Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -41,7 +41,7 @@ TrainerCooltrainermGaven3:
buttonsound
setevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER
scall .AskNumber1
jump .AskForNumber
sjump .AskForNumber
.AskedAlready:
scall .AskNumber2
@@ -51,7 +51,7 @@ TrainerCooltrainermGaven3:
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3
scall .RegisteredNumber
jump .NumberAccepted
sjump .NumberAccepted
.WantsBattle:
scall .Rematch
@@ -145,7 +145,7 @@ TrainerCooltrainerfBeth1:
buttonsound
setevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER
scall .AskNumber1
jump .AskForNumber
sjump .AskForNumber
.AskedAlready:
scall .AskNumber2
@@ -155,7 +155,7 @@ TrainerCooltrainerfBeth1:
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1
scall .RegisteredNumber
jump .NumberAccepted
sjump .NumberAccepted
.WantsBattle:
scall .Rematch