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Point out a bug with enemy usage of Teleport
Also point out a redundancy in ThunderAccuracy
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@ -6682,6 +6682,10 @@ BattleCommand_Teleport: ; 36778
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srl b
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srl b
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cp b
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; This does the wrong thing. What was
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; probably intended was jr c, .failed
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; The way this is made makes enemy use
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; of Teleport always succeed if able
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jr nc, .run_away
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.run_away
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call UpdateBattleMonInParty
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@ -9745,6 +9749,7 @@ BattleCommand_ThunderAccuracy: ; 37d94
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ret
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.rain
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; Redundant with CheckHit guranteeing hit
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ld [hl], 100 percent
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ret
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