Harmonize engine/{battle, battle_anims, events, games} with pokegold

This commit is contained in:
Rangi
2020-06-16 19:32:36 -04:00
parent c552390a15
commit f76dabedcc
13 changed files with 97 additions and 85 deletions

View File

@@ -204,7 +204,7 @@ Cut_SpawnAnimateLeaves:
ret
Cut_StartWaiting:
ld a, $1
ld a, 1
ldh [hBGMapMode], a
; Cut_WaitAnimSFX
ld hl, wJumptableIndex
@@ -445,8 +445,8 @@ FlyFunction_FrameTimer:
sla a
add 8 * 8 ; gives a number in [$40, $50, $60, $70]
ld d, a
ld e, $0
ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
ld e, 0
ld a, SPRITE_ANIM_INDEX_FLY_LEAF
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc