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Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
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@@ -139,31 +139,31 @@ Kurt1:
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ifequal PNK_APRICORN, .Pnk
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; .Red
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setevent EVENT_GAVE_KURT_RED_APRICORN
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jump .GaveKurtApricorns
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sjump .GaveKurtApricorns
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.Blu:
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setevent EVENT_GAVE_KURT_BLU_APRICORN
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jump .GaveKurtApricorns
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sjump .GaveKurtApricorns
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.Ylw:
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setevent EVENT_GAVE_KURT_YLW_APRICORN
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jump .GaveKurtApricorns
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sjump .GaveKurtApricorns
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.Grn:
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setevent EVENT_GAVE_KURT_GRN_APRICORN
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jump .GaveKurtApricorns
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sjump .GaveKurtApricorns
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.Wht:
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setevent EVENT_GAVE_KURT_WHT_APRICORN
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jump .GaveKurtApricorns
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sjump .GaveKurtApricorns
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.Blk:
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setevent EVENT_GAVE_KURT_BLK_APRICORN
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jump .GaveKurtApricorns
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sjump .GaveKurtApricorns
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.Pnk:
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setevent EVENT_GAVE_KURT_PNK_APRICORN
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jump .GaveKurtApricorns
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sjump .GaveKurtApricorns
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.GaveKurtApricorns:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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@@ -197,7 +197,7 @@ Kurt1:
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verbosegiveitemvar LEVEL_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_RED_APRICORN
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jump ._ThatTurnedOutGreat
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sjump ._ThatTurnedOutGreat
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.GiveLureBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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@@ -207,7 +207,7 @@ Kurt1:
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verbosegiveitemvar LURE_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_BLU_APRICORN
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jump ._ThatTurnedOutGreat
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sjump ._ThatTurnedOutGreat
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.GiveMoonBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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@@ -217,7 +217,7 @@ Kurt1:
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verbosegiveitemvar MOON_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_YLW_APRICORN
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jump ._ThatTurnedOutGreat
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sjump ._ThatTurnedOutGreat
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.GiveFriendBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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@@ -227,7 +227,7 @@ Kurt1:
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verbosegiveitemvar FRIEND_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_GRN_APRICORN
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jump ._ThatTurnedOutGreat
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sjump ._ThatTurnedOutGreat
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.GiveFastBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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@@ -237,7 +237,7 @@ Kurt1:
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verbosegiveitemvar FAST_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_WHT_APRICORN
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jump ._ThatTurnedOutGreat
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sjump ._ThatTurnedOutGreat
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.GiveHeavyBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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@@ -247,7 +247,7 @@ Kurt1:
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verbosegiveitemvar HEAVY_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_BLK_APRICORN
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jump ._ThatTurnedOutGreat
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sjump ._ThatTurnedOutGreat
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.GiveLoveBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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@@ -257,7 +257,7 @@ Kurt1:
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verbosegiveitemvar LOVE_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_PNK_APRICORN
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jump ._ThatTurnedOutGreat
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sjump ._ThatTurnedOutGreat
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.CanGiveGSBallToKurt:
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checkevent EVENT_GAVE_GS_BALL_TO_KURT
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@@ -297,7 +297,7 @@ Kurt1:
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turnobject PLAYER, DOWN
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playsound SFX_FLY
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applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
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jump .KurtHasLeftTheBuilding
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sjump .KurtHasLeftTheBuilding
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.GSBallRunAround:
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turnobject PLAYER, DOWN
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