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Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -33,7 +33,7 @@ TrainerSailorHuey:
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iftrue .AskedBefore
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setevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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jump .AskForNumber
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sjump .AskForNumber
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.AskedBefore:
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scall .AskNumber2
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@@ -43,7 +43,7 @@ TrainerSailorHuey:
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, SAILOR, HUEY1
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scall .RegisteredNumber
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jump .NumberAccepted
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sjump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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@@ -99,7 +99,7 @@ TrainerSailorHuey:
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verbosegiveitem PROTEIN
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iffalse .PackFull
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setevent EVENT_GOT_PROTEIN_FROM_HUEY
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jump .NumberAccepted
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sjump .NumberAccepted
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.SkipGift:
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end
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@@ -112,7 +112,7 @@ TrainerSailorHuey:
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iffalse .PackFull
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clearevent EVENT_HUEY_PROTEIN
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setevent EVENT_GOT_PROTEIN_FROM_HUEY
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jump .NumberAccepted
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sjump .NumberAccepted
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.AskNumber1:
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jumpstd asknumber1m
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