Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -42,7 +42,7 @@ TrainerPokefanmDerek:
buttonsound
setevent EVENT_DEREK_ASKED_FOR_PHONE_NUMBER
scall .AskNumber1
jump .AskForNumber
sjump .AskForNumber
.AskedAlready:
scall .AskNumber2
@@ -52,17 +52,17 @@ TrainerPokefanmDerek:
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
gettrainername STRING_BUFFER_3, POKEFANM, DEREK1
scall .RegisteredNumber
jump .NumberAccepted
sjump .NumberAccepted
.HasNugget:
scall .Gift
verbosegiveitem NUGGET
iffalse .NoRoom
clearflag ENGINE_DEREK_HAS_NUGGET
jump .NumberAccepted
sjump .NumberAccepted
.NoRoom:
jump .PackFull
sjump .PackFull
.WantsPikachu:
writetext PokefanMDerekPikachuIsItText