Rename some call/jump script commands to avoid confusion with jr/jp asm instructions

Fixes #580
This commit is contained in:
Rangi
2019-03-10 16:39:31 -04:00
parent e002b536af
commit f5c9958aea
164 changed files with 840 additions and 832 deletions

View File

@@ -15,7 +15,7 @@ BurnedTower1F_MapScripts:
callback MAPCALLBACK_TILES, .HoleAndLadder
.EusineScene:
priorityjump .MeetEusine
prioritysjump .MeetEusine
end
.DummyScene1:
@@ -70,7 +70,7 @@ BurnedTowerRivalBattleScript:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .returnfrombattle
sjump .returnfrombattle
.totodile
winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
@@ -79,7 +79,7 @@ BurnedTowerRivalBattleScript:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .returnfrombattle
sjump .returnfrombattle
.chikorita
winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
@@ -88,7 +88,7 @@ BurnedTowerRivalBattleScript:
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .returnfrombattle
sjump .returnfrombattle
.returnfrombattle
playmusic MUSIC_RIVAL_AFTER