Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels

They were swapped
This commit is contained in:
Fredrik Ljungdahl
2017-01-08 01:26:48 +01:00
parent 146d12d6e5
commit f8455e9b4f
6 changed files with 23 additions and 23 deletions

View File

@@ -3366,8 +3366,8 @@ CheckWhetherSwitchmonIsPredetermined: ; 3d533
ResetEnemyBattleVars: ; 3d557
; and draw empty TextBox
xor a
ld [LastEnemyCounterMove], a
ld [LastPlayerCounterMove], a
ld [LastEnemyCounterMove], a
ld [LastEnemyMove], a
ld [CurEnemyMove], a
dec a
@@ -3766,8 +3766,8 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
NewEnemyMonStatus: ; 3d834
xor a
ld [LastEnemyCounterMove], a
ld [LastPlayerCounterMove], a
ld [LastEnemyCounterMove], a
ld [LastEnemyMove], a
ld hl, EnemySubStatus1
rept 4
@@ -4217,8 +4217,8 @@ SendOutPlayerMon: ; 3db5f
ld [CurMoveNum], a
ld [TypeModifier], a
ld [wPlayerMoveStruct + MOVE_ANIM], a
ld [LastEnemyCounterMove], a
ld [LastPlayerCounterMove], a
ld [LastEnemyCounterMove], a
ld [LastPlayerMove], a
call CheckAmuletCoin
call FinishBattleAnim
@@ -4258,8 +4258,8 @@ SendOutPlayerMon: ; 3db5f
NewBattleMonStatus: ; 3dbde
xor a
ld [LastEnemyCounterMove], a
ld [LastPlayerCounterMove], a
ld [LastEnemyCounterMove], a
ld [LastPlayerMove], a
ld hl, PlayerSubStatus1
rept 4