Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -20,7 +20,7 @@ TinTower1F_MapScripts:
callback MAPCALLBACK_TILES, .StairsCallback
.FaceSuicune:
priorityjump .SuicuneBattle
prioritysjump .SuicuneBattle
end
.DummyScene:
@@ -50,7 +50,7 @@ TinTower1F_MapScripts:
special MonCheck
iftrue .NoRaikou
appear TINTOWER1F_RAIKOU
jump .CheckEntei
sjump .CheckEntei
.NoRaikou:
disappear TINTOWER1F_RAIKOU
@@ -59,7 +59,7 @@ TinTower1F_MapScripts:
special MonCheck
iftrue .NoEntei
appear TINTOWER1F_ENTEI
jump .BeastsDone
sjump .BeastsDone
.NoEntei:
disappear TINTOWER1F_ENTEI