Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -33,7 +33,7 @@ TrainerSailorHuey:
iftrue .AskedBefore
setevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
scall .AskNumber1
jump .AskForNumber
sjump .AskForNumber
.AskedBefore:
scall .AskNumber2
@@ -43,7 +43,7 @@ TrainerSailorHuey:
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
gettrainername STRING_BUFFER_3, SAILOR, HUEY1
scall .RegisteredNumber
jump .NumberAccepted
sjump .NumberAccepted
.WantsBattle:
scall .Rematch
@@ -99,7 +99,7 @@ TrainerSailorHuey:
verbosegiveitem PROTEIN
iffalse .PackFull
setevent EVENT_GOT_PROTEIN_FROM_HUEY
jump .NumberAccepted
sjump .NumberAccepted
.SkipGift:
end
@@ -112,7 +112,7 @@ TrainerSailorHuey:
iffalse .PackFull
clearevent EVENT_HUEY_PROTEIN
setevent EVENT_GOT_PROTEIN_FROM_HUEY
jump .NumberAccepted
sjump .NumberAccepted
.AskNumber1:
jumpstd asknumber1m