff, 15, $00
|
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
|
||||||
db LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, $bf, 10, $00
|
move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
|
||||||
db SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, $e5, 5, $00
|
move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
|
||||||
db TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, $ff, 10, $00
|
move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
|
||||||
db BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, $ff, 30, $19
|
move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||||
db DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, $ff, 10, $33
|
move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
|
||||||
db SPORE, EFFECT_SLEEP, 0, GRASS, $ff, 15, $00
|
move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
|
||||||
db FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, $b2, 20, $00
|
move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
|
||||||
db PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, $cc, 15, $00
|
move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
|
||||||
db SPLASH, EFFECT_SPLASH, 0, NORMAL, $ff, 40, $00
|
move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
||||||
db ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, $ff, 40, $00
|
move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
|
||||||
db CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, $d8, 10, $00
|
move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
|
||||||
db EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, $ff, 5, $00
|
move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
|
||||||
db FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, $cc, 15, $00
|
move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
|
||||||
db BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, $e5, 10, $00
|
move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
|
||||||
db REST, EFFECT_HEAL, 0, PSYCHIC, $ff, 10, $00
|
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
|
||||||
db ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, $e5, 10, $4c
|
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
|
||||||
db HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, $e5, 15, $19
|
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
|
||||||
db SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, $ff, 30, $00
|
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
|
||||||
db CONVERSION, EFFECT_CONVERSION, 0, NORMAL, $ff, 30, $00
|
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
||||||
db TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, $ff, 10, $33
|
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
||||||
db SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, $e5, 10, $00
|
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
||||||
db SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, $ff, 20, $00
|
move EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, 100, 5, 0
|
||||||
db SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, $ff, 10, $00
|
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
||||||
db STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, $ff, 1, $00
|
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
||||||
db SKETCH, EFFECT_SKETCH, 0, NORMAL, $ff, 1, $00
|
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
|
||||||
db TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, $e5, 10, $00
|
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
|
||||||
db THIEF, EFFECT_THIEF, 40, DARK, $ff, 10, $ff
|
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
|
||||||
db SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, $ff, 10, $00
|
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
|
||||||
db MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00
|
move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
|
||||||
db NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, $ff, 15, $00
|
move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
|
||||||
db FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, $ff, 25, $19
|
move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
|
||||||
db SNORE, EFFECT_SNORE, 40, NORMAL, $ff, 15, $4c
|
move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
|
||||||
db CURSE, EFFECT_CURSE, 0, CURSE_T, $ff, 10, $00
|
move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
|
||||||
db FLAIL, EFFECT_REVERSAL, 1, NORMAL, $ff, 15, $00
|
move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
|
||||||
db CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, $ff, 30, $00
|
move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
|
||||||
db AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, $f2, 5, $00
|
move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
|
||||||
db COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, $d8, 40, $00
|
move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
|
||||||
db REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, $ff, 15, $00
|
move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
|
||||||
db SPITE, EFFECT_SPITE, 0, GHOST, $ff, 10, $00
|
move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||||
db POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, $ff, 25, $19
|
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
|
||||||
db PROTECT, EFFECT_PROTECT, 0, NORMAL, $ff, 10, $00
|
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
|
||||||
db MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, $ff, 30, $00
|
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
|
||||||
db SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, $e5, 10, $00
|
move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
|
||||||
db FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, $ff, 20, $00
|
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
|
||||||
db SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, $bf, 10, $00
|
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
|
||||||
db BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, $ff, 10, $00
|
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
|
||||||
db SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, $ff, 10, $4c
|
move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
|
||||||
db MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, $ff, 10, $ff
|
move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
|
||||||
db OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, $d8, 10, $7f
|
move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
|
||||||
db SPIKES, EFFECT_SPIKES, 0, GROUND, $ff, 20, $00
|
move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
|
||||||
db ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, $7f, 5, $ff
|
move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
|
||||||
db FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, $ff, 40, $00
|
move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
|
||||||
db DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, $ff, 5, $00
|
move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
|
||||||
db PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, $ff, 5, $00
|
move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
|
||||||
db ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, $f2, 15, $ff
|
move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
|
||||||
db DETECT, EFFECT_PROTECT, 0, FIGHTING, $ff, 5, $00
|
move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
|
||||||
db BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, $cc, 10, $00
|
move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
|
||||||
db LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00
|
move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
|
||||||
db OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, $ff, 15, $00
|
move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
|
||||||
db SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, $ff, 10, $00
|
move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
|
||||||
db GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, $ff, 5, $00
|
move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
|
||||||
db ENDURE, EFFECT_ENDURE, 0, NORMAL, $ff, 10, $00
|
move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
|
||||||
db CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, $ff, 20, $00
|
move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
|
||||||
db ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, $e5, 20, $00
|
move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
|
||||||
db FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, $ff, 40, $00
|
move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
|
||||||
db SWAGGER, EFFECT_SWAGGER, 0, NORMAL, $e5, 15, $ff
|
move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
|
||||||
db MILK_DRINK, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
|
move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
|
||||||
db SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, $ff, 20, $4c
|
move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||||
db FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, $f2, 20, $00
|
move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
|
||||||
db STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, $e5, 25, $19
|
move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
|
||||||
db MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, $ff, 5, $00
|
move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
|
||||||
db ATTRACT, EFFECT_ATTRACT, 0, NORMAL, $ff, 15, $00
|
move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
|
||||||
db SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, $ff, 10, $00
|
move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
|
||||||
db HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, $ff, 5, $00
|
move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
|
||||||
db RETURN, EFFECT_RETURN, 1, NORMAL, $ff, 20, $00
|
move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
|
||||||
db PRESENT, EFFECT_PRESENT, 1, NORMAL, $e5, 15, $00
|
move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
|
||||||
db FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, $ff, 20, $00
|
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||||
db SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, $ff, 25, $00
|
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
|
||||||
db PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, $ff, 20, $00
|
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
|
||||||
db SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, $f2, 5, $7f
|
move STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, 90, 25, 10
|
||||||
db MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, $ff, 30, $00
|
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
|
||||||
db DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, $7f, 5, $ff
|
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
|
||||||
db MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, $d8, 10, $00
|
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
|
||||||
db DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, $ff, 20, $4c
|
move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
|
||||||
db BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, $ff, 40, $00
|
move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
|
||||||
db ENCORE, EFFECT_ENCORE, 0, NORMAL, $ff, 5, $00
|
move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
|
||||||
db PURSUIT, EFFECT_PURSUIT, 40, DARK, $ff, 20, $00
|
move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
|
||||||
db RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, $ff, 40, $00
|
move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
|
||||||
db SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, $ff, 20, $00
|
move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
|
||||||
db IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, $bf, 15, $4c
|
move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
|
||||||
db METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, $f2, 35, $19
|
move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
|
||||||
db VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, $ff, 10, $00
|
move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
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db MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, $ff, 5, $00
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move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
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db SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, $ff, 5, $00
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move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
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db MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, $ff, 5, $00
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move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
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db HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, $ff, 15, $00
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move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
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db CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, $cc, 5, $00
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move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
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db TWISTER, EFFECT_TWISTER, 40, DRAGON, $ff, 20, $33
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move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
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db RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, $e5, 5, $00
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move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
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db SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, $e5, 5, $00
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move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
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db CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, $ff, 15, $33
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move METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, 95, 35, 10
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db MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, $ff, 20, $00
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move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
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db PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, $ff, 10, $00
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move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
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db EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, $ff, 5, $00
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move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
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db ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, $ff, 5, $19
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move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
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db SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, $ff, 15, $33
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move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
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db FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, $e5, 15, $00
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move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
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db ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, $ff, 15, $7f
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move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
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db WHIRLPOOL, EFFECT_BIND, 15, WATER, $b2, 15, $00
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move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
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db BEAT_UP, EFFECT_BEAT_UP, 10, DARK, $ff, 10, $00
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move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
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move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
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move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
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move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
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move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
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move ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, 100, 5, 10
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move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
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move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
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move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
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move WHIRLPOOL, EFFECT_BIND, 15, WATER, 70, 15, 0
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||||||
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move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user