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Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -183,7 +183,7 @@ TrainerSchoolboyAlan1:
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buttonsound
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setevent EVENT_ALAN_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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jump .ContinueAskForPhoneNumber
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sjump .ContinueAskForPhoneNumber
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.AskAgainForPhoneNumber:
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scall .AskNumber2
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@@ -193,7 +193,7 @@ TrainerSchoolboyAlan1:
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1
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scall .RegisteredNumber
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jump .NumberAccepted
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sjump .NumberAccepted
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.ChooseRematch:
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scall .Rematch
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@@ -261,10 +261,10 @@ TrainerSchoolboyAlan1:
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iffalse .BagFull
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clearflag ENGINE_ALAN_HAS_FIRE_STONE
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setevent EVENT_ALAN_GAVE_FIRE_STONE
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jump .NumberAccepted
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sjump .NumberAccepted
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.BagFull:
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jump .PackFull
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sjump .PackFull
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.AskNumber1:
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jumpstd asknumber1m
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