Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -24,12 +24,12 @@ RuinsOfAlphOutside_MapScripts:
iftrue .NoScientist
checkevent EVENT_MADE_UNOWN_APPEAR_IN_RUINS
iftrue .MaybeScientist
jump .NoScientist
sjump .NoScientist
.MaybeScientist:
readvar VAR_UNOWNCOUNT
ifgreater 2, .YesScientist
jump .NoScientist
sjump .NoScientist
.YesScientist:
appear RUINSOFALPHOUTSIDE_SCIENTIST
@@ -44,12 +44,12 @@ RuinsOfAlphOutside_MapScripts:
RuinsOfAlphOutsideScientistScene1:
turnobject RUINSOFALPHOUTSIDE_SCIENTIST, UP
turnobject PLAYER, DOWN
jump RuinsOfAlphOutsideScientistSceneContinue
sjump RuinsOfAlphOutsideScientistSceneContinue
RuinsOfAlphOutsideScientistScene2:
turnobject RUINSOFALPHOUTSIDE_SCIENTIST, LEFT
turnobject PLAYER, RIGHT
jump RuinsOfAlphOutsideScientistSceneContinue
sjump RuinsOfAlphOutsideScientistSceneContinue
RuinsOfAlphOutsideScientistScript:
faceplayer