finally compile multiple objects

pokecrystal.asm doesnt really make sense now so its gone

add includes.asm so objects have a standard include set
This commit is contained in:
yenatch 2013-10-10 03:24:02 -04:00
parent 34aac15db0
commit f6706ecb09
4 changed files with 7 additions and 4 deletions

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@ -6,7 +6,7 @@ PYTHON := python
TEXTFILES := $(shell find ./ -type f -name '*.asm' | grep -v globals.asm) TEXTFILES := $(shell find ./ -type f -name '*.asm' | grep -v globals.asm)
TEXTQUEUE := TEXTQUEUE :=
OBJS := pokecrystal.o OBJS := wram.o main.o
PNGS := $(shell find gfx/ -type f -name '*.png') PNGS := $(shell find gfx/ -type f -name '*.png')
LZS := $(shell find gfx/ -type f -name '*.lz') LZS := $(shell find gfx/ -type f -name '*.lz')

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@ -1,5 +1,2 @@
INCLUDE "globals.asm" INCLUDE "globals.asm"
INCLUDE "constants.asm" INCLUDE "constants.asm"
INCLUDE "wram.asm"
INCLUDE "main.asm"

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@ -1,3 +1,6 @@
INCLUDE "includes.asm"
SECTION "bank0",ROM0 SECTION "bank0",ROM0
INCLUDE "rst.asm" INCLUDE "rst.asm"

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@ -1,3 +1,6 @@
INCLUDE "includes.asm"
SECTION "tiles0",VRAM[$8000],BANK[0] SECTION "tiles0",VRAM[$8000],BANK[0]
VTiles0: VTiles0:
SECTION "tiles1",VRAM[$8800],BANK[0] SECTION "tiles1",VRAM[$8800],BANK[0]